but thats how a real coindoor works. the switch is on if the coindoor is closed, and off when open.
always pressing a key should not have negative aspects as long as an application does not handle this key.
Posted 24 March 2015 - 03:52 PM
oh... ok, didn't know that. ![]()
But it does have a negative effect... You can't open a browser / text editor / stuff like this anymore without having the coin door open as it will always scroll to the end... Don't know of any other sideeffects now...
Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/
Posted 24 March 2015 - 04:48 PM
Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/
Posted 24 March 2015 - 06:01 PM
Thank you sooo much, toxie! This saves me a lot of trouble! ![]()
Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/
Posted 25 March 2015 - 05:48 PM
Thank you, it's working perfectly! ![]()
Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/
Posted 04 April 2015 - 11:50 AM
Thx for the explanation, i read the update and didn't understand what that feature is for ![]()
That's great, will be very helpful for my cab!
Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/
Posted 24 April 2015 - 06:56 AM
Hmmm.. Don't know.. Gaston is the specialist for the core emulation, so please contact him about it..
There is a new build in the first post, two new things:
- DCS optimizations for JD, STTNG and IJ by mjr
- switched build to visual studio 2013 (hopefully with no side-effects, otherwise let me know)
Posted 24 April 2015 - 07:08 AM
my latest build is with vs 2013, no issues reported ![]()

Posted 24 April 2015 - 05:35 PM
- switched build to visual studio 2013 (hopefully with no side-effects, otherwise let me know)
Just out of curiosity, does that also mean you're building against a current DirectX version as well? I was just lamenting the fact recently that in order to build VPinMAME 2.5, I had to track down a hacked-up DX7 package since there is no compatible distribution from Microsoft anymore.
Posted 24 April 2015 - 07:07 PM
still dx7, but the purpose is to not use directx at all and vp handles the display of vpm directly, like unity is doing it
