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#1221 gear323

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Posted 21 December 2019 - 09:15 PM

FSS Tables:

 

I had posted the other day that I was having a lot of issues getting FSS tables to run well in VR.  I was focusing on the ones uploaded by Arconovum on VPinball.com and they all had a similar issue of looking out of focus, low resolution, just very poor overall.  I did some experimenting and I think I’ve found the problem and wanted to share it with everybody:

 

If you open the Options panel on the right when the table is selected (Table1 usually) the top section of drop down options is called User Customizations.  All 4 of the options in this section (1.5x SSA, Post-proc AA, In Game AO, and ScSp Reflect) should be set to DEFAULT.  For some reason these are set to Off or other values on many FSS tables.

 

Make these changes, save the table, and launch it in VR and it should be a night and day difference.  They are very playable now!

 

Some of them are going to need some additional tweaks.  Some have glass on the playfield that reflect and interfere and I would like to remove or at least tone down.  Any suggestions on doing that would be appreciated.  Also some have very reflective backbox materials that reflect the table (CFTBL is a really bad one) so I’d like to figure out how to resolve that.  Is that likely something to do with a material as well?

 

This opens up so many awesome new tables!  Apologize if this was already common knowledge.

 

Thanks DBKNIGHTX, 

I have had to do this on many tables in order to get them working properly.   However, I have never tried it with FSS tables. I always just assumed those tables didn't look that good so didn't use them.   I just tried this on a couple tables and WOW, this makes a huge difference on the clarity. 



#1222 WilsonB

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Posted 21 December 2019 - 09:18 PM

Disable ASW oculus 

 

https://imgur.com/a/R2IAEuN

Sorry could you elaborate? The pic has two highlighted.

Disable  [Asynchronis Spacewarp] only ?

 

Here  are my settings;

https://imgur.com/a/uHDv0FI


Edited by WilsonB, 21 December 2019 - 09:21 PM.

Oculus Quest w/ Virtual Desktop for Steam Oculus Rift emulation. Win 10 Pro64/i7-9700kCPU 3.6GHz /  Nvidia RTX 2080 Super


#1223 delt31

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Posted 21 December 2019 - 11:48 PM

 

I wanted to report back on my stuttering.  What really helped was turning off that AWS via oculus dev menu.  That being said, I still get that shaky blurry motion when I turn the headset left and right and lower gfx quality or super sampling does nothing

to help.  i can keep it at 2.0 or 1.0 but that shaky/blurry is still there ONLY when i turn however it effects gameplay with the ball.  Is this normal? Anything else to try?

 

EDIT - I reset computer and helped a little but maybe this is just the way it's supposed to be? The ball as it rolls down leaves a blur trail and its pretty smooth overall but will get choppy here and there.  It's not nearly as smooth as playing on my cab with 4k monitor and maybe b/c I own 6 real machines but I won't even begin to compare to that.  Impressive but either I'm missing something or maybe this is just how it is

 

Not seeing that.. but then don't know your config.
Are you using Quest or Oculus Rift? There is an option for Ball blur / trail. check my settings above and compare. (Oppss, just saw I had it enabled again. Turning it off now.)

 

Yes, would be helpful if other post their system specifications then their working/recommended settings as I have.

 

BTW: I think the AWS setting defaults after every reboot ; just as [Pixels Per Display Pixel Override] does

 

 

 

 

I'm using a rift s.  1080 gtx, I5 8600K 16gb ram


Edited by delt31, 21 December 2019 - 11:49 PM.


#1224 delt31

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Posted 22 December 2019 - 12:17 AM

@wilson B.

 

I love you

 

Your settings FIXED it. Super smooth now.  I was playing it and said holy shit, this is awesome.  So clear, no trails.

 

I don't think I changed the video settings before - I just changed VR so I think when I changed the general settings to match yours, it worked. I also changed my VR to match yours.

 

i also updated my gfx card.  

 

Thanks!



#1225 delt31

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Posted 22 December 2019 - 12:52 AM

so what again are the big ticket items to tweak to max performance?  CV and some of the new ones have slight framerate (not too bad) so I know I can downgrade SS but what would be the next thing?  And I'm assuming I need to change both VR and general video settings?



#1226 blindpeser

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Posted 22 December 2019 - 10:10 AM

so what again are the big ticket items to tweak to max performance?  CV and some of the new ones have slight framerate (not too bad) so I know I can downgrade SS but what would be the next thing?  And I'm assuming I need to change both VR and general video settings?


If you are talking about the CV VR version, I got zero feedback. For myself I deletet some rooms objects, plays smooth now.

#1227 delt31

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Posted 22 December 2019 - 08:56 PM

OK.

 

A few other things I'm noticing.

 

CV sounds has a lot of popping.  Is that the table itself or VR?

 

I need to buy a peripheral with force feedback that you can use with VR.  PM if you have something to sell.

 

Awesome guys.



#1228 SpudSwings

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Posted 23 December 2019 - 06:51 AM

I'm still trying to diagnose the problem with VPVR locking up whenever I use the Capture External DMD option. Freezes when it tries to display on every table.
 
But I can enjoy the Adams Family VR room and other VR room based tables just fine. Also, I can enable Capture PUP and play those games too (if you haven't seen the Beta of Harry Potter, it's amazing).
 
I also tried it on an entirely different machine running an i9-9900k and it crashes there also.
 
Once I enable Capture External DMD. It crashes. So could it be an issue with that feature?
 
Sorry, I was away for a bit but now here are my system specs:
 
My Specs;
Oculus Quest Link Cable
Windows 10 Pro 64-bit 
System Manufacturer: ASUS P8Z68-V PRO
Intel® Core™ i7-3770K CPU @ 3.50GHz (4 CORE)
Memory: 32GB RAM
Card name: NVIDIA GeForce GTX 980
 
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#1229 WilsonB

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Posted 23 December 2019 - 07:10 AM

 
I'm still trying to diagnose the problem with VPVR locking up whenever I use the Capture External DMD option. Freezes when it tries to display on every table.
 
But I can enjoy the Adams Family VR room and other VR room based tables just fine. Also, I can enable Capture PUP and play those games too (if you haven't seen the Beta of Harry Potter, it's amazing).
 
I also tried it on an entirely different machine running an i9-9900k and it crashes there also.
 
Once I enable Capture External DMD. It crashes. So could it be an issue with that feature?
 
Sorry, I was away for a bit but now here are my system specs:
 
My Specs;
Oculus Quest Link Cable
Windows 10 Pro 64-bit 
System Manufacturer: ASUS P8Z68-V PRO
Intel Core i7-3770K CPU @ 3.50GHz (4 CORE)
Memory: 32GB RAM
Card name: NVIDIA GeForce GTX 980
 
- mpt
 
 
 

 
 
Thanks for posting..Did you say that Harry Potter has a room and it's fixed up? If so, could you post link, Im also getting lockups and not sure why.. Debug pops  up and usually when ball is in flight.

Edited by WilsonB, 23 December 2019 - 07:04 PM.

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#1230 gear323

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Posted 23 December 2019 - 03:14 PM

OK.

 

A few other things I'm noticing.

 

CV sounds has a lot of popping.  Is that the table itself or VR?

 

I need to buy a peripheral with force feedback that you can use with VR.  PM if you have something to sell.

 

Awesome guys.

 

You need to lower the ROM volume to fix the popping.  Usually on all tables you will want to set the ROM volume to somewhere around 26 out of 30 and then turn up your computer volume if it is then not loud enough. 

 

when in game, numbers 8 and 9 on your keyboard will adjust the ROM volume and you should see this on the DMD.  You may need to press "End" to open the coin door first but try without doing that first.   If you end up getting into the ROM menu,  7 is cancel and 0 is enter and 8 and 9 will navigate the menu. 


 

I'm still trying to diagnose the problem with VPVR locking up whenever I use the Capture External DMD option. Freezes when it tries to display on every table.
 
But I can enjoy the Adams Family VR room and other VR room based tables just fine. Also, I can enable Capture PUP and play those games too (if you haven't seen the Beta of Harry Potter, it's amazing).
 
I also tried it on an entirely different machine running an i9-9900k and it crashes there also.
 
Once I enable Capture External DMD. It crashes. So could it be an issue with that feature?
 
Sorry, I was away for a bit but now here are my system specs:
 
My Specs;
Oculus Quest Link Cable
Windows 10 Pro 64-bit 
System Manufacturer: ASUS P8Z68-V PRO
Intel® Core™ i7-3770K CPU @ 3.50GHz (4 CORE)
Memory: 32GB RAM
Card name: NVIDIA GeForce GTX 980
 
- mpt3k

 

 

Did you try the older version of Freezy  Try 1.7.1 if you have not already done so. 

 

https://github.com/f...nsions/releases


Edited by gear323, 23 December 2019 - 03:13 PM.


#1231 travanti1

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Posted 25 December 2019 - 11:38 AM

Has the dmd showing up in vr been resolved. is there a way to make dmd show in vr because very few tables show it. could someone help me out with the settings??



#1232 gear323

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Posted 25 December 2019 - 09:16 PM

Has the dmd showing up in vr been resolved. is there a way to make dmd show in vr because very few tables show it. could someone help me out with the settings??

 

You can get the DMD working on most tables with a little effort if you do it yourself and there are some instructions here on this thread somewhere.   Alternatively, there are now 9 tables that have been released with VR rooms where you can see the entire cabinet and legs and the DMDs all work.  Two of the other popular VPX download sites now have download sections dedicated to VR versions of the tables. 

Another option is to try FSS tables.  Those almost all work with DMD displays.  Just make sure to go to the options of each table and set the " User Customizations" to DEFAULT for all options to avoid the table not running or showing up in very low resolution. 


Edited by gear323, 25 December 2019 - 09:17 PM.


#1233 3rdaxis

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Posted 25 December 2019 - 10:08 PM

This is off topic but just wanted to wish a happy holidays to everyone in the community and a very Happy New Year. I am very much looking forwards to things on the horizon. 

 

With the help of some great friends I'm gearing up to get back into the groove. Have a lot of awesome plans and innovative ideas soon to come.

New render engines, modeling tools and techniques that will allow me to do incredible things and do them much much faster.

You guys haven't seen noth'n yet, I'm just getting warmed up;) 

 

https://www.youtube....sMN-BUfTAcxOOhg

https://vimeo.com/227201133

 

rtest030.png


Edited by 3rdaxis, 25 December 2019 - 10:16 PM.


#1234 sniiki

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Posted 25 December 2019 - 10:37 PM

This is off topic but just wanted to wish a happy holidays to everyone in the community and a very Happy New Year. I am very much looking forwards to things on the horizon. 

 

With the help of some great friends I'm gearing up to get back into the groove. Have a lot of awesome plans and innovative ideas soon to come.

New render engines, modeling tools and techniques that will allow me to do incredible things and do them much much faster.

You guys haven't seen noth'n yet, I'm just getting warmed up;) 

 

https://www.youtube....sMN-BUfTAcxOOhg

https://vimeo.com/227201133

Nice! Although it feels like cheating compared to old fashioned box modeling that I used to do some so, feeling a bit bitter  :P. Oh well, CAD programs have had these for long.

Happy holidays to you too!

 

 

A bit OT too but with VR the sound vibration feedback becomes more important now that there's no speakers (usually) in the cabinet to give ball rolling vibrations etc. Someone said that one of those el cheapo chinese boombox units does it well but tried one 9€ device and it was just crap. I then tried to turn some Creative computer speaker kit from my old pincab into a diy bass shaker. Works a lot better but needs some fine tuning and probably need to turn those mid/high speakers into shakers as well (or replace the original amp with something else to feed all freqs to the same driver). I just ripped the cone off and glued a bolt to the coil and attached it to the frame with some polycarbonate.
If anyone has a really well working solution for ball rolling & bouncing vibration feedback, please share. 

mU3F1dQ.jpg


Edited by sniiki, 25 December 2019 - 10:44 PM.


#1235 3rdaxis

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Posted 25 December 2019 - 10:51 PM

 

This is off topic but just wanted to wish a happy holidays to everyone in the community and a very Happy New Year. I am very much looking forwards to things on the horizon. 

 

With the help of some great friends I'm gearing up to get back into the groove. Have a lot of awesome plans and innovative ideas soon to come.

New render engines, modeling tools and techniques that will allow me to do incredible things and do them much much faster.

You guys haven't seen noth'n yet, I'm just getting warmed up;) 

 

https://www.youtube....sMN-BUfTAcxOOhg

https://vimeo.com/227201133

Nice! Although it feels like cheating compared to old fashioned box modeling that I used to do some so, feeling a bit bitter  :P. Oh well, CAD programs have had these for long.

Happy holidays to you too!

 

 

A bit OT too but with VR the sound vibration feedback becomes more important now that there's no speakers (usually) in the cabinet to give ball rolling vibrations etc. Someone said that one of those el cheapo chinese boombox units does it well but tried one 9€ device and it was just crap. I then tried to turn some Creative computer speaker kit from my old pincab into a diy bass shaker. Works a lot better but needs some fine tuning and probably need to turn those mid/high speakers into shakers as well (or replace the original amp with something else to feed all freqs to the same driver). I just ripped the cone off and glued a bolt to the coil and attached it to the frame with some polycarbonate.
If anyone has a really well working solution for ball rolling & bouncing vibration feedback, please share. 

 

 

 

Yea I've done my share of box modeling over the years and glad I've learned the technique but it just takes so long.

The current tools available are so powerful and for hard-edge modeling they're so much faster. 

 

As far as feedback have you considered using audio exciters? They will transfer the sound information much more efficiently then a standard cone driver. 

A single AuraSound AST-2B-4 will take care of the bottom end

https://www.amazon.c...ENF8G6526QZ6NY1

 

And a couple Dayton Audio TT25-8's will do the rest and give you a good left and right bias. 

https://www.amazon.c...2SMKQAZ7ZC237BK


Edited by 3rdaxis, 25 December 2019 - 10:53 PM.


#1236 The Loafer

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Posted 25 December 2019 - 11:47 PM

rtest030.png


This picture probably excites me beyond anyone's comprehension...

Edited by The Loafer, 25 December 2019 - 11:47 PM.


#1237 sniiki

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Posted 26 December 2019 - 10:09 AM

 

 

This is off topic but just wanted to wish a happy holidays to everyone in the community and a very Happy New Year. I am very much looking forwards to things on the horizon. 

 

With the help of some great friends I'm gearing up to get back into the groove. Have a lot of awesome plans and innovative ideas soon to come.

New render engines, modeling tools and techniques that will allow me to do incredible things and do them much much faster.

You guys haven't seen noth'n yet, I'm just getting warmed up;) 

 

https://www.youtube....sMN-BUfTAcxOOhg

https://vimeo.com/227201133

Nice! Although it feels like cheating compared to old fashioned box modeling that I used to do some so, feeling a bit bitter  :P. Oh well, CAD programs have had these for long.

Happy holidays to you too!

 

 

A bit OT too but with VR the sound vibration feedback becomes more important now that there's no speakers (usually) in the cabinet to give ball rolling vibrations etc. Someone said that one of those el cheapo chinese boombox units does it well but tried one 9€ device and it was just crap. I then tried to turn some Creative computer speaker kit from my old pincab into a diy bass shaker. Works a lot better but needs some fine tuning and probably need to turn those mid/high speakers into shakers as well (or replace the original amp with something else to feed all freqs to the same driver). I just ripped the cone off and glued a bolt to the coil and attached it to the frame with some polycarbonate.
If anyone has a really well working solution for ball rolling & bouncing vibration feedback, please share. 

 

 

 

Yea I've done my share of box modeling over the years and glad I've learned the technique but it just takes so long.

The current tools available are so powerful and for hard-edge modeling they're so much faster. 

 

As far as feedback have you considered using audio exciters? They will transfer the sound information much more efficiently then a standard cone driver. 

A single AuraSound AST-2B-4 will take care of the bottom end

https://www.amazon.c...ENF8G6526QZ6NY1

 

And a couple Dayton Audio TT25-8's will do the rest and give you a good left and right bias. 

https://www.amazon.c...2SMKQAZ7ZC237BK

 

Have considered but doubt those cheap ones are much better than the diy. They have the same principle of coil + magnet + suspended mass. The main gripe I have is getting the ball vibrations transferred loud enough. I think it's mostly about the rolling sound not having deep enough freqs so should try to edit the soundtrack. I was kinda fishing for some other types of gizmos someone had maybe built, like some sort of a rotary speaker or using a small vibrator from a phone or such. Would be neat if DOF would have a dedicated ball effect support and if VP would have sort of a standard interface for that. (I know dof has custom outputs that I could use for this. Maybe I'll give it a go at some point).

 

cj2zwKu.jpg


Edited by sniiki, 26 December 2019 - 10:11 AM.


#1238 travanti1

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Posted 26 December 2019 - 03:07 PM

 

Has the dmd showing up in vr been resolved. is there a way to make dmd show in vr because very few tables show it. could someone help me out with the settings??

 

You can get the DMD working on most tables with a little effort if you do it yourself and there are some instructions here on this thread somewhere.   Alternatively, there are now 9 tables that have been released with VR rooms where you can see the entire cabinet and legs and the DMDs all work.  Two of the other popular VPX download sites now have download sections dedicated to VR versions of the tables. 

Another option is to try FSS tables.  Those almost all work with DMD displays.  Just make sure to go to the options of each table and set the " User Customizations" to DEFAULT for all options to avoid the table not running or showing up in very low resolution. 

 

I very much appreciate the info!! thanks for your time



#1239 travanti1

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Posted 26 December 2019 - 03:35 PM

 

Has the dmd showing up in vr been resolved. is there a way to make dmd show in vr because very few tables show it. could someone help me out with the settings??

 

You can get the DMD working on most tables with a little effort if you do it yourself and there are some instructions here on this thread somewhere.   Alternatively, there are now 9 tables that have been released with VR rooms where you can see the entire cabinet and legs and the DMDs all work.  Two of the other popular VPX download sites now have download sections dedicated to VR versions of the tables. 

Another option is to try FSS tables.  Those almost all work with DMD displays.  Just make sure to go to the options of each table and set the " User Customizations" to DEFAULT for all options to avoid the table not running or showing up in very low resolution. 

 

 

so I just played the dedicated VR version of taf and OMG!! it is spectacular!!



#1240 3rdaxis

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Posted 26 December 2019 - 04:12 PM

 

 

 

This is off topic but just wanted to wish a happy holidays to everyone in the community and a very Happy New Year. I am very much looking forwards to things on the horizon. 

 

With the help of some great friends I'm gearing up to get back into the groove. Have a lot of awesome plans and innovative ideas soon to come.

New render engines, modeling tools and techniques that will allow me to do incredible things and do them much much faster.

You guys haven't seen noth'n yet, I'm just getting warmed up;) 

 

https://www.youtube....sMN-BUfTAcxOOhg

https://vimeo.com/227201133

Nice! Although it feels like cheating compared to old fashioned box modeling that I used to do some so, feeling a bit bitter  :P. Oh well, CAD programs have had these for long.

Happy holidays to you too!

 

 

A bit OT too but with VR the sound vibration feedback becomes more important now that there's no speakers (usually) in the cabinet to give ball rolling vibrations etc. Someone said that one of those el cheapo chinese boombox units does it well but tried one 9€ device and it was just crap. I then tried to turn some Creative computer speaker kit from my old pincab into a diy bass shaker. Works a lot better but needs some fine tuning and probably need to turn those mid/high speakers into shakers as well (or replace the original amp with something else to feed all freqs to the same driver). I just ripped the cone off and glued a bolt to the coil and attached it to the frame with some polycarbonate.
If anyone has a really well working solution for ball rolling & bouncing vibration feedback, please share. 

 

 

 

Yea I've done my share of box modeling over the years and glad I've learned the technique but it just takes so long.

The current tools available are so powerful and for hard-edge modeling they're so much faster. 

 

As far as feedback have you considered using audio exciters? They will transfer the sound information much more efficiently then a standard cone driver. 

A single AuraSound AST-2B-4 will take care of the bottom end

https://www.amazon.c...ENF8G6526QZ6NY1

 

And a couple Dayton Audio TT25-8's will do the rest and give you a good left and right bias. 

https://www.amazon.c...2SMKQAZ7ZC237BK

 

Have considered but doubt those cheap ones are much better than the diy. They have the same principle of coil + magnet + suspended mass. The main gripe I have is getting the ball vibrations transferred loud enough. I think it's mostly about the rolling sound not having deep enough freqs so should try to edit the soundtrack. I was kinda fishing for some other types of gizmos someone had maybe built, like some sort of a rotary speaker or using a small vibrator from a phone or such. Would be neat if DOF would have a dedicated ball effect support and if VP would have sort of a standard interface for that. (I know dof has custom outputs that I could use for this. Maybe I'll give it a go at some point).

 

cj2zwKu.jpg

lol that's pretty cool dyi. What you are lacking on that is enough mass and freedom of movement. The ones you buy have a heavy weight on the coil sleeve to increase its effectiveness and they move freely on a suspension. Swap the Plexiglas with a piece of rubber and stack some washers on that bolt;) That will dramatically increase it's amplitude. 


Edited by 3rdaxis, 26 December 2019 - 04:14 PM.