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primitive template table wip


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#101 gtxjoe

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Posted 13 March 2015 - 12:50 AM

VP10 WIP Score:

 

Fren 3+ tables     Joe 0.5 table

 

:)



#102 allknowing2012

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Posted 13 March 2015 - 11:22 AM

Thanks guys I was easily able to put those primitive flippers into the table. I did have one question.

I had to +90 the code for them to be in the right "off" spot. That seemed unusual. Did I miss something in the properties perhaps?

The graphics shows in the correct spot in the editor but without the +90 as soon as I press play they were off, 90 degrees.

 
LFlipperPrimitive.RotY = LeftFlipper.CurrentAngle+90
RFlipperPrimitive.RotY = RightFlipper.CurrentAngle+90

Edited by allknowing2012, 13 March 2015 - 11:23 AM.

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testimageNL

 

 

 

#103 freneticamnesic

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Posted 13 March 2015 - 02:53 PM

allknowing2012 - if it works, it works. Some flippers get imported differently. Another way to change it using the ObjRotY setting in the editor, this will rotate it on the Y axis, so set 90 there, then you can remove the +90 from the script. Either way works, I often use +90 in the script when I am working with primitive spinners and gates, so there's no problem doing that.