small note: 'small improvement to antialiasing' this is for the SMAA mode only
More opinions on this? Should i revert this again??
Well...
Ok, i like it but...
Needs more work.
It has an un natural movement, and this is when the ball goes through the right way
50 60 percent of the time, rather than the gate bouncing a bit and gradually loosing momentum and coming to rest
it is just kind of snapping into place as if it was magna-locked
Now this is the VPX gate
If i use a prim gate and have it ROT with what the gate says it's position is, it does not seem to display the same behavior
So for some reason the VPX gate model seems to not be quite following what the physics says is going on.
Now as for the reverse impact, it needs tightened up a bit, it does seem to move too far as if it is a badly worn and beaten gate
but then when it rebounds from the reverse hit, the rebound is a bit lack luster.
Seems it should move in reverse less, and bounce forward a little more
(and i am talking i hit the thing hard, ball speed of about 50)
But i noticed same thing with using a prim instead of the baked in gate
the prim seemed to exhibit better behavior than the stock gate.
So i am not one to throw out the baby with the bath water
I would say it seems like a potentially good feature, but as many people can not 3d model and rely on the stock gate models
i think you would be good to tighten up the behavior.
table i tested it on is heavy metal, because i have seen the thing so much, that i could run it slomo in my sleep
and it has 3 gates at the top of the table with lots of potential for reverse impacts at anything from a tap, to high velocity
and it also has a mix of VPX gates and Prim gates (visually)