Jump to content



Photo
* * * * * 3 votes

VP9.1.6 Alpha/Beta Bugs & Feedback


  • Please log in to reply
1394 replies to this topic

#1221 chas

chas

    Pinball Fan

  • Banned
  • PipPipPipPip
  • 1,791 posts

  • Flag: ---------

  • Favorite Pinball: i played Timezone, quickdraw, triple action, frontier and a few more

Posted 03 December 2013 - 09:33 PM

Actually you only need scilexer.DLL and put it into the same folder as vpinball.exe

into the vp folder or all the created table subfolders for the 91x- 916 tables folders?



#1222 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 03 December 2013 - 09:40 PM

Only the one VP folder..

#1223 sleepy

sleepy

    Pinball Fan

  • Members
  • PipPipPipPip
  • 705 posts

  • Flag: United States of America

  • Favorite Pinball: Tiny Tim and The Ghost of Christmas Present

Posted 04 December 2013 - 12:16 PM

Has Scintilla broken the Sub creator function in the Script Editor?

 

In REV773:

 

(1) Place a Trigger on the Playfield

(2) Open the Script Editor

(3) Check to make sure the Trigger is showing in the left pull-down window, then

choose Hit, Unhit, etc. from the right pull-down menu

 

I'm only seeing a 'S' created at the bottom of the script and nothing more, Just one 'S' instead of Sub Trigger1_Hit(),

perhaps a parsing error??

 

I do have both an older version of SciTE installed on my system, and the new SciLexer.dll in my working VP folder,

so that might be a conflict.

 

The ActiveBall.Color method is back! Great work! :)



#1224 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 04 December 2013 - 12:40 PM

Ah good find..Please try rev 774 it should fix this AND you can now comment/uncomment multi selected lines. Select the lines you like to comment out then either go over the menu Edit->Comment or press Ctrl+W to comment the selection. To uncomment do the same and press Ctrl+E or Edit->UnComment.



#1225 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 04 December 2013 - 01:44 PM

Just ran into another issue with the new version of Scintilla... if you try to do a find/replace, it only replaces with the first letter of what is in the 'replace with' field

#1226 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 04 December 2013 - 03:41 PM

rev775 should do it



#1227 bodydump

bodydump

    down and out

  • VIP
  • 578 posts
  • Location:California

  • Flag: United States of America

  • Favorite Pinball: High Speed, Creature

Posted 04 December 2013 - 04:09 PM

Fuzzel and Toxie,

You guys are amazing.  Really.  Someone finds an error...2 hours later it's fixed.  Someone makes a request...2 hours later it's added.   I don't no where VP would be without you guys.  :love39:



#1228 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 04 December 2013 - 04:16 PM

Hehe thanks :)

#1229 TedB

TedB

    Pinball Fan

  • Charter Member
  • 715 posts

  • Flag: Netherlands

  • Favorite Pinball: those with non virtual steel balls

Posted 04 December 2013 - 07:13 PM

@Toxie/Fuzzel Is the issue with alpha ramps to have "Normal 3D stereo" checked vs. unchecked something that you are working on or planning on adjusting or is this something table authors should realize during table building like jimmyfingers suggested?

See my post from yesterday and the solution from jimmyfingers.  http://www.vpforums....showtopic=26079

 

The solution works like a charm, and I already adjusted two tables - AFM and Funhouse - they look and play great after the treatment :)



#1230 tttttwii

tttttwii

    Enthusiast

  • Platinum Supporter
  • 300 posts

  • Flag: Germany

  • Favorite Pinball: Attack from Mars

Posted 04 December 2013 - 08:40 PM

@Toxie/Fuzzel Is the issue with alpha ramps to have "Normal 3D stereo" checked vs. unchecked something that you are working on or planning on adjusting or is this something table authors should realize during table building like jimmyfingers suggested?
See my post from yesterday and the solution from jimmyfingers.  http://www.vpforums....showtopic=26079
 
The solution works like a charm, and I already adjusted two tables - AFM and Funhouse - they look and play great after the treatment :)


@Toxie & Fuzzel
Is it possible to implement this solution via a checkbox in VP without the need to change all the alpha ramps in the table?

#1231 sleepy

sleepy

    Pinball Fan

  • Members
  • PipPipPipPip
  • 705 posts

  • Flag: United States of America

  • Favorite Pinball: Tiny Tim and The Ghost of Christmas Present

Posted 05 December 2013 - 12:16 AM

Not exactly necessary, but the Insert/ActiveX Control has been broken-, not by you or by current Dev.

It has been broken since The Dawn of Time.

It *might* accept an Animation Control, but for the most part, when you place the control on the Table and then select the Object from the menu that appears, VP will crash.

At the least it appears to be a missing On Error Resume Next (Error Handling in the code), and also, there appears to be a duplicate VP Options panel > menu enumeration/listing for the parameters of the few ActiveX Controls that can be placed without crashing VP

 

There is also an Object Name discrepancy between the ActiveX Control as it appears in the Options Menu for it and the name of the Object after placing it, after enumeration. The names don't match.

 

This feature was added years ago and left to flounder. At one time it was greyed out, but then re-enabled in VP9.


Edited by sleepy, 05 December 2013 - 12:23 AM.


#1232 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 05 December 2013 - 12:46 AM

I have noticed another bug but reverting back to an older version still dont fix the problem.. Now the reflection that you added to a ball when ever it goes into a kicker or something the reflection goes away untill the ball is drained and put back at the plunger.

I also have studder with the newest versions and did not have it before..

 

The first version of CV with the new head and VP r750 works perfect no lag and lightning fast.. 

The same version of CV the ball warps with the new vp..

I run all tables with HDR and RO on RU always off


Edited by LoadedWeapon, 05 December 2013 - 01:13 AM.


#1233 sleepy

sleepy

    Pinball Fan

  • Members
  • PipPipPipPip
  • 705 posts

  • Flag: United States of America

  • Favorite Pinball: Tiny Tim and The Ghost of Christmas Present

Posted 05 December 2013 - 02:05 AM

About the ActiveX Control, it was almost working in Visual Pinball ver. 909.

The Object Names were correct to the Object and most Controls did not crash VP, except for those such as the Microsoft Web Browser Object. That one might be crashing due to an Out-of-Bounds error--too large given a Control Size Limitation??

I don't know.

 

Objects such as the Microsoft Rich Text Control do work with VP 909, though live text input from the keyboard is non-functional due to the reassignment of the keycode numbers by VP. It will display text from script however.

 

By the time of VP 911, the ActiveX Control was broken almost completely. My main concern is that a table author deep in a project doesn't try this feature and lose his work, though some ActiveX could also be very useful in a Table or in the VP editor.


Edited by sleepy, 05 December 2013 - 02:07 AM.


#1234 Bob5453

Bob5453

    I'm taking a nap

  • VIP
  • 3,896 posts
  • Location:Near Dayton, Ohio USA

  • Flag: United States of America

  • Favorite Pinball: Any table I can play while sitting in a rocking chair




  • Trophies:

Posted 05 December 2013 - 03:33 AM

Any chance of working on creating 2nd screen backglasses in the editor like FP does and like Manofwar had working for some systems for VP?


Posted Image

You have discovered an Easter egg. Pat yourself on the back.


#1235 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 05 December 2013 - 12:55 PM

@Toxie/Fuzzel Is the issue with alpha ramps to have "Normal 3D stereo" checked vs. unchecked something that you are working on or planning on adjusting or is this something table authors should realize during table building like jimmyfingers suggested?

See my post from yesterday and the solution from jimmyfingers.  http://www.vpforums....showtopic=26079

 

The solution works like a charm, and I already adjusted two tables - AFM and Funhouse - they look and play great after the treatment :)

 

the thing is that stereo3D is screwed up then.. we have to find some better solution then hacking around the problem this way..



#1236 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 05 December 2013 - 04:18 PM

The ball reflection issue should be fixed with rev 776

#1237 bent98

bent98

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,077 posts
  • Location:NY

  • Flag: United States of America

  • Favorite Pinball: Roadshow, Haunted House, Safe Cracker

Posted 05 December 2013 - 04:21 PM

you guys are amazing!



#1238 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 05 December 2013 - 04:42 PM

 

The first version of CV with the new head and VP r750 works perfect no lag and lightning fast.. 

The same version of CV the ball warps with the new vp..

I run all tables with HDR and RO on RU always off

 

look into the table options of the new CV, the RO and RU settings there might be set differently..



#1239 petercobra666

petercobra666

    Enthusiast

  • Members
  • PipPipPip
  • 81 posts

  • Flag: Poland

  • Favorite Pinball: adams family, data east star wars, monster bash

Posted 05 December 2013 - 04:52 PM

One wierd bug Ive since 624. MB table dmd on 3rd monitor is cutted by half when starting table from VP. Have to click on dmd with mouse to get it working. No such thing on rev 624 and lower ones.



#1240 TedB

TedB

    Pinball Fan

  • Charter Member
  • 715 posts

  • Flag: Netherlands

  • Favorite Pinball: those with non virtual steel balls

Posted 05 December 2013 - 05:24 PM


the thing is that stereo3D is screwed up then.. we have to find some better solution then hacking around the problem this way..

 

 

Yes, I agree. Apparently more people have this issue, so a solution would be nice. It is good to have the short term fix from Jimmyfingers already. Hope it will not be too hard to solve. Thanks!