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FPLaunch 1.295 WIP 10

fplaunch wip 10

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#121 MTPPC

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Posted 05 April 2013 - 10:12 PM

I think there might be some confusion on how the shift key works. It is a little different than all the rest. A normal key will send the keystroke immediately when you press it in. A shift key only sends the keystroke on release. So if your shift key is start, when you hold it in, any other button you press will send its shifted value. Then when you release it, it won't do anything. If you press it in and push no other keys while it is pressed in, it will send a '1' only while you release it.



#122 open6l

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Posted 06 April 2013 - 01:02 AM

"I" know :) I use it everyday :)


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#123 MTPPC

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Posted 06 April 2013 - 01:19 AM

"I" know :) I use it everyday :)

It should be obvious that my comment would be for people other than you. Or perhaps you were making a joke. :pinnochio:



#124 open6l

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Posted 06 April 2013 - 01:20 AM

Yeah it was supposed to be a joke... I should have used a better smiley :)


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#125 hotdp

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Posted 06 April 2013 - 05:45 PM

pause button is not really needed since exit button pauses game - but you can use it same as exit key

 

to do that you would have to use check box in vp key settings - "override pbw defaults" - and set your buttons manually - without using button 7 for anything - exit button must be empty in vp

 

next put button 7 (Joy7) as your exitkey or exitkey1 in settings.ini in fplaunch section

 

I don't know what is wrong. 

But by pressing "exit" once nothing happens when a VP game is started.

By holding exit, it will exit the game.

What I want is to see the beautiful menu but I can only see it when I have a keyboard connected.

What is wrong?

put joy8 or joy7 as exitkey in settings.ini

 Thank you very much! It works :-)

 

However, I wonder about something.

I have just installed Win7 64bit, starting HP takes a little longer. 

But quiting a table takes 10-15 times as long as when I had Windows XP.

What is wrong? Is there a setting I am missing? 



#126 blur

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Posted 06 April 2013 - 06:52 PM

welcome to windows 7 - that's normal - you can't fix it, but you can always go back to xp if it is pc only for cab :)



#127 hotdp

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Posted 07 April 2013 - 09:18 AM

Thank you blur :-)

I guess I was just hoping there where something I was missing.

 

As a software engineer I am curious about what the problem is? What program/instance is the problem? And will it ever be solved?

If you know :-)



#128 blur

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Posted 07 April 2013 - 10:30 AM

i think it's a hp and old flash problem, and it will be solved in next hp release

 

only problem is hp and hs are not developed in small steps with small bug fixes - but only in big releases which take years to finsh them



#129 Slydog43

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Posted 07 April 2013 - 01:11 PM

I wish BBB or Dazz would tell use if these has been any decisions made if there will be a new HyperPin.  This would be incredible news if BBB decides to do it.   Please do it :)



#130 hotdp

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Posted 07 April 2013 - 01:38 PM

I see, I would also like to know when/if there will ever be a update?

No fun in downgrading to XP and find out that a new version is just around the corner.

But there are no ETA or anything?



#131 StreetPreacher

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Posted 12 April 2013 - 10:47 PM

Well everything is working splendidly right now, and I even wrote an old school .bat file to launch my custom AutoHotkey script, and then launch HyperPin!

 

So, before I go and muck everything up, is there a safe way to REMOVE the SHUTDOWN option from the HyperPin exit menu?  I use a shared computer for pinball, so don't want to ever accidentally send a shutdown signal when attempting to exit from HyperPin :).

 

I assume I can just remove a line of code from the FPLaunch.ahk and then recompile, but since it's working now I don't want to screw it up :)

 

EDIT: Nevermind, found the option in the Settings.ini ;)


Edited by StreetPreacher, 13 April 2013 - 06:07 PM.


#132 fox24

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Posted 13 April 2013 - 01:46 AM

Forgive me if this is a dumb question, But if my current version is working well, what would be the advantages of updating to this one. I do not want to have to remap my buttons on my pincab.


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#133 Bluebook

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Posted 17 April 2013 - 12:19 PM

many thanks Blur, really appreciated  :) works fine on my system (Win 7 Ultimate 64bit)  Shame about the lag (used to be so fast b4), but just happy Hyperpin now exits properly.

Personally I didn't really want to go back to XP because I got graphical glitches on FP with my graphics card plus SSD's easier to set up under win 7.


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#134 Horrible

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Posted 26 April 2013 - 05:53 PM

Does anyone get this issue?

When accessing the instructions for Cactus Canyon if the right shift key (right flipper) is pressed, an error comes up and the right shift is disabled.

 

See image

Attached File  fplaunch error.jpg   160.95KB   49 downloads


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#135 blur

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Posted 28 April 2013 - 09:29 PM

it's a known bug, will be fixed in next release, it happens when instruction are called twice

 

quick fix is to find these lines:

if (ending = "swf") { ; we have swf image
    Width := A_ScreenHeight*0.95
    Height := A_ScreenHeight*0.95

    ;SysGet, VirtualWidth, 78
    ;SysGet, VirtualHeight, 79

    ;Gui, 1: Destroy

and remove comment from last line and recompile with ahk L - ansi version


Edited by blur, 28 April 2013 - 09:30 PM.


#136 Horrible

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Posted 30 April 2013 - 06:58 AM

Ok thanks Blur will look into this.

 

Cheers


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#137 Vinthar

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Posted 22 May 2013 - 12:00 AM

Hi:

sorry if this is lame question, but I am new at this and I can't figure out solution...

 

Everything starts fine and , I believe is correctly, configured. When I load game I have blue loading table frame, but when I try to exit (menu works) i got error message like this from FPlaunch.exe:

 

Error: Failed attempt to launch program or document:

Action: <c:\HyperPin\focus.exe>

Params: < hyperpin.exe 500>

 

               Line#

--->  2813:Run, "%A_ScriptDir%\focus.exe" %hyperpinexe%

%focusSleep%, hide

 

The current Thread will exit

 

After this I can hit ESC and juts exit Hyperpin...

Anyone have any idea how to fix this?!

 

 

EDIT: looks like i found reason of all this - my antiviurus was messing something up... i disabled deferences and all seems to works fine for now.... wav sound  mentioned earlier and played 3 times when existing table is annoying!


Edited by Vinthar, 22 May 2013 - 01:18 AM.


#138 LoadedWeapon

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Posted 27 May 2013 - 06:47 PM

Ok I updated my cab to this so I could get PinballFX2 to work everything seems ok I just dont like the loud clicking noise after i leave a table like 3 or 4 clicks.. I'm guessing its the focus program. is there anyway to turn the sound off without loosing the wheel sound?



#139 ClarkKent

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Posted 30 June 2013 - 09:48 AM

No matter what I do - highscores are not shown when pressing "e". The path is correct in pinemhi.ini and I can check highscores via command line. highscore.txt also shows the correct highscores and table name. I simply do not see them in HyperPin/FPLaunch (should be a menu on the upper border). WIP10 is also correctly installed.

 

Edit: I found what caused the problem: I installed a program called WindowManager which saves all window states and positions. It moved the highscore window out of sight... 


Edited by ClarkKent, 30 June 2013 - 10:45 AM.


#140 Spitfire

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Posted 17 August 2013 - 05:40 AM

Hi all,
I am having trouble with viewing my instruction cards since upgrading to this wip10 which used to work fine in earlier versions. I get an error with the ActiveX n shock wave line in the script. I updated to the latest version adobe flash but still get the errors.
I also was getting an error when launching a table with the pwb.color movie but I ; them out n now table launch.
Can anyone help to fix these errors please?
Thx

Edited by Spitfire, 17 August 2013 - 05:42 AM.