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VP with VR headset


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#1281 Rawd

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Posted 07 January 2020 - 11:10 PM

VR Demolition Man is available over at vpinball. A widebody with the right dimensions in VR ;).

 

https://vpinball.com...demolition-man/

Thats cool..  They always looked odd on my cabinet.   Do we need to make widebody stubby cabs now, for these tables, so that our hands are lined up properly??  :)



 


#1282 OlDirty

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Posted 08 January 2020 - 09:37 AM

 

Is there an EASY way how to make the DMDs visible for normal tables (i'm a visual pinball noob)? If i play the non "VR Room" tables the DMDs are very small or missing completely in the VR view (visible on my desktop screen). I don't need nice cabinets or a room (of course it's nice to have). I just wanna somehow make the DMD visible in my VR view and in a larger size.

 

The easiest way is to copy the DMD from an existing VR table. You can find usually in the first layer of the table. It is a rectangle flasher object. Copy and Paste to your new table.

You can make it as large as you want. Drag the 4 ends manually or right click - scale it.

The DMD on the background layer can be deleted.

Make sure your script contains

 

"Dim DesktopMode:DesktopMode = Table1.ShowDT
Dim UseVPMDMD:UseVPMDMD = DesktopMode
Const UseVPMModSol = 1"

 

where Table1 should be the name of the table. In most cases this step is not necessary because the script is already there.

 

If you want DMD on an EM table it is the same except you need freezy's dmdext-v1.7.1 running and activated and using the new Dll by pressing F1 - "use external DMD" while the table is loaded.

 

In the Keys, Nudge and DOF settings make sure external DMD capture is activated.

 

And for VR rooms easiest way is to use https://www.vpforums...&showfile=14348

Cheers

 

I tried the "VR Clean Room with Tutorial 1.2" and it's really easy, even for a total visual pinball noob as i'm. Thanks for the great tutorial!

The only thing which i had a tiny problem was with the part of the script animation.

In Step 24: instead of Arcade_DKTube = “DK ” & VRDKCounter  i had to write Arcade_screen.Image = “DK ” & VRDKCounter.

 

EDIT: When i create a table with the VR Clean Room with Tutorial 1.2 my loudspeakers are always blue? Has someone an idea why?


Edited by OlDirty, 09 January 2020 - 07:19 AM.


#1283 Rawd

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Posted 09 January 2020 - 08:47 AM

It's almost done! 

 

There is now a working clock that pulls its time from windows, an animated skybox, and the high score paper on the dresser updates with your high score.  

 

Thanks to Rascal for the clock code, and Steely for the skybox!

 

 

 

 

A couple of more small fixes to the table and last minute additions and it should be ready for release. 

 

Maybe after it's released, one of the pros can bake in some nice lighting :)


Edited by Rawd, 09 January 2020 - 08:49 AM.


 


#1284 gear323

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Posted 09 January 2020 - 12:13 PM

It's almost done! 
 
There is now a working clock that pulls its time from windows, an animated skybox, and the high score paper on the dresser updates with your high score.  
 
Thanks to Rascal for the clock code, and Steely for the skybox!
 
 

 
 
A couple of more small fixes to the table and last minute additions and it should be ready for release. 
 
Maybe after it's released, one of the pros can bake in some nice lighting :)



Wow. This really does look nice. Loving that working analog clock and the high score written on the paper on table is a really nice touch. I see you got the plunger animation working along with the flipper button animations too.

This is one more thing that is really cool about VR, authors now get to be creative with adding anything they can dream up into the room / world. It will be very interesting to see what people come up with.

Looking forward to your release. Thanks for sharing with us!

#1285 zebulon

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Posted 09 January 2020 - 04:18 PM

It's almost done! 

 

There is now a working clock that pulls its time from windows, an animated skybox, and the high score paper on the dresser updates with your high score.  

 

Thanks to Rascal for the clock code, and Steely for the skybox!

 

 

A couple of more small fixes to the table and last minute additions and it should be ready for release. 

 

Maybe after it's released, one of the pros can bake in some nice lighting :)

 

Awesome!! Love that table.  Nice job.

 

I think the best part is the crown molding with the wood paneling .... I thin I had that recroom once .... lol 


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#1286 OlDirty

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Posted 09 January 2020 - 08:19 PM

If you need a table which lets you visualy drop your jaw check out Lost World which was release today. Holy moly that thing looks absolutely stunning in VR and also plays like the real thing. I never saw a table which is so fotorealistic.


Edited by OlDirty, 09 January 2020 - 08:19 PM.


#1287 WilsonB

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Posted 09 January 2020 - 09:46 PM

It's almost done! 

 

There is now a working clock that pulls its time from windows, an animated skybox, and the high score paper on the dresser updates with your high score.  

 

Thanks to Rascal for the clock code, and Steely for the skybox!

 

 

 

 

A couple of more small fixes to the table and last minute additions and it should be ready for release. 

 

Maybe after it's released, one of the pros can bake in some nice lighting :)

Hahah that's awesome..

You got a creeper in the back window...working clock is a grand idea.. love it

That's cool you got the score like that.. Now we can just take screen shots for highest scores.. ;-)

 

Suggestions: Change the flipper sound.. There are so many good ones out there. I think Terminator flippers sounded real.


If you need a table which lets you visualy drop your jaw check out Lost World which was release today. Holy moly that thing looks absolutely stunning in VR and also plays like the real thing. I never saw a table which is so fotorealistic.

Trying to find it..


Edited by WilsonB, 09 January 2020 - 09:44 PM.

Oculus Quest w/ Virtual Desktop for Steam Oculus Rift emulation. Win 10 Pro64/i7-9700kCPU 3.6GHz /  Nvidia RTX 2080 Super


#1288 phlove

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Posted 10 January 2020 - 08:28 AM

hey guys maybe someone can help.

I got the HP reverb and eversthing is installed

 

Mixed reality

Steam VR

VPX VR

 

as soon i start the mixed reality portal opens and i only see the things in the mixed reality portal.

but steam vr says please connect a headset and vpx got an error

 

 

got it running... for all those u need the steam mxed reality app from steam !

 

p.s. they table graphics are very low even if everything is on high where can i adjust more ?

 

the problem i have is that between the black on the edges of things there are dots

 

regards


Edited by phlove, 10 January 2020 - 10:07 AM.


#1289 phlove

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Posted 10 January 2020 - 10:24 AM

so i got all these little dots on the edges if i go up with super sampling than the performance stutters if i go down more dots accure , exactly the same with the resolution.



#1290 OlDirty

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Posted 10 January 2020 - 11:47 AM

I also have a Reverb and it runs silky smooth (i use a GTX 1080Ti). I don't know how i can post pictures here. Otherwise i could post my settings.

 

Most important was for me :

 

- Set supersampling rate in visual pinball to 1.5 (eliminated the flickering on the grafic edges)

 

- because you probably won't have constant 90HZ the windows mixed reality software switches between 60Hz and 90Hz which makes the game stutter. Set it to 60HZ (not "90Hz" or "automatic") in the windows mixed reality software.

 

- i let the Steam VR software and the Steam mixed reality software run in beta mode (that maybe also helps).

  1. Launch Steam from your Start menu, desktop, or taskbar.
  2. Hover your cursor over Library.
  3. Click Tools.
  4. Right-click SteamVR. You might have to scroll down a bit to find it.
  5. Click Properties.
  6. Click the Betas tab.
  7. Click the dropdown menu.
  8. Click beta - SteamVR Beta Update.

 

PS: If you like to controll your actual frame rate in VR use the tool fpsVR (about 4$ in the steam app shop). F*cking woth it.


Edited by OlDirty, 10 January 2020 - 11:50 AM.


#1291 phlove

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Posted 10 January 2020 - 12:22 PM

thanks for your post i change some things and i was better. thr problem is that still these dots are there on the edges of things they are white as if yomething would miss.

 

gtx 1070

i5 4ghz

32gb ram



#1292 blindpeser

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Posted 10 January 2020 - 12:28 PM

thanks for your post i change some things and i was better. thr problem is that still these dots are there on the edges of things they are white as if yomething would miss.
 
gtx 1070
i5 4ghz
32gb ram


Maybe you have to lower the supersampling? Try 0.9.

#1293 phlove

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Posted 10 January 2020 - 12:30 PM

no even worse

 

if i put it on 2 its looks better the dots still there bit i cant play anymore due to stutter



#1294 MrPomme

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Posted 10 January 2020 - 12:34 PM

is there any body that  foresee to make a pinup popper like into vr ?

 

anybody tried it with obs and openvr? 



#1295 phlove

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Posted 10 January 2020 - 12:36 PM

and i realised that all this litte dots on the edged are always moving they are not standing still they are moving even if i dont move my head



#1296 OlDirty

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Posted 10 January 2020 - 01:48 PM

Did you do the 3 things I mentioned?

 

- Set supersampling to 1.5

 - set 60Hz in windows mixed reality

- let Steam VR software and the Steam for  mixed Reality run as beta software

 

Control your framerate with fpsVR.

 

In my opinion a 1070 is at the absolut lowest end for a HP Reverb. Maybe you don’t even have a constant 60Hz and then you’ll have all kind of troubles maybe. That’s why I would control your framerate with fpsVR. Otherwise we have no idea where to look for the problem.


 

thanks for your post i change some things and i was better. thr problem is that still these dots are there on the edges of things they are white as if yomething would miss.
 
gtx 1070
i5 4ghz
32gb ram


Maybe you have to lower the supersampling? Try 0.9.

 

If you lower the supersampling rate to 0.9 it'll get worse. But my suggestion is, that his grafic card is to "low end" for a HP Reverb and visual pinball.



#1297 blindpeser

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Posted 10 January 2020 - 02:00 PM

@phlove: Does the Reverb work correct on other applications? Maybe OlDirty is right, you maybe need a more powerful gpu.

#1298 phlove

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Posted 10 January 2020 - 06:56 PM

the reverb works on other games good , @neophyte yes i did all these things

 

i seems like i got a shader problem on the edges cause these white dots are only at the edges . in other ver apps there are not.

 

p,s, the rest of the table looks great its just these dots



#1299 gear323

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Posted 10 January 2020 - 07:03 PM

I have mentioned earlier that I just use SSF with one 2.1 amp and one Buttkicker 2 with SSF. I'm playing in VR with a Valve Index headset.

The Buttkicker Gamer 2 has a long arm that extends out the transducer. That makes a HUGE difference on what it is capable of compared to a transducer mounted to the cabinet directly.

Recently I was able to get the Shaker for tables like Jurassic Park and Metallica and AC/DC also working with the Buttkicker. Note the feedback for flippers, bumpers, ball drain, slingshots etc etc. 


Anyway I have found this to be really awesome and figured i'd show what the feedback looks like on a well tuned table. Figured I would use AC/DC since it fires the shaker every time you shoot a lit ramp. Don't forget to turn up your sound!
 
The SFF shaker is turned down to 10% volume. This feels pretty realistic. turned up further shakes the heck out of the cabinet lol.

https://www.youtube....h?v=IwBUdqQEU90

Edited by gear323, 10 January 2020 - 07:04 PM.


#1300 rascal

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Posted 10 January 2020 - 08:17 PM

You got a creeper in the back window.

Hey who you calling a creeper? That's me trying to distract Rawd from beating my highest score. Seriously that is a model of me.


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