Man, this is so awesome.
Today was the first chance I had to really play the game and have a long session.
I ran into a problem in the monster multiball.
One of the 4 balls is getting stuck somewhere between the coffin lock and the coffin kickout. I was able to get to monster multiball twice, and it happened both times. Shooting the coffin lock would "unstick the ball". Both times it happened, I was down to 2 balls left in the multiball, the stuck ball and the ball I was juggling. When I shot the lock (left loop) it released one ball out of the coffin and the other ball back down the left loop onto the playfield.
I have not had this problem with earlier versions of JP's Scared Stiff, I know he's been updating his code lately, so this may have been fixed in one of his recent updates. So this bug has more to do with what version of his code you based your
B2S conversion on than anything the
B2S code is effecting, but I thought you should be aware, in case JP has updated the table script and it needs to be updated in your conversion.
On another side note, how hard is it to change the backglass image being used by the table? I'm just curious because I have some super high resolution images for scared stiff that I've been using for my
UVP backglasses (which you're free to use if you want), I was just wondering if it's something I could do myself or not because it's already compiled in the EXE?