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LedStrip Controller Board Poll


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Poll: LedStrip Controller Board demand (81 member(s) have cast votes)

Would you by a LedStripController board?

  1. Yes (63 votes [79.75%])

    Percentage of vote: 79.75%

  2. Maybe (11 votes [13.92%])

    Percentage of vote: 13.92%

  3. No (5 votes [6.33%])

    Percentage of vote: 6.33%

Would you want a additional soldi state relay on the board?

  1. Yes (21 votes [26.58%])

    Percentage of vote: 26.58%

  2. Yes, as a option (44 votes [55.70%])

    Percentage of vote: 55.70%

  3. No (14 votes [17.72%])

    Percentage of vote: 17.72%

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#121 viktory2k1

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Posted 25 August 2015 - 05:59 AM

I think Sneech has it(is the a dr suess thing?)but instead if frosted plexi cover, what about buying an under cabinet led strip light cover and use some of that tail light tint spray at the auto parts store, put a light coat on the inside just to dumb it down alittle and put the 5 26" strips across the flasher panel. I may be too distracting and you will have to crank up the brightness on the playfield. I also want to run a fer down the sides of cab 1 inch above the playfield with a full length lense over it but this whas for regular 5050 rgbleds and cut them at each contact point and use the lense to cover oll the wiring which will go back through a fer small holes on the playfield flasher panel. I have 33 feet of ws2812 leds, probably more and 18 feet of the regular rgbs, 2 home made flasher panels but I broke one last night testing the temp, I accidently tore the cree off the board but 10 mins of solid 3 color on one led hit 96F. I have them hot glued on but the glue never softened, I did it when I disconnected all the wires. It wasn't white but sort of a white magenta, thats not too hot. With this post becoming so active in the last few weeks, does that mean the controlers are available? Later....Vic


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#122 Les73gTx

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Posted 25 August 2015 - 06:23 AM

Randr what are you using for a controller beside the Swisslizard board. I love the Cree 8 row replacement board and was one of my first thoughts a year ago when these were announced. A quick rundown of how this is wired if you please. I played around with the Config tool tonight and that is lot of LED's on the 2811 controller config page. Just trying to get a better picture of what I need to get either another LedWiz or PacLed64 .... 


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#123 karlson18

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Posted 25 August 2015 - 10:21 AM

Hi,

 

crazy!!!

where to buy a contriller board ???



#124 randr

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Posted 25 August 2015 - 11:53 AM

I'll add some good pics after I get proper led strips but here are a couple with crap strips I used for testing
c20b9d624c69479f2c8ff7ef448f0810.jpg

I plan on doing pictures or video on matrix Arngrim but strips I currently have only have a led every 1.5" by this weekend I will be at least doubling the amount of led's per inch! Then it should really look cool

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#125 Outhere

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Posted 25 August 2015 - 02:18 PM

That is sooooooooooooooooooo cool

I can't wait till you take pictures and describe how you build this thing and the hardware needed ------ I so want to do this to mine now

 



#126 Sneetch

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Posted 26 August 2015 - 02:35 AM

Boom. That's what I'm talking about!! Super effects. That really just looks better than the 5 Crees.

Thanks randr for doing all the work showing off the possibilities! I agree the higher density rgbs will be a worthy upgrade.

And yeah,my nick is from Dr Seuss. Got the nick in college and it stuck. I go back for reunions and that is what people still call me. ;)

#127 randr

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Posted 26 August 2015 - 12:48 PM

I'm going to do 3 demos. One @30 led's/meter as seen in videos already with good effects. One @60 led's/meter will be better and one @144 led's/meter should be awesome. Price is scaled per led so gets very expensive quick when setup is 144/meter.

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#128 Les73gTx

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Posted 27 August 2015 - 07:18 PM

Yeah did some shopping already and got the 60 led's per meter and I will be happy with that. .... Swisslizard ?      ... Are you ready to sell these bad boys yet?


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#129 GeCh

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Posted 27 August 2015 - 08:15 PM

Hello, I'm from french forum pincab passion and i'm very enthusiastic working arounds those leds.

I didn't know exactly where to post so...

I have made a workaround with arduino that can make a few  of the effects that are shown.

The ledstrip i used is 144 leds per meters

I have intercepted the outputs of the pinscape controller (kl25z)  in ledwiz mode with the arduino uno and remaped those to some few effects. The colors cannot be changed for now.

 

gechdu10.jpg

 

Here is a video showing the effects and another video in game

 

and the code (adapted from adafruit https://learn.adafru...her-dot-dot-dot )

#include <Adafruit_NeoPixel.h>

// Pattern types supported:
enum  pattern { NONE, SCANNER};
// Patern directions supported:
enum  direction { FORWARD, REVERSE };

// NeoPattern Class - derived from the Adafruit_NeoPixel class
class NeoPatterns : public Adafruit_NeoPixel
{
    public:

    // Member Variables:  
    pattern  ActivePattern;  // which pattern is running
    direction Direction;     // direction to run the pattern
    
    unsigned long Interval;   // milliseconds between updates
    unsigned long lastUpdate; // last update of position
    
    uint32_t Color1, Color2;  // What colors are in use
    uint16_t TotalSteps;  // total number of steps in the pattern
    uint16_t Index;  // current step within the pattern
    
    void (*OnComplete)();  // Callback on completion of pattern
    
    // Constructor - calls base-class constructor to initialize strip
    NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)())
    :Adafruit_NeoPixel(pixels, pin, type)
    {
        OnComplete = callback;
    }
    
    // Update the pattern
    void Update()
    {
        if((millis() - lastUpdate) > Interval) // time to update
        {
            lastUpdate = millis();
            switch(ActivePattern)
            {
                case SCANNER:
                    ScannerUpdate();
                    break;
                default:
                    break;
            }
        }
    }
  
    // Increment the Index and reset at the end
    void Increment()
    {
        if (Direction == FORWARD)
        {
           Index++;
           if (Index >= TotalSteps)
            {
                Index = 0;
                if (OnComplete != NULL)
                {
                    OnComplete(); // call the comlpetion callback
                }
            }
        }
        else // Direction == REVERSE
        {
            --Index;
            if (Index <= 0)
            {
                Index = TotalSteps-1;
                if (OnComplete != NULL)
                {
                    OnComplete(); // call the comlpetion callback
                }
            }
        }
    }
    
    // Reverse pattern direction
    void Reverse()
    {
        if (Direction == FORWARD)
        {
            Direction = REVERSE;
            Index = TotalSteps-1;
        }
        else
        {
            Direction = FORWARD;
            Index = 0;
        }
    }
    

    // Initialize for a SCANNNER
    void Scanner(uint32_t color1, uint8_t interval)
    {
        ActivePattern = SCANNER;
        Interval = interval;
        TotalSteps = (numPixels() - 1) * 2;
        Color1 = color1;
        Index = 0;
    }

    // Update the Scanner Pattern
    void ScannerUpdate()
    { 
        for (int i = 0; i < numPixels(); i++)
        {
            if (i == Index)  // Scan Pixel to the right
            {
                 setPixelColor(i, Color1);
            }
            else if (i == TotalSteps - Index) // Scan Pixel to the left
            {
                 setPixelColor(i, Color1);
            }
            else // Fading tail
            {
                 setPixelColor(i, DimColor(getPixelColor(i)));
            }
        }
        show();
        Increment();
    }
    
    // Calculate 50% dimmed version of a color (used by ScannerUpdate)
    uint32_t DimColor(uint32_t color)
    {
        // Shift R, G and B components one bit to the right
        uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
        return dimColor;
    }

    // Set all pixels to a color (synchronously)
    void ColorSet(uint32_t color)
    {
        for (int i = 0; i < numPixels(); i++)
        {
            setPixelColor(i, color);
        }
        show();
    }

    // Returns the Red component of a 32-bit color
    uint8_t Red(uint32_t color)
    {
        return (color >> 16) & 0xFF;
    }

    // Returns the Green component of a 32-bit color
    uint8_t Green(uint32_t color)
    {
        return (color >> 8) & 0xFF;
    }

    // Returns the Blue component of a 32-bit color
    uint8_t Blue(uint32_t color)
    {
        return color & 0xFF;
    }
    
    // Input a value 0 to 255 to get a color value.
    // The colours are a transition r - g - b - back to r.
    uint32_t Wheel(byte WheelPos)
    {
        WheelPos = 255 - WheelPos;
        if(WheelPos < 85)
        {
            return Color(255 - WheelPos * 3, 0, WheelPos * 3);
        }
        else if(WheelPos < 170)
        {
            WheelPos -= 85;
            return Color(0, WheelPos * 3, 255 - WheelPos * 3);
        }
        else
        {
            WheelPos -= 170;
            return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
        }
    }
};

// Define some NeoPatterns for the two rings and the stick
//  as well as some completion routines

NeoPatterns Stick(144, 0, NEO_GRB + NEO_KHZ800, &StickComplete);

// Initialize everything and prepare to start
void setup()
{
   pinMode(2, INPUT_PULLUP);
   pinMode(3, INPUT_PULLUP);
   pinMode(4, INPUT_PULLUP);
   pinMode(5, INPUT_PULLUP);
   pinMode(6, INPUT_PULLUP);
   pinMode(7, INPUT_PULLUP);
   pinMode(8, INPUT_PULLUP);
   pinMode(9, INPUT_PULLUP);
   pinMode(10, INPUT_PULLUP);
   pinMode(11, INPUT_PULLUP);
   pinMode(12, INPUT_PULLUP);
   pinMode(13, INPUT_PULLUP);

    // Initialize all the pixelStrips
    Stick.begin();
    
    // Kick off a pattern
    Stick.Scanner(Stick.Color(255,0,0), 15);
}

// Main loop
void loop()
{
   
    // Switch patterns on a button press:
    if (digitalRead(2) == HIGH) // Slingshot Left Button #14 pressed
    {
        int d;
        d = Stick.numPixels();  
        int slingshot;
        slingshot = 15;      
         for (int i=0; i<d; i++)
  {
    Stick.setPixelColor(i, 0);
  }  // Turn off all LEDs
        // Set stick to all red
   for (int i=0; i<slingshot; i++)
  {
        Stick.setPixelColor(i,Stick.Color(255,0,0));
    }
    Stick.show();
    }
    else if (digitalRead(3) == HIGH) // Slingshot Right Button #15 pressed
    {
        int d;
        d = Stick.numPixels();
        int slingshot;
        slingshot = 15;
        for (int i=0; i<d; i++)
  {
    Stick.setPixelColor(i, 0);
  }  // Turn off all LEDs 
        // Set stick to all blue
   for (int i=d; i>d - slingshot; i--)
  {  
        Stick.setPixelColor(i,Stick.Color(0,0,255));
    }
    Stick.show();
    }
    else if (digitalRead(4) == HIGH) // Launch Button #16 pressed
    {
        // Set stick to Launch Blue
        int d;
        d = Stick.numPixels();
    for (int i=(d/4)*3; i<d; i++)
    {
   for (int i=0; i<d; i++)
  {
    Stick.setPixelColor(i, 0);
  }  // Turn off all LEDs
      Stick.setPixelColor(i, (0, 0, 255));  // Set just this one
      Stick.show();
      delay(10);
    }
    }
    else if (digitalRead(5) == HIGH) // Gear Button #17 pressed
    {
       int d;
       d = Stick.numPixels(); 
       for (int i=0; i<d; i++)
  {
    Stick.setPixelColor(i, 0);
  }  // Turn off all LEDs 
        // Set stick to all pink
        int foo = random(Stick.numPixels());
  Stick.setPixelColor(foo, Stick.Color1); // Set pixel white
  Stick.show(); // Update strip to show new pixel
  delay(10); // Hold it for a moment
  Stick.setPixelColor(foo, 0, 0, 0); // Pixel off
  //Stick.Color1 = Stick.Wheel(random(255));
  // Change will be reflected on next strip.show()


  
    }
    else if (digitalRead(6) == HIGH) // Beacon Button #18 pressed
    {
      int speed = 50;
      int length = 60;
      
         for(int i=0; i<Stick.numPixels(); i++) {
        Stick.setPixelColor(i, Stick.Color(0,0,0)); // set 'em dark
    }

    for(int i=0; i<length; i++) {
        Stick.setPixelColor(i, Stick.Color(0,0,255)); // light 'em up
    }
    Stick.show(); // show 'em
    delay(speed);

    for(int i=0; i<Stick.numPixels(); i++) {
        Stick.setPixelColor(i, Stick.Color(0,0,0)); // set 'em dark
    }
    
    for(int i=Stick.numPixels(); i>Stick.numPixels()-(length+1) ; i--) {
        Stick.setPixelColor(i, Stick.Color(255,0,0)); // light 'em up
    }
    Stick.show(); // show 'em
    delay(speed);
    
    for(int i=0; i<Stick.numPixels(); i++) {
        Stick.setPixelColor(i, Stick.Color(0,0,0)); // set 'em dark
    }
    
    for(int i=length; i<Stick.numPixels()-(length) ; i++) {
        Stick.setPixelColor(i, Stick.Color(255,255,255)); // light 'em up
    }
    Stick.show(); // show 'em
    delay(speed/2);
}
    else if (digitalRead(7) == HIGH) // Strobe right Button #20 pressed
    {
        // Set stick to all blue
        Stick.ColorSet(Stick.Color(255, 255, 255));
    }
    else if (digitalRead(8) == HIGH) // Bumper Back Right Button #21 pressed
    {
        int d;
        d = Stick.numPixels();     
        int part;
        part = d/16;
        for (int i=0; i<d; i++)
  {
    Stick.setPixelColor(i, 0);
  }  // Turn off all LEDs 
        // Set stick to all green
   for (int i=d-(4*part); i>(9*part); i--)
  {
        Stick.setPixelColor(i,Stick.Color(0,255,0));
    }
    Stick.show();
    }
    else if (digitalRead(9) == HIGH) // Bumper Back Center Button #22 pressed
    {
        int d;
        d = Stick.numPixels();     
        int part;
        part = d/16;
        for (int i=0; i<d; i++)
  {
    Stick.setPixelColor(i, 0);
  }  // Turn off all LEDs 
        // Set stick to all blue
   for (int i=d-(7*part); i>(7*part); i--)
  {
        Stick.setPixelColor(i,Stick.Color(0,0,255));
    }
    Stick.show();
    }
    else if (digitalRead(10) == HIGH) // Bumper Back Left Button #23 pressed
    {
        int d;
        d = Stick.numPixels();     
        int part;
        part = d/16;
        for (int i=0; i<d; i++)
  {
    Stick.setPixelColor(i, 0);
  }  // Turn off all LEDs 
        // Set stick to all red
    for (int i=(4*part); i<(7*part); i++)
  {
        Stick.setPixelColor(i,Stick.Color(255,0,0));
    }
    Stick.show();
    }
    else if (digitalRead(11) == HIGH) // Bumper Middle Right Button #24 pressed
    {
        int d;
        d = Stick.numPixels();     
        int part;
        part = d/16;
        for (int i=0; i<d; i++)
  {
    Stick.setPixelColor(i, 0);
  }  // Turn off all LEDs 
        // Set stick to all ???
    for (int i=d-(1*part); i>d-(4*part); i--)
  {
        Stick.setPixelColor(i,Stick.Color(0,255,255));
    }
    Stick.show();
    }
    else if (digitalRead(12) == HIGH) // Bumper Middle Center Button #25 pressed
    {
        int d;
        d = Stick.numPixels();     
        int part;
        part = d/16;
        for (int i=0; i<d; i++)
  {
    Stick.setPixelColor(i, 0);
  }  // Turn off all LEDs 
        // Set stick to all ???
    for (int i=d-(2*part); i>d-(5*part); i--)
      {
        Stick.setPixelColor(i,Stick.Color(255,0,125));
    }
    for (int i=(2*part); i<(5*part); i++)
      {
        Stick.setPixelColor(i,Stick.Color(255,0,125));
    }
    Stick.show();
    }
    else if (digitalRead(13) == HIGH) // Bumper Middle Left Button #26 pressed
    {
int d;
        d = Stick.numPixels();     
        int part;
        part = d/16;
        for (int i=0; i<d; i++)
  {
    Stick.setPixelColor(i, 0);
  }  // Turn off all LEDs 
        // Set stick to all ???
    for (int i=part; i<(4*part); i++)
      {    
        Stick.setPixelColor(i,Stick.Color(255,255,0));
    }
    Stick.show();
    }
    else // Back to normal operation
    {
;
       
        // And update tbe stick
        Stick.Update();
    }    
}

//------------------------------------------------------------
//Completion Routines - get called on completion of a pattern
//------------------------------------------------------------


// Stick Completion Callback
void StickComplete()
{
    // Random color change for next scan
    Stick.Color1 = Stick.Wheel(random(255));
}

Edited by GeCh, 27 August 2015 - 08:32 PM.


#130 randr

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Posted 27 August 2015 - 10:45 PM

Interesting. I wonder if the uno can just emulate the rgb controller. Very neat

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#131 randr

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Posted 27 August 2015 - 11:39 PM

Difference between 30/meter and 144 meter. Crazy
ba00796f0ba6f392a92b25c678eae8da.jpg

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#132 randr

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Posted 28 August 2015 - 12:42 AM

quick 144/meter test just have strip laying on glass

 

https://youtu.be/PTVLe53zH3Q


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#133 randr

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Posted 29 August 2015 - 04:31 AM

here is new leds 144/meter with my logo.bmp also plays gifs

 

https://youtu.be/9fvrIZNijIU


effect is so nice with better strips! amazing stuff really

 

Here is just some games played

 

 

https://youtu.be/1Yl-vux2HtI


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#134 freneticamnesic

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Posted 29 August 2015 - 05:14 AM

Did you stick some on top of your cab too?

 

RkjbaXa.png



#135 blashyrk

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Posted 29 August 2015 - 07:55 AM

Looks great randr, but way too expensive for me. So I'm going for 60 leds pr meter, can't wait to see your 60/m test :D

#136 randr

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Posted 29 August 2015 - 02:17 PM

Did you stick some on top of your cab too?

 

RkjbaXa.png

 

 

Those are STROBES on top of back box reflecting off playfield


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#137 chrisseear

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Posted 29 August 2015 - 03:50 PM

looks awesome, cant wait to buy one, as soon as I find out where/when I can....

Great work, been getting all the emails letting me know dof configs are been updated to include this, looks fantastic



#138 randr

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Posted 30 August 2015 - 02:47 PM

Got some updates...
With area of 23 x 3 1/4 I have made 3 different matrix with the 3 available strips 30/meter, 60/meter and 144/meter.
@30/meter effect works but honestly to much is lost as seen in my very first test videos. With 30/meter and size of my area matrix was 17 led's across with 8 rows so matrix was 136 led's and worked ok.

@144/meter effect is best it can be but expensive! With 144/meter and size of my area matrix was 81 led's across with 9 rows so matrix was 729 led's and works amazing! The best you can do!

@60/meter effect works fine. "Affordable" with 60/meter and size of my area matrix was 34 led's across with 8 rows so matrix was 272 led's and effect is fine.

Below are photos of prototype matrix's I applied to copper plate and just soldiered in one direction(strips are directional)

Top matrix is 60/meter
Below that is 30/meter

69eb05ad9994784678b756058b00f315.jpg

Below is what I'm going to personally use 144/meter

fdce3ee9b92f1d3037554fa02eea597b.jpg

Again these are built very quickly and just for testing. I will also add in front of the matrix is 5% tinted(black limo tint) plexi and looks great! All you see is smooth black glass until matrix is lit.

Hope this helps people get a better idea of what is going on here.
 
So here is my thinking on this.
Emulate 5 small round flashers with matrix this should have near perfect result with 144/meter but with 60/meter will still be great! So for basic configs will "look" no different then actual 5 flashers but we will have option to add many more effects within the matrix. I have spent a day trying to convert areas to circles and is proving to be a large task so hoping swisslizard can provide a simple way of doing this. Will hold off on configs until tom can take a look. Thanks guys and sorry to clog up forum with stuff some people may not care about but i think its very cool! ;)

Edited by randr, 30 August 2015 - 03:12 PM.

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#139 GeCh

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Posted 30 August 2015 - 09:24 PM

I think too :otvclap: ... that's a revolution... a cab with no messy wire. Only 3 cables are used.



#140 randr

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Posted 31 August 2015 - 11:18 PM

here is detail of my test 60meter matrix wiring.

im personally using 144/meter matrix and will say soldier points on 144 are very small. 60 has plenty of room. 

 

Hope this helps someone with wiring the thing up! these are water tight strips and very nice, like the sealed strip just had to cut seal off soldier area no big deal

 

 

Attached File  60meterdetails.png   1.27MB   16 downloads


Edited by randr, 31 August 2015 - 11:20 PM.

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