Actually you only need scilexer.DLL and put it into the same folder as vpinball.exe
into the vp folder or all the created table subfolders for the 91x- 916 tables folders?
Posted 04 December 2013 - 12:16 PM
Has Scintilla broken the Sub creator function in the Script Editor?
In REV773:
(1) Place a Trigger on the Playfield
(2) Open the Script Editor
(3) Check to make sure the Trigger is showing in the left pull-down window, then
choose Hit, Unhit, etc. from the right pull-down menu
I'm only seeing a 'S' created at the bottom of the script and nothing more, Just one 'S' instead of Sub Trigger1_Hit(),
perhaps a parsing error??
I do have both an older version of SciTE installed on my system, and the new SciLexer.dll in my working VP folder,
so that might be a conflict.
The ActiveBall.Color method is back! Great work! ![]()
Posted 04 December 2013 - 12:40 PM
Ah good find..Please try rev 774 it should fix this AND you can now comment/uncomment multi selected lines. Select the lines you like to comment out then either go over the menu Edit->Comment or press Ctrl+W to comment the selection. To uncomment do the same and press Ctrl+E or Edit->UnComment.
Posted 04 December 2013 - 01:44 PM
Posted 04 December 2013 - 07:13 PM
@Toxie/Fuzzel Is the issue with alpha ramps to have "Normal 3D stereo" checked vs. unchecked something that you are working on or planning on adjusting or is this something table authors should realize during table building like jimmyfingers suggested?
See my post from yesterday and the solution from jimmyfingers. http://www.vpforums....showtopic=26079
The solution works like a charm, and I already adjusted two tables - AFM and Funhouse - they look and play great after the treatment ![]()
Posted 04 December 2013 - 08:40 PM
@Toxie/Fuzzel Is the issue with alpha ramps to have "Normal 3D stereo" checked vs. unchecked something that you are working on or planning on adjusting or is this something table authors should realize during table building like jimmyfingers suggested?
See my post from yesterday and the solution from jimmyfingers. http://www.vpforums....showtopic=26079
The solution works like a charm, and I already adjusted two tables - AFM and Funhouse - they look and play great after the treatment
Posted 05 December 2013 - 12:16 AM
Not exactly necessary, but the Insert/ActiveX Control has been broken-, not by you or by current Dev.
It has been broken since The Dawn of Time.
It *might* accept an Animation Control, but for the most part, when you place the control on the Table and then select the Object from the menu that appears, VP will crash.
At the least it appears to be a missing On Error Resume Next (Error Handling in the code), and also, there appears to be a duplicate VP Options panel > menu enumeration/listing for the parameters of the few ActiveX Controls that can be placed without crashing VP.
There is also an Object Name discrepancy between the ActiveX Control as it appears in the Options Menu for it and the name of the Object after placing it, after enumeration. The names don't match.
This feature was added years ago and left to flounder. At one time it was greyed out, but then re-enabled in VP9.
Edited by sleepy, 05 December 2013 - 12:23 AM.
Posted 05 December 2013 - 12:46 AM
I have noticed another bug but reverting back to an older version still dont fix the problem.. Now the reflection that you added to a ball when ever it goes into a kicker or something the reflection goes away untill the ball is drained and put back at the plunger.
I also have studder with the newest versions and did not have it before..
The first version of CV with the new head and VP r750 works perfect no lag and lightning fast..
The same version of CV the ball warps with the new vp..
I run all tables with HDR and RO on RU always off
Edited by LoadedWeapon, 05 December 2013 - 01:13 AM.
Posted 05 December 2013 - 02:05 AM
About the ActiveX Control, it was almost working in Visual Pinball ver. 909.
The Object Names were correct to the Object and most Controls did not crash VP, except for those such as the Microsoft Web Browser Object. That one might be crashing due to an Out-of-Bounds error--too large given a Control Size Limitation??
I don't know.
Objects such as the Microsoft Rich Text Control do work with VP 909, though live text input from the keyboard is non-functional due to the reassignment of the keycode numbers by VP. It will display text from script however.
By the time of VP 911, the ActiveX Control was broken almost completely. My main concern is that a table author deep in a project doesn't try this feature and lose his work, though some ActiveX could also be very useful in a Table or in the VP editor.
Edited by sleepy, 05 December 2013 - 02:07 AM.
Posted 05 December 2013 - 12:55 PM
@Toxie/Fuzzel Is the issue with alpha ramps to have "Normal 3D stereo" checked vs. unchecked something that you are working on or planning on adjusting or is this something table authors should realize during table building like jimmyfingers suggested?
See my post from yesterday and the solution from jimmyfingers. http://www.vpforums....showtopic=26079
The solution works like a charm, and I already adjusted two tables - AFM and Funhouse - they look and play great after the treatment
the thing is that stereo3D is screwed up then.. we have to find some better solution then hacking around the problem this way..
Posted 05 December 2013 - 04:42 PM
The first version of CV with the new head and VP r750 works perfect no lag and lightning fast..
The same version of CV the ball warps with the new vp..
I run all tables with HDR and RO on RU always off
look into the table options of the new CV, the RO and RU settings there might be set differently..
Posted 05 December 2013 - 05:24 PM
the thing is that stereo3D is screwed up then.. we have to find some better solution then hacking around the problem this way..
Yes, I agree. Apparently more people have this issue, so a solution would be nice. It is good to have the short term fix from Jimmyfingers already. Hope it will not be too hard to solve. Thanks!