Personally I think primitives are far more difficult to utilise then basic VP elements like walls and ramps, requiring the author to use other programs and skills to create them.
Yes when I say round, I mean a profile option squared or rounded.
Textures also require external programs and dedicated skills to create, meshes are no different in this regard. I don't think the solution is to build a full mesh editor into VP.
I'm still not sure what you mean by square or rounded. Maybe you can draw a picture or something because round walls are already possible in VP by setting the control points to smooth.
I agree about primitives for basic objects. The day they can be imported is the day they should come with. I would expect to import a rubber primitive for example to VP where it could be used for any table, not imported into a table.
You mean to be able to use meshes to replace, say, the standard flipper model? And for the rubbers, you mean there should be a built-in library of pre-loaded meshes which can be placed on a table? Or there should be a dedicated shapeable Rubber object type? (The latter one is what I thought people wanted with respect to rubbers.) Many of these suggestions are a bit vague and I have a hard time understanding what people actually want.
Edited by mukuste, 13 May 2014 - 08:28 AM.