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#1201 sniiki

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Posted 18 December 2019 - 03:23 PM

Not much to follow here. Just said that the kb shortcut doesn't work for me and for some other people so don't know if it works for anyone anymore. Disabling it with debug tool and tray tool works just fine.

List of "official" shortcuts is here: https://support.ocul...61920257939761/ and this isn't listed but it doesn't really matter anyway. Officially every software works without a single hiccup right? 


Edited by sniiki, 18 December 2019 - 03:24 PM.


#1202 gear323

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Posted 18 December 2019 - 10:27 PM

For those of you that are using Steam VR like the Index or Vive etc, you will probably want to disable "Motion Smoothing" 

 

https://imgur.com/a/r851xU7



#1203 dbknightx

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Posted 19 December 2019 - 02:55 PM

I finally had some time to spend on VPVR on the Valve Index and have had pretty good success, but am still struggling with a few things that I hope somebody can help me out with.  I've got the latest versions of VPX and VPVR installed, and I'm using the settings that Gear323 posted recently.  I have SteamVR set to 100% supersampling and VPVR to 133% or 150% (am switching between them).  PC hardware is a 1080ti and Ryzen 3600X.  I'm pretty VR performance savvy, as I've owned a VIVE since release.  I'm also using fpsVR to monitor frame times / FPS.

 

I have Pinmame setup to NOT use external DMD dll (more on this later) and not to show DMD.  Color is turned off.

 

First of all the good:  TOTAN VR and TAF VR look incredible and run at a solid 90+ fps.  Loading a standard VPX table runs fantastic, obviously without any DMD showing.  My troubles are mostly around getting DMDs to appear properly.

 

1)  I've tried multiple FSS tables (created by Arconovum and posted on vpinball.com) and they all work fine, but they appear to be EXTREMELY low resolution.  Lots of shimmering and very difficult to see any detail on the playfield or backless.  This seems like a setting issue, because I can export the image assets from those tables and they look very high resolution.  I'd love to get these tables working, especially for the non-DMD tables.  Most recent ones I tried and had issues with:  Fathom, Pinbot.

 

2)  I've also used the Clean Room VR posted by drhotwings and have used that to copy the room/cabinet assets into a standard table (e.g. Getaway II) and it all works well, apart from having an AC/DC backless (I could change the image I know) but still either no DMD showing, or sometimes showing but it is half height.  In fact, the AC/DC VR room also has this half height DMD issue out of the box.  DMDs work great on TOTAN and TAF, but I'm struggling outside of those two.

 

3)  I also tried using Freezy DLL (tried 1.7.1 and recent 1.7.3 builds) to render color DMD in TOTAN.  This was working fine, but the performance hit was horrible (similar to what Gear323 reported).  I noticed that GPU frame time took a 35% performance hit, and CPU frame time went through the roof - like 3x the non-color frame time.  Overall fps dropped below 70 so it was unplayable.  We have similar hardware (1080ti, Valve Index) so maybe it is something related to that.  Would love to get this working as I really enjoyed color DMDs on my P 2 DMD in my full size cabinet.

 

4) This is more of an annoyance, but whenever I launch a table for the second time without exiting VPVR, it doesn't show up in the headset.  I gather this is somehow related to auto VR detection, which apparently doesn't work in some scenarios.  Makes experimenting even more difficult.

 

5) B2S.  I realize this is not fully supported but if they do exist I understand that a static image of the backless will be shown.  This does work for me, but obviously not when you create a VR version since you've got a rendered cabinet in there that is going to fight with the B2S.  Curious how people are creating standalone VR tables w/ proper back glasses.  I was thinking perhaps a VR cabinet without a backbox or at least the front.  Need to experiment more with this.

 

I have read through this entire thread and I understand the basics of how the Flasher dmd works, but for some reason it just isn't working properly for me.  I wonder if it has to do with the PinMame settings (could somebody post what their settings look like?). Of course, I'm using the same Pinmame settings for the TOTAN and TAF roms and those work fine, which is why I'm scratching my head.

 

If anybody would be willing to create some simple instructions on JUST adding a DMD to a non-VR table, that would be greatly appreciated.

 

Oh and by the way, I cannot say how AMAZING VPVR is.  Even without DMDs I'm playing tables that I spent a good amount of time on in my cabinet, and it is an entirely new experience.  I cannot imagine ever playing flat screen VPX again.  Looking forward to building my PinSim later this month.


Edited by dbknightx, 19 December 2019 - 02:58 PM.


#1204 gear323

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Posted 19 December 2019 - 08:47 PM

I finally had some time to spend on VPVR on the Valve Index and have had pretty good success, but am still struggling with a few things that I hope somebody can help me out with.  I've got the latest versions of VPX and VPVR installed, and I'm using the settings that Gear323 posted recently.  I have SteamVR set to 100% supersampling and VPVR to 133% or 150% (am switching between them).  PC hardware is a 1080ti and Ryzen 3600X.  I'm pretty VR performance savvy, as I've owned a VIVE since release.  I'm also using fpsVR to monitor frame times / FPS.

 

I have Pinmame setup to NOT use external DMD dll (more on this later) and not to show DMD.  Color is turned off.

 

First of all the good:  TOTAN VR and TAF VR look incredible and run at a solid 90+ fps.  Loading a standard VPX table runs fantastic, obviously without any DMD showing.  My troubles are mostly around getting DMDs to appear properly.

 

1)  I've tried multiple FSS tables (created by Arconovum and posted on vpinball.com) and they all work fine, but they appear to be EXTREMELY low resolution.  Lots of shimmering and very difficult to see any detail on the playfield or backless.  This seems like a setting issue, because I can export the image assets from those tables and they look very high resolution.  I'd love to get these tables working, especially for the non-DMD tables.  Most recent ones I tried and had issues with:  Fathom, Pinbot.

 

2)  I've also used the Clean Room VR posted by drhotwings and have used that to copy the room/cabinet assets into a standard table (e.g. Getaway II) and it all works well, apart from having an AC/DC backless (I could change the image I know) but still either no DMD showing, or sometimes showing but it is half height.  In fact, the AC/DC VR room also has this half height DMD issue out of the box.  DMDs work great on TOTAN and TAF, but I'm struggling outside of those two.

 

3)  I also tried using Freezy DLL (tried 1.7.1 and recent 1.7.3 builds) to render color DMD in TOTAN.  This was working fine, but the performance hit was horrible (similar to what Gear323 reported).  I noticed that GPU frame time took a 35% performance hit, and CPU frame time went through the roof - like 3x the non-color frame time.  Overall fps dropped below 70 so it was unplayable.  We have similar hardware (1080ti, Valve Index) so maybe it is something related to that.  Would love to get this working as I really enjoyed color DMDs on my P 2 DMD in my full size cabinet.

 

4) This is more of an annoyance, but whenever I launch a table for the second time without exiting VPVR, it doesn't show up in the headset.  I gather this is somehow related to auto VR detection, which apparently doesn't work in some scenarios.  Makes experimenting even more difficult.

 

5) B2S.  I realize this is not fully supported but if they do exist I understand that a static image of the backless will be shown.  This does work for me, but obviously not when you create a VR version since you've got a rendered cabinet in there that is going to fight with the B2S.  Curious how people are creating standalone VR tables w/ proper back glasses.  I was thinking perhaps a VR cabinet without a backbox or at least the front.  Need to experiment more with this.

 

I have read through this entire thread and I understand the basics of how the Flasher dmd works, but for some reason it just isn't working properly for me.  I wonder if it has to do with the PinMame settings (could somebody post what their settings look like?). Of course, I'm using the same Pinmame settings for the TOTAN and TAF roms and those work fine, which is why I'm scratching my head.

 

If anybody would be willing to create some simple instructions on JUST adding a DMD to a non-VR table, that would be greatly appreciated.

 

Oh and by the way, I cannot say how AMAZING VPVR is.  Even without DMDs I'm playing tables that I spent a good amount of time on in my cabinet, and it is an entirely new experience.  I cannot imagine ever playing flat screen VPX again.  Looking forward to building my PinSim later this month.

 

It's actually not that hard to get a DMD working on most newer tables. 1992 + for example.  There are some instructions here on this thread of you read through it all.  You can also fix the AC/DC DMD on the VR version to make the DMD full size pretty easily. 


Edited by gear323, 19 December 2019 - 08:48 PM.


#1205 WilsonB

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Posted 19 December 2019 - 09:31 PM

 

 

thanks guys I will try both. I have a rift S.

 

Try hitting ctrl+numpad1 in-game when table is loaded to disable Oculus AWS.

 

 AWS??


thanks guys I will try both. I have a rift S.

It's will be something software related, because more people(including myself) are running agood cpu and gtx 1080, with the Rift S as a HMD...but begin by making sur all your drivers are up todate, then like said before check the multisampling, could be it's being done double...after that, begin with low vpx settings and raise them to where the system can keep up...Only real high spec tables and surroundings like Flupper's TOTAN should giveyou problems...the best way to test a table is by getting a multiball1, you'll know instantly if things are up to par!

 

Could someone explain where to turn off AWS. It's not in the Oculus Debug tool.

Thanks


For those of you that are using Steam VR like the Index or Vive etc, you will probably want to disable "Motion Smoothing" 

 

https://imgur.com/a/r851xU7

Thanks for notifying. Yes, for Oculus folks , that option is not there.


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#1206 gear323

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Posted 19 December 2019 - 10:00 PM

Disable ASW oculus 

 

https://imgur.com/a/R2IAEuN



#1207 WilsonB

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Posted 20 December 2019 - 04:20 AM

Disable ASW oculus 

 

https://imgur.com/a/R2IAEuN

Thanks, got it.. appreciate it..


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#1208 snart

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Posted 20 December 2019 - 03:33 PM

Just an FYI, a recent update from Oculus is causing tons of framerate issues for many people across many games. So be aware if you're having issues that it may not be you. Oculus has acknowledged a problem.



#1209 danpow

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Posted 20 December 2019 - 04:54 PM

Just a heads up that the fb group started by WilsonB has a couple of new rooms available - jurassic park, and tron legacy. both built from the taf room / clean room that's been shared previously.
They're both pretty good - not flupper1 totan level though, that table definitely sets the bar high - but tron especially is worth a look.

#1210 WilsonB

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Posted 20 December 2019 - 05:21 PM

Just a heads up that the fb group started by WilsonB has a couple of new rooms available - jurassic park, and tron legacy. both built from the taf room / clean room that's been shared previously.
They're both pretty good - not flupper1 totan level though, that table definitely sets the bar high - but tron especially is worth a look.

Awesome..

https://www.facebook...22550378241713/


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#1211 danpow

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Posted 20 December 2019 - 06:16 PM

for those looking to 'one click launch' of their VR tables:

 

1. create a batch file in the same location of your VPXVR exe

2. add the following to the batch file, and save it:

"path to your visual pinball folder\VPinballX_GL.exe" -play -%1

3.point your .vpx files to open with the batch file.

 

that's it!

 

eg my vpx install is on my c drive, so the command looks like this:

"C:\Pinball\VPX\Visual Pinball\VPinballX_GL.exe" -play -%1

 

 

also, for simple exiting, when you hit (default) q and are presented with the menu to resume/exit etc, i only just found out that a long press of q will fully exit VPX.

every day's a school day.....



#1212 WilsonB

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Posted 20 December 2019 - 06:51 PM

for those looking to 'one click launch' of their VR tables:

 

1. create a batch file in the same location of your VPXVR exe

2. add the following to the batch file, and save it:

"path to your visual pinball folder\VPinballX_GL.exe" -play -%1

3.point your .vpx files to open with the batch file.

 

that's it!

 

eg my vpx install is on my c drive, so the command looks like this:

"C:\Pinball\VPX\Visual Pinball\VPinballX_GL.exe" -play -%1

 

 

also, for simple exiting, when you hit (default) q and are presented with the menu to resume/exit etc, i only just found out that a long press of q will fully exit VPX.

every day's a school day.....

Thank you so much... It works!!

I love you! -as a brother ;-)

 

For clarification

Assign .vpx table extension to [Allways] [Open with] the .bat created.

 

It did change all icons.. Now looking into changing .bat file icon to reflect table (.vxp) Icons.

 

 

** Question: Why not use GL64 version for better performance?

 

I appreciate it so much...

 


Edited by WilsonB, 20 December 2019 - 08:09 PM.

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#1213 sniiki

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Posted 20 December 2019 - 06:58 PM

Just a heads up that the fb group started by WilsonB has a couple of new rooms available - jurassic park, and tron legacy. both built from the taf room / clean room that's been shared previously.
They're both pretty good - not flupper1 totan level though, that table definitely sets the bar high - but tron especially is worth a look.

Imo a great example why it sucks to spread this already small discussion group to several places. Fecesbook is just an awfull platform for any continuity.

Sent from my ONEPLUS A5010 using Tapatalk

#1214 gear323

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Posted 20 December 2019 - 07:15 PM

Just a heads up that the fb group started by WilsonB has a couple of new rooms available - jurassic park, and tron legacy. both built from the taf room / clean room that's been shared previously.
They're both pretty good - not flupper1 totan level though, that table definitely sets the bar high - but tron especially is worth a look.

Imo a great example why it sucks to spread this already small discussion group to several places. Fecesbook is just an awfull platform for any continuity.

Sent from my ONEPLUS A5010 using Tapatalk
I dont disagree about Facebook but most likely these other tables would not even exsist to download if it was not for the Facebook group. The audience and the amount of people who have accounts they can post with is much larger there.

There are many other VPX groups there as well where tables get posted that never get uploaded anywhere else. Just make a fake FB account so you can access?

Edited by gear323, 20 December 2019 - 07:16 PM.


#1215 sniiki

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Posted 20 December 2019 - 08:10 PM

I do have an account, it's not about that. I just dont see a single good reason to disperse this already minimal info to a yet another place. It's enough to bounce between some three different forums to gather everything needed. It's already a bit hard to keep track on all new table releases between vpf and vpdotcom as not all tables exist on both databases and even if they do, versions aren't updated in both. I think it's just selfish to move it there only for the preference of few people, when everyone else is having the discussion here, with a proper search engine for others to find the info later.  In comparison, why not have an irc channel for a real real-time chat? I just think it's not beneficial for the whole community. But, this is just me and I won't continue arguing about this further. 


Edited by sniiki, 20 December 2019 - 08:13 PM.


#1216 dbknightx

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Posted 21 December 2019 - 01:39 PM

FSS Tables:

 

I had posted the other day that I was having a lot of issues getting FSS tables to run well in VR.  I was focusing on the ones uploaded by Arconovum on VPinball.com and they all had a similar issue of looking out of focus, low resolution, just very poor overall.  I did some experimenting and I think I’ve found the problem and wanted to share it with everybody:

 

If you open the Options panel on the right when the table is selected (Table1 usually) the top section of drop down options is called User Customizations.  All 4 of the options in this section (1.5x SSA, Post-proc AA, In Game AO, and ScSp Reflect) should be set to DEFAULT.  For some reason these are set to Off or other values on many FSS tables.

 

Make these changes, save the table, and launch it in VR and it should be a night and day difference.  They are very playable now!

 

Some of them are going to need some additional tweaks.  Some have glass on the playfield that reflect and interfere and I would like to remove or at least tone down.  Any suggestions on doing that would be appreciated.  Also some have very reflective backbox materials that reflect the table (CFTBL is a really bad one) so I’d like to figure out how to resolve that.  Is that likely something to do with a material as well?

 

This opens up so many awesome new tables!  Apologize if this was already common knowledge.



#1217 WilsonB

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Posted 21 December 2019 - 04:45 PM

FSS Tables:

 


Some of them are going to need some additional tweaks.  Some have glass on the playfield that reflect and interfere and I would like to remove or at least tone down.  Any suggestions on doing that would be appreciated.  Also some have very reflective backbox materials that reflect the table (CFTBL is a really bad one) so I’d like to figure out how to resolve that.  Is that likely something to do with a material as well?

 

This opens up so many awesome new tables!  Apologize if this was already common knowledge.

 

I would like to learn how to add a mild glass on the playfield
 


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#1218 WilsonB

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Posted 21 December 2019 - 07:14 PM

Hope to get some of the experts to chime in.. Will provide any Debug logs on request (not sure which ones)..

 

This crash is keeping me from diving in completely..

This Debug crash that happens when ball is in flight after playing a few minutes. It freezes with Debug pop-up, with sound still working along in background.

Video example here;

https://youtu.be/RCV39uyUZIk?t=562

 

Have had this issue since install. 3months ago.

No other problems with anything on system.

Same issue, even after 2-3 different RTX 2080's

I have uninstalled/reinstalled a few times.

No bangs in DM

Stopped using gl64.exe version and went to 32bit

I keep my system is clean and updated -from Bios, Windows to drivers all up to date with the latest.

 

At this point think it's my settings or a conflict with TankStick (drivers)

I will verify if it happens on 2D play, without headset, SteamVR and other VR stuff closed. But pretty sure I tried it already and it still freezes.

 

Also, question.

1.) Where is the config file located ? (Is it config for all of VPX or are there multiple files?

2,) Is each config independent to the table? Meaning each table saves it's own config.

3.) Which part of settings, is where the table location is placed and height?

 

Please compare my settings and suggest anything that I should change..My settings

https://imgur.com/gallery/XBBPCxN

 

My Specs;
X-Arcade Dual TankStick w/ Trackball - USB 2.0
Oculus Quest - w/ Resolution Moded / Oversample mod
Windows 10 Pro 64-bit (latest build on this date)
System Manufacturer: Gigabyte Z390 AORUS PRO WIFI
Intel® Core™ i7-9700K CPU @ 3.60GHz (8 CPUs), ~3.6GHz
Memory: 32GB RAM
Card name: NVIDIA GeForce Gigabyte RTX 2080 OC SUPER


Edited by WilsonB, 21 December 2019 - 07:35 PM.

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#1219 delt31

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Posted 21 December 2019 - 08:03 PM

I wanted to report back on my stuttering.  What really helped was turning off that AWS via oculus dev menu.  That being said, I still get that shaky blurry motion when I turn the headset left and right and lower gfx quality or super sampling does nothing

to help.  i can keep it at 2.0 or 1.0 but that shaky/blurry is still there ONLY when i turn however it effects gameplay with the ball.  Is this normal? Anything else to try?

 

EDIT - I reset computer and helped a little but maybe this is just the way it's supposed to be? The ball as it rolls down leaves a blur trail and its pretty smooth overall but will get choppy here and there.  It's not nearly as smooth as playing on my cab with 4k monitor and maybe b/c I own 6 real machines but I won't even begin to compare to that.  Impressive but either I'm missing something or maybe this is just how it is


Edited by delt31, 21 December 2019 - 08:43 PM.


#1220 WilsonB

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Posted 21 December 2019 - 08:55 PM

I wanted to report back on my stuttering.  What really helped was turning off that AWS via oculus dev menu.  That being said, I still get that shaky blurry motion when I turn the headset left and right and lower gfx quality or super sampling does nothing

to help.  i can keep it at 2.0 or 1.0 but that shaky/blurry is still there ONLY when i turn however it effects gameplay with the ball.  Is this normal? Anything else to try?

 

EDIT - I reset computer and helped a little but maybe this is just the way it's supposed to be? The ball as it rolls down leaves a blur trail and its pretty smooth overall but will get choppy here and there.  It's not nearly as smooth as playing on my cab with 4k monitor and maybe b/c I own 6 real machines but I won't even begin to compare to that.  Impressive but either I'm missing something or maybe this is just how it is

 

Not seeing that.. but then don't know your config.
Are you using Quest or Oculus Rift? There is an option for Ball blur / trail. check my settings above and compare. (Oppss, just saw I had it enabled again. Turning it off now.)

 

Yes, would be helpful if other post their system specifications then their working/recommended settings as I have.

 

BTW: I think the AWS setting defaults after every reboot ; just as [Pixels Per Display Pixel Override] does


Edited by WilsonB, 21 December 2019 - 09:14 PM.

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