Hi guys. Thanks for all your supports.
Yeah, we are happy with lighting, but for me it still lacks of shadows. This is really time consuming and the actual result seems alritgh anyway. I will work on "special" lightmaps when I will find some times.
The lighting is fantastic. I'm soooo excited for this!
does the ball reflect it's environment? it may be the video quality, but the ball looks like it's the same brightness whether it's rolling by a flasher or passing through a dark part of the table.
Nope, you are right: ball shader was too bright on videos. This has been corrected since. There is no "real reflection" currently,but the ball is lit by every lights (if there is enough "pixel lights" activated). I made a video (better than any word) of current lighting state. It is beeing uploaded, I hope full HD will be ok.
Some of you guys thinks the flippers are "sticky". I do too but we disagree with Louizou on that
. I will try to make him change his mind before the Pre Alpha
.
Cheers!


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