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JP's Friday the 13th[Visual Pinball X Original]

Friday 13th

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#101 Emre

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Posted 02 September 2022 - 04:19 PM

Thanks for the update, new physics feel really nice. But i have an issue with the left ramp, it became a really hard shot now. I can't make the ball climb that ramp, ball bounces back.



#102 jpsalas

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Posted 02 September 2022 - 05:00 PM

Thanks for the update, new physics feel really nice. But i have an issue with the left ramp, it became a really hard shot now. I can't make the ball climb that ramp, ball bounces back.

 

I'll take a look, maybe I made that ramp a little too hard to climb :)


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vp.jpg

 

 


#103 jpsalas

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Posted 02 September 2022 - 05:10 PM

I have just tested the table, and the shot is hard to do, but it is doable. Of about 10 shots only one makes it to the ramp, just because it is a hard shot or I'm a bad player :), but when I hit the ramp the ball use to climb it.

 

But if you want to give a little more speed to the ball then what you can do is to increase the value of the variable maxvel. So open the script go to the line 815 and increase that value until you find it easier to complete the ramp. Start adding 1, like 412, 42, 43 but I don't recommend to go over 45, then the shots may be too easy :)

 

Const maxvel = 40 'max ball velocity


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#104 wiesshund

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Posted 03 September 2022 - 11:34 AM

Const maxvel = 95 'max ball velocity

 

Maximum effort!

 

Oh, wrong table
I shall leave now


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#105 markdark

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Posted 25 December 2022 - 11:01 AM

Hi all. Yesterday I found this great table from JPSalas. Thnx for all the great work already saw and played different tables from you and they always look amazing.

I wanted to get into the service menu, but it did not work. Hitting 7 or End and than 7 does not work. Can anyone tell me how to get into the service menu of this table?

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#106 jwkramer61

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Posted 25 December 2022 - 12:26 PM

Hi all. Yesterday I found this great table from JPSalas. Thnx for all the great work already saw and played different tables from you and they always look amazing.

I wanted to get into the service menu, but it did not work. Hitting 7 or End and than 7 does not work. Can anyone tell me how to get into the service menu of this table?

Verstuurd vanaf mijn moto g(100) met Tapatalk

 

it's a non ROM table - there is no service menu. Check the script for options.



#107 jpsalas

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Posted 25 December 2022 - 06:15 PM

There aren't many options in this game, only these three in the script:

 

Const SongVolume = 0.3     ' 1 is full volume, but I set it quite low to listen better the other sounds since I use headphones, adjust to your setup :)
 
Const FlippersBlood = True 'set it to false if you don't like that. In this version 4 I moved the blood to the slingshots
 
Const FlexDMDHighQuality = False 'FlexDMD in high quality (True = LCD at 256x64) or normal quality (False = Real DMD at 128x32)

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#108 Cliffy

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Posted 08 January 2023 - 07:08 PM

Still such a great original game. Love you stuff JP. I've been starting to test all tables to run in vpx 10.8 32 bit (for pups sake) and I find an oddity in this table. There are what appears to be glass walls on either side of the cabinet in desktop mode. Pic attached. They do not appear in 10.7.3. I cannot find them in editor either :( Perhaps you can tell me what to look for to make invisible? I realize you have spent the past many months updating your tables to new physics and such but sorry now you might need to start testing with the forthcoming 10.8 :)

Be well my friend

 

friday13th-glass-walls.jpg



#109 jpsalas

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Posted 09 January 2023 - 10:28 AM

Those are the side images :) 10.8 are missing some anti-aliasing functions that are working in 10.7 :) If you compare a screenshot you will see that 10.8 still looks very different than 10.7 :)

To fix those borders you need to change the alpha mask of the images used for the side walls, from 1 to 240, as shown in the picture:

Attached File  picture.png   40.39KB   0 downloads

 

And this is a bug in 10.8 that I guess it will be fixed sooner or later :)

 


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#110 Cliffy

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Posted 09 January 2023 - 04:24 PM

Those are the side images :) 10.8 are missing some anti-aliasing functions that are working in 10.7 :) If you compare a screenshot you will see that 10.8 still looks very different than 10.7 :)

To fix those borders you need to change the alpha mask of the images used for the side walls, from 1 to 240, as shown in the picture:

attachicon.gif picture.png

 

And this is a bug in 10.8 that I guess it will be fixed sooner or later :)

 

Gracias amigo. I reported the issue on github a while ago but couldn't tell them where the real problem was. Now I know, thanks again!



#111 jpsalas

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Posted 25 October 2023 - 09:58 AM

UPDATE

 

4.3 Updated 25.10.2023
- Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- Updated LUT images, 10 shades and 10 warmer shades.
- Updated to my latest set of mechanical sounds.
- Fixed a little the flashers.
 
Still playable with VPX7 :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#112 bolt

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Posted 25 October 2023 - 10:38 AM

Thank you JP for all the Halloween updates.


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#113 Emre

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Posted 25 October 2023 - 01:58 PM

Is there supposed to be a skillshot in the picture around here?

 

Vysl2sx.jpg



#114 haggi

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Posted 29 October 2023 - 06:07 PM

One of your most beautiful table (for me). I like to play it again and again.

Maybe someday I'll manage all the tasks. The table is very challenging and difficult (for me).

Thanks for your effort to bring your tables always up to date.

 

Since some of your Vpx8 tables have become quite colorful I have also made

this table a little more colorful. At the moment I find it very nice to play like this.

 

Once again thank you for the update

Attached Files



#115 jpsalas

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Posted 29 October 2023 - 07:20 PM

skillshot:

Yes, there is a skillshot there, but if the ball hits the trigger up then the skillshot is off :) So it is difficult to get :)

 

colorful:

Nice, haggi :) A good thing with VP is that you can always change a table to fit your likes :) In this table I simply added a very subtle red flasher, but on some VPX8 updates I got a little carried away :D


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#116 ryesteve

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Posted 04 December 2024 - 11:57 PM

FYI, on the ramp that leads to the right in-lane, the ball is falling off the ramp before it gets there.



#117 jpsalas

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Posted 05 December 2024 - 12:02 AM

FYI, on the ramp that leads to the right in-lane, the ball is falling off the ramp before it gets there.

 

Thanks, I'll take a look :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#118 jpsalas

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Posted 05 December 2024 - 12:24 AM

UPDATE

 

5.0.1 Updated 05.12.2024
- Fixed ball falling of the ramp. Thanks, ryesteve for telling me about the error.
 
That was a weird bug. The ball simply fell off the ramp, even with physical walls. I simply replaced the ramp with an invisible flat ramp, which worked fine. I'll need to test the 2 wire ramps on the other tables too.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#119 dogm

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Posted 05 December 2024 - 02:55 PM

Did notice 'Physics Material' was empty.

 

(Ramp064 also has the _Metals material, goes a bit slow but seems ok)


Edited by dogm, 05 December 2024 - 03:16 PM.


#120 jpsalas

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Posted 05 December 2024 - 03:06 PM

I'll upload a new version tomorrow to remove a possible bug of the ball getting stuck on top of the flipper if you cradle the ball long enough. The problem is the playfield mesh I made, which has too many divisions and the collision engine has problems with it.

 

I'll check those ramps too :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 






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