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Unity 3D and VPinMAME!


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#1201 Syco54645

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Posted 11 December 2013 - 04:16 PM

Can't wait! My virtual machine is still over at my apartment. One of the last things needing moved mostly because I cant stand any of the current physics... This looks great!



#1202 Brice

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Posted 11 December 2013 - 06:21 PM

Super lights shows !!!

Bravo les artistes :otvclap:



#1203 LoadedWeapon

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Posted 11 December 2013 - 06:37 PM

Yeea ball movement and lights look amazing! Can't wait! :)

#1204 zany

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Posted 11 December 2013 - 06:44 PM

WOW....can't wait...AWESOME!!!!



#1205 hotdp

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Posted 11 December 2013 - 06:59 PM

The lights look great! :-)



#1206 settingsons

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Posted 11 December 2013 - 07:04 PM

Awesome. You guys should be proud!

#1207 The Loafer

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Posted 11 December 2013 - 07:28 PM

Amazing light show, nice to see the backglass support working well on Dr Dude. Perhaps it is due to an optical illusion, but the ball seemed a teeny bit bigger than I expect it to be BUT this is looking at a vid, not a criticism!

#1208 JavaJack

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Posted 12 December 2013 - 01:39 AM

Flipper control and angles look great. Gravity setting looks a little strong :)

#1209 Roo

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Posted 12 December 2013 - 01:48 AM

Flipper control and angles look great. Gravity setting looks a little strong :)

 

Actually the rubbers look a little dead to me.  The ball doesn't bounce off the flippers much and it looks very easy to get the ball under control.  But I know they've said this will be adjustable.  Keep up the great work, guys!



#1210 louizou

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Posted 12 December 2013 - 08:34 AM

seems like the flipper solenoid sound is late in BK2K, or maybe firing on flipper release?  

 

Nudge is not working yet right? as I see you nudging the table from time to time, but I think its out of habit.

Sound is not synced correctly due to the bad video encoding,You can notice it also on bumpers and others components.

 

Nudge is configured only on BK2K and not in drdude at this time.

Nudging will be configurable(sensitivity of the affected control & power), so you may adapt those as you wish to get the best feeling.

 

 

Amazing light show, nice to see the backglass support working well on Dr Dude. Perhaps it is due to an optical illusion, but the ball seemed a teeny bit bigger than I expect it to be BUT this is looking at a vid, not a criticism!

Indeed, the ball is a little big but it's tweakable in the table script .

 

Flipper control and angles look great. Gravity setting looks a little strong :)

We've tested an tried a lot of settings for the gravity and found that the actual one is good enough for all the tables.

But you'll be able to modify it in the table script too, and gett this kind of FP floating ball if you wish  :tongue3:

 

 

 

Actually the rubbers look a little dead to me.  The ball doesn't bounce off the flippers much and it looks very easy to get the ball under control.  But I know they've said this will be adjustable.  Keep up the great work, guys!

It will be possible to tweak physics behaviour for each rubber individualy (static & dynamic friction, bouciness) by scripting.

This will be users contribution to the project to find the best parameters for each componnent 


Edited by louizou, 12 December 2013 - 08:45 AM.

uplogomini.png

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#1211 louizou

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Posted 12 December 2013 - 09:13 AM

Two other tables in one video.

Sorry again for the bad video quality

 


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#1212 hotdp

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Posted 12 December 2013 - 09:13 AM

 

 

 

 

Actually the rubbers look a little dead to me.  The ball doesn't bounce off the flippers much and it looks very easy to get the ball under control.  But I know they've said this will be adjustable.  Keep up the great work, guys!

It will be possible to tweak physics behaviour for each rubber individualy (static & dynamic friction, bouciness) by scripting.

This will be users contribution to the project to find the best parameters for each componnent 

 

 

Sounds great. That was also the thing I found must unrealistic in the video. I have way bigger problems getting control over the ball on a real pinball than in the video :)

 

Wow! Adams Family and Scared Stiff looks amazing! Can't wait to try it out and see the lighting/effects. Donation incoming!


Edited by hotdp, 12 December 2013 - 09:17 AM.


#1213 Pinball999

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Posted 12 December 2013 - 10:13 AM

I'm blind, I'm blind!



#1214 bmiki75

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Posted 12 December 2013 - 11:07 AM

Fantastic Job!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I can't resist i need to try this.


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#1215 gogol

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Posted 12 December 2013 - 05:43 PM

awesome, and the physics looks good too



#1216 freshflesh1

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Posted 12 December 2013 - 07:53 PM

The lighting looks incredible! 

 

I'm playing TPA at present, but every new video makes me play less, with all the great lighting and ability to configure to your own taste, I might just be donating  to this instead purchasing anymore TPA tables.

 

Hopefully a demo is forthcoming in time for xmas, so I can play with the rest of the family when they come to visit.

 

BTW I still have 2 x Unity Pro 4 month trials, that I got with my Oculus Rifts. If you guys need them to help with development, send me a PM.



#1217 chepas

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Posted 12 December 2013 - 09:29 PM

Really looks close to Pinball FX 2 flipper physics, haha. Soon as the ball touches flipper, it glues to it, instead of no bounce giving you complete control with no difficulty.

 

Don't take that as criticizing it badly, we know this can be changed.


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#1218 randr

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Posted 12 December 2013 - 09:47 PM

Looking forward to the demo! I truly feel this program will be the best of any other "new" cab version program that I've seen so far. Pinball arcade, pinball fx2 or time shock...I'd be willing to bet this has support for everything people want before the others! Good job on this.


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#1219 ckovanda

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Posted 12 December 2013 - 10:09 PM

The lighting is fantastic.  I'm soooo excited for this!  

 

does the ball reflect it's environment?  it may be the video quality, but the ball looks like it's the same brightness whether it's rolling by a flasher or passing through a dark part of the table.



#1220 randr

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Posted 12 December 2013 - 10:48 PM

Phone double posted sorry

Edited by randr, 12 December 2013 - 10:50 PM.

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