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VP with VR headset


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#1301 The Loafer

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Posted 11 January 2020 - 04:05 AM

Rawd: that looks absolutely awesome, looking forward to trying it

 

So I order a valve index, it arrived in Ottawa at 1:10AM (like last night) but I guess because of where I live (30 min out of Ottawa), it is scheduled for the cart and pony delivery service on Monday. #$T%Q#$%#



#1302 The Loafer

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Posted 11 January 2020 - 04:14 PM

On that note, a question for the devs. I think this was asked previously but I don't recall the response but basically the question is this:  would it be possible to have VPVR exe use a different registry setting than the standard VP?  The reason I ask is because I use totally different video preference settings between VPVR intended tables and the regular VPX tables.  When I have to change anything specific via SOME of the settings in VPVR, they creep over into the standard VPX install and it's bloody annoying to have to muck around with them again.

 

If there are good reasons why it can't be done, that's all good. Also if some of you figure this is a waste of time to do this, it's cool I am open to being convinced ;).

 

Thanks for listening



#1303 Rawd

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Posted 12 January 2020 - 12:26 AM

How does VRVP work with DOF?   Does DOF still go through the B2S server? 

 

I have had my stubby cab built for 3 years, and I'm finally adding some DOF hardware to it, and I'm just curious about this.



 


#1304 Rawnei

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Posted 12 January 2020 - 08:17 AM

How does VRVP work with DOF?   Does DOF still go through the B2S server? 

 

I have had my stubby cab built for 3 years, and I'm finally adding some DOF hardware to it, and I'm just curious about this.

Shouldn't be a difference, it's the same codebase but with a different graphics pipeline (OpenGL instead of DX), features like DOF etc should work the same.

 

That said current codebase of VPVR is a currently bunch of betas behind 10.6 release so recent changes that might have been made in 10.6 if any wont be there.



#1305 Rawd

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Posted 12 January 2020 - 08:33 AM

 

How does VRVP work with DOF?   Does DOF still go through the B2S server? 

 

I have had my stubby cab built for 3 years, and I'm finally adding some DOF hardware to it, and I'm just curious about this.

Shouldn't be a difference, it's the same codebase but with a different graphics pipeline (OpenGL instead of DX), features like DOF etc should work the same.

 

That said current codebase of VPVR is a currently bunch of betas behind 10.6 release so recent changes that might have been made in 10.6 if any wont be there.

 

Ok thanks.   I haven't kept up too much in the forums for the past few years, but as I recall, DOF needs DB2S to be running, in order to work.   So, It sounds like I will have to have B2S enabled in VP, and have the DB2S file.


Edited by Rawd, 12 January 2020 - 08:34 AM.


 


#1306 WilsonB

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Posted 12 January 2020 - 09:29 PM

I also have a Reverb and it runs silky smooth (i use a GTX 1080Ti). I don't know how i can post pictures here. Otherwise i could post my settings.

 

Most important was for me :

 

- Set supersampling rate in visual pinball to 1.5 (eliminated the flickering on the grafic edges)

 

- because you probably won't have constant 90HZ the windows mixed reality software switches between 60Hz and 90Hz which makes the game stutter. Set it to 60HZ (not "90Hz" or "automatic") in the windows mixed reality software.

 

- i let the Steam VR software and the Steam mixed reality software run in beta mode (that maybe also helps).

  1. Launch Steam from your Start menu, desktop, or taskbar.
  2. Hover your cursor over Library.
  3. Click Tools.
  4. Right-click SteamVR. You might have to scroll down a bit to find it.
  5. Click Properties.
  6. Click the Betas tab.
  7. Click the dropdown menu.
  8. Click beta - SteamVR Beta Update.

 

PS: If you like to controll your actual frame rate in VR use the tool fpsVR (about 4$ in the steam app shop). F*cking woth it.

Hi,

Thanks for the tips. Got everything, but

could you describe where to find "in the windows mixed reality software."  ? Is that Reverb specific, Im using Quest? Thanks


Edited by WilsonB, 12 January 2020 - 09:36 PM.

Oculus Quest w/ Virtual Desktop for Steam Oculus Rift emulation. Win 10 Pro64/i7-9700kCPU 3.6GHz /  Nvidia RTX 2080 Super


#1307 unclewilly

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Posted 13 January 2020 - 03:11 PM

Hey. My quest comes in a week or 2.
Can someone recomend the best software to stream vpvr to it.
Alvr or virtual desktop vr?

Also is there or could someone point me to an idiots guide to getting this up and running.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#1308 Rawnei

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Posted 13 January 2020 - 04:54 PM

Hey. My quest comes in a week or 2.
Can someone recomend the best software to stream vpvr to it.
Alvr or virtual desktop vr?

Also is there or could someone point me to an idiots guide to getting this up and running.

You need the link cable and you are good to go, VPVR doesn't need another software besides Steam for the SteamVR API, so get your quest running with Oculus software and SteamVR and you are good.



#1309 fripounet

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Posted 13 January 2020 - 05:32 PM

vpvr work with Valve Index Headset ?



#1310 gear323

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Posted 13 January 2020 - 07:04 PM

vpvr work with Valve Index Headset ?

Yes.  That is what I use as well as a few others here. 



#1311 The Loafer

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Posted 14 January 2020 - 12:53 AM

Quest:  I have the link cable but on my stronger VR PC, Quest is acting up because I don't have a USB-C port and I think the USB-C to standard USB3 is causing the issue because on that PC, Oculus home refuses to see the cable as connected in a USB3 port (for the record some of those USB3 ports are from the approved by oculus USB3 PCI express card so that should not be the issue).  On my other PC, performance with the Quest via link is "ok".  I don't think Quest, at the current beta cycle, is loving to deal with steam vr overhead but I could be wrong.

 

Valve Index: mine came in today but still in its box.  Hopeful I can try it tonight but I have early morning overtime tomorrow AM so not 100% certain. It was a crazy day today at work, I'm wiped out!  But gotta get it set up and tested right? :)



#1312 Ben Logan

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Posted 14 January 2020 - 04:26 AM

Thanks for the info on Quest with Link. Was hoping to hear it worked better. Oh well, still saving for new graphics card and USB upgrade to bring my old computer up to minimum VR standard. Perhaps Link will mature in the meantime. 



#1313 The Loafer

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Posted 14 January 2020 - 05:41 AM

Keep in mind it may be my set up. On my more powerful VR PC I can't get the SOB to recognise my USB3 ports as ... USB3 so that's a bummer right there.  I am going to inquire on getting a USB-C pciexpress adapter since that would should work I think.  Also it's very much in beta, so they may work out some bugs.  I love my quest, wireless VR is the future for sure and even though it's not PC level, I think it does a great job overall!

 

Now onto the main news, yes, I did install and try my valve index.

 

The install did not go smoothly got steam vr saying one of my basestations was acting up, to unplug and replug it.  it kept acting up until I updated everything (HMD, controllers and both basestations).  Now everything seems to be working ok

 

Previously with the Rift S, I had decent success, resolution was now in the "playable" range (didn't think it was enough with the Vive/Rift previously).  I still found some of the table elements in the back of the table were a little low resolution but overall can't complain.  With the Quest via link, it was overall a poor experience but as I indicated, the device is not being recognized on my more powerful dedicated VR PC so I don't think that's fair to rate the Quest/Link/VPVR combo. In saying that, even if I can get it to work well, there is compression for the Quest/Link to work so it may have better blacks then the Rift S but the resolution won't be as good.

 

So onto the Index. The Valve index has a larger FOV, much larger than I expected and that is nice to have with the nice VR ROOM versions of the tables.  It's an LCD panel so blacks aren't as deep as people would like so on initial load of Rawd's Triple Strike I went "holy crap, the blacks are disgusting".  To be honest I was TOTALLY bummed out.  Played it for a bit and was so taken aback I would say the experience was poor, much worse than the Rift S which doesn't make sense since the panels are similar. Then I noticed when I quite the table the blacks got better all of a sudden as the tables quit. Ok that's odd, so I exited, checked the settings, all looked good. WTF?  Tried again and then I noticed I still had the steam Vr panel to the left.  So I closed it and then BOOM!  Blacks are there and more than "good enough".  So everything looked good.

 

And then I loaded TOTAN and holy cow was I ever blown away.  Now I haven't tested this with the Rift S but I can saw on the Index I was blown away. Running in VPX with the SS at 1.5 (and possibly even higher not sure what Steam VR set itself to) everything was very clear, whether I'm looking at the treasure room, the hulking Genie above the table, the table itself, everything looked really good.  Yes, its not perfect resolution, we aren't there yet but it's certainly good enough with the elements at the back of the table staying very clear. There's a bit of shimmering going on but it's not that distracting and could be an artifact on how my settings are set to. Great design in making this "VR room" version of TOTAN, A1 experience. People who aren't into VR or VP but are into pinball should try this out and if there jaw doesn't drop, I'm taking a pulse to ensure they are indeed alive!



#1314 flupper1

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Posted 14 January 2020 - 07:40 AM

@The Loafer: glad you like the TOTAN VR experience! I only have a Vive (not the pro), but for my setup I set steam VR at SS 2 and in VPX SS at 1. This sort of eliminated the shimmering on the coins for me while still having good performance (my 1080Ti is maybe overpowered compared to the Vive though)

#1315 Slydog43

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Posted 14 January 2020 - 07:40 AM

Hey. My quest comes in a week or 2.
Can someone recomend the best software to stream vpvr to it.
Alvr or virtual desktop vr?

Also is there or could someone point me to an idiots guide to getting this up and running.

 

Visual Desktop from the store works so well its scary.  You do have to know quite a bit about WiFi and not have lots of other networks around you using 5ghz band.  I will always help fellow VR people, I'm totally addicted to VR and VP, not sure what is worse :)

 

I have a few HMDs, 2 rifts (1 with TPCase for wireless), 1 Rift-S, 2 Quests, 2 Gos, other crappy ones.  Loving the quest the best with many mods for comfort and streaming from PC.


Edited by Slydog43, 14 January 2020 - 07:42 AM.


#1316 The Loafer

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Posted 14 January 2020 - 10:41 AM

I have an older router that is no longer in use (and is 5ghz) standing nearby that I need to eventually get to. My experience with virtual desktop is pleasant in some cases but not consistent enough overall and not ready for prime time for pinball. but I’ve heard with a dedicated router the overall experience is very good.

But... surely the lag, the enemy of pinball, would make wireless streaming just not good enough for vpvr via virtual desktop on the Oculus Quest?

@The Loafer: glad you like the TOTAN VR experience! I only have a Vive (not the pro), but for my setup I set steam VR at SS 2 and in VPX SS at 1. This sort of eliminated the shimmering on the coins for me while still having good performance (my 1080Ti is maybe overpowered compared to the Vive though)


Good to know, I will experiment with this tonight. Fantastic job on this release, it is obviously going to be the go to table to demo vpvr to anyone. Well, along with Rawd’s Triple Strike. I mean Farrah Fawcett’s iconic poster merits a look in VR and the table is pretty good too ;)

#1317 unclewilly

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Posted 14 January 2020 - 03:23 PM

Hey. My quest comes in a week or 2.
Can someone recomend the best software to stream vpvr to it.
Alvr or virtual desktop vr?

Also is there or could someone point me to an idiots guide to getting this up and running.



 
Visual Desktop from the store works so well its scary.  You do have to know quite a bit about WiFi and not have lots of other networks around you using 5ghz band.  I will always help fellow VR people, I'm totally addicted to VR and VP, not sure what is worse :)
 
I have a few HMDs, 2 rifts (1 with TPCase for wireless), 1 Rift-S, 2 Quests, 2 Gos, other crappy ones.  Loving the quest the best with many mods for comfort and streaming from PC.

Hey slydog. Tried to pm you but your box is full. So i sent you a message over at vpinball.com

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1318 BionicToothpick

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Posted 14 January 2020 - 05:22 PM

I don't see the option to choose SteamVR

 

Set up VR: Go to Preferences => Video/Graphics Options... and change 3D Stereo Output to SteamVR:

 

Any ideas?

 

Version says 10.6.0 Revision 3725, 32bit)

 

It was just downloaded from Sourceforge (the VPVR) https://sourceforge.net/projects/vpvr/



#1319 gear323

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Posted 14 January 2020 - 05:35 PM

I don't see the option to choose SteamVR

 

Set up VR: Go to Preferences => Video/Graphics Options... and change 3D Stereo Output to SteamVR:

 

Any ideas?

 

Version says 10.6.0 Revision 3725, 32bit)

 

It was just downloaded from Sourceforge (the VPVR) https://sourceforge.net/projects/vpvr/

 

In VPX VR under Preferences/video/Graphics options you want to leave 3D stereo output as "Disabled"

Then under Preferences/VR Settings, select "VR Enabled"

If you don't see the option for "VR Settings" under preferences make sure you are running VPinballX_GL.exe


Edited by gear323, 14 January 2020 - 05:37 PM.


#1320 BionicToothpick

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Posted 14 January 2020 - 05:49 PM

gear323, Thanks for the information. That worked. Now I'll just experiment with some of the resolutions.

 

Have a great day.