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VP9.1.6 Alpha/Beta Bugs & Feedback


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#1361 Herweh

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Posted 15 December 2013 - 12:48 PM

Is it on purpose, guys, that with rev788 I select a bunch of VP objects to lock them all but just the one I'm clicking and locking is locked?


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#1362 koadic

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Posted 15 December 2013 - 01:27 PM

Is it on purpose, guys, that with rev788 I select a bunch of VP objects to lock them all but just the one I'm clicking and locking is locked?

I doubt it :) I think something got broken in the update



#1363 toxie

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Posted 15 December 2013 - 01:52 PM

Hmmm, I think this has to do with fuzzels fix..
To me this all looks strange (I.e. I don't understand it ;-) ), so I guess he has to fix it..

#1364 jpsalas

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Posted 15 December 2013 - 02:04 PM

is it me or does the ball seem like it's FLOATING in rev787?

Maybe the ball is a little floating in my TOTAN beta table. I'm trying some settings, and it has a very low slope. Try some other tables and you'll see the ball behaves the same.


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#1365 fuzzel

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Posted 15 December 2013 - 02:14 PM

Yep it is the fix I submitted, will fix it later

#1366 Pinball999

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Posted 15 December 2013 - 04:45 PM

fuzzel just fixed the context menu and i added a tiny thing from my todo list (per table FXAA setting) with rev 789..


is it me or does the ball seem like it's FLOATING in rev787?

 

for me it looks/behaves exactly the same as before..

 

THANK you so much for this Toxie!

Is the option overwriting the Nvidia settings?



#1367 koadic

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Posted 15 December 2013 - 05:11 PM

It's the software fxaa option already available in the video preferences, it just allows you to set it per table so you can have it on, but disable it for the tables that are too demanding on resources, 



#1368 DreamTrap

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Posted 16 December 2013 - 01:36 AM

 

is it me or does the ball seem like it's FLOATING in rev787?

Maybe the ball is a little floating in my TOTAN beta table. I'm trying some settings, and it has a very low slope. Try some other tables and you'll see the ball behaves the same.

 

try the RAb table that's what it looks really weird in


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#1369 fuzzel

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Posted 16 December 2013 - 07:53 AM

Hmmm, I think this has to do with fuzzels fix..
To me this all looks strange (I.e. I don't understand it ;-) ), so I guess he has to fix it..

Rev 792 should work again as expected and the drawing order context menu issue is fixed too.

#1370 toxie

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Posted 16 December 2013 - 08:28 AM

Cool, thanks, so 792 is the new potential final?!  :)



#1371 fuzzel

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Posted 16 December 2013 - 08:40 AM

Oh yes please: D

#1372 toxie

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Posted 16 December 2013 - 09:01 AM

Seems like i -have- to play VP then the whole day long? :whistle:

(holidays rule!)



#1373 fuzzel

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Posted 16 December 2013 - 09:01 AM

What a challenge ;)

#1374 toxie

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Posted 16 December 2013 - 03:06 PM

After half a day of hard work ;), so far no unpleasant surprises, no crashes, no editing problems, etc.

Also all played tables worked like expected..


Edited by toxie, 16 December 2013 - 03:07 PM.


#1375 toxie

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Posted 16 December 2013 - 04:20 PM

Just added another tiny feature on request: One can now get the VP version, via the Version(int) method of the table. Not useful now immediately, but in the future as development continues.



#1376 TedB

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Posted 16 December 2013 - 05:28 PM

Just gave 792 a spin and flashers in the middle on Embryon are interfering with each other.  This is since 780 (<780 painball so no use checking those) - I guess I didn't test this table before.

I think I have noticed this before on other tables, but it wasn't as disturbing as on this table. 



#1377 unclewilly

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Posted 16 December 2013 - 05:44 PM

I think at this point some older tables just need to be updated in order to get this new version out.

I don't think everything will be completely backwards compatible.


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#1378 The Loafer

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Posted 16 December 2013 - 07:04 PM

The testing footprint is probably very low since from various release threads posts, its obvious many are not using the latest builds. Would it be a good idea once you have what you guys consider to be a potential pre-final 9.2 to post a new thread asking as many people as possible to test it on as many tables as possible over the course of a couple of days? It is possible there are more tables broken than we may think. If nothing major comes up, then the full official release can go ahead with potentially less headaches.

#1379 chas

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Posted 17 December 2013 - 05:11 AM

umm, just a curious suggestion.

nobody has put this on the table.

is it possible results vary because of all the OS systems, vista, win7 and XP, and more?

some are using old OS systems from way back.

what is the best OS for this?..... from what i have seen win7 with 8gs of highspeed DDR3 1600 RAM is best......gfx card choices vary.......seems gtx 460, 470, 560 and 660 work best.


Edited by chas, 17 December 2013 - 05:23 AM.


#1380 jpsalas

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Posted 19 December 2013 - 07:30 AM

I haven't found any bugs in rev794. But there is one annoying thing: the options dialog windows is a little bigger then the other dialogs, so when you select/deselct an object the main table moves a few pixels left/right and it is a little disturbing. So the question is: can this teble options windows be adjusted to be the same size of the rest?

 

About which OS is better for VP: I use WIndows 7 64 bits and it works quite well, other use XP and it also works very well. The only problem I see with all the "new" OS (read: newer than WIndows 2000 :) ) is that sometimes the editor windows is on top of the player window, and the player window is on top of the vpinmame window. Other than that, VP works fine on all the OS. I have tried Windows 8 and 8.1 and VP works just as good as with the others.


If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters