Jump to content



Photo
* * * * * 1 votes

Star Wars Trilogy WIP (Needed)


  • Please log in to reply
104 replies to this topic

#101 Liteuser

Liteuser

    Enthusiast

  • Members
  • PipPipPip
  • 403 posts
  • Location:USA

  • Flag: United States of America

  • Favorite Pinball: TFTC

Posted 07 February 2013 - 02:01 AM

The rom sound seems to be skipping a bit when I play tested the table.

 

The rom sound is fine in test mode, maybe it's an issue in the table script?

 

Ok after more play testing if hardware rendering is off the rom sound skips. With hardware rendering on the rom sound is fine.

 

This is the first time i have noticed the rom sound being affected by hardware rendering being off or on.

 

I could be wrong but I think hardware rendering is working better in VPinball rev434.

 

This is a really cool table, keep up the great work. :)



#102 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 11 February 2013 - 02:15 PM

Anybody know how to find VP915? I've been all over Kodiak's signature and can't find it. 

https://www.dropbox....VPinball Builds

Is there any topic somewhere about the VP915 development, I've just tested rev434 and the EMreels don't work the same as on VP914, some textures don't take the same position as before (1 pixel shifted). All tables using EMreels will be affected!

We had this problem between VP912 and VP913/914, and it seems that we are about to have the same issue with VP915.

I don't know who is working on this project, but could you please take a look at this before releasing the official version, and try to avoid any changes on the textures position, except if there is a great new feature added on the EMreels, which creates this issue because of a logical thing.

 

Thank you very much!

 

 

Sorry for the delay, but i honestly don't know where this comes from.. Maybe in this case it's that the build koadic provides uses SSE optimizations (which can lead to slight precision changes -> 1 pixel offset in the end)..

I'll look into it, but i don't know if i can track this down reliably for all kinds of resolutions and EMreel setups.. :(



#103 Aurich

Aurich

    Enthusiast

  • Members
  • PipPipPip
  • 306 posts
  • Location:Southern California

  • Flag: ---------

  • Favorite Pinball: Scared Stiff

Posted 11 February 2013 - 10:09 PM

FWIW I just installed build 434 to try out the Star Wars Trilogy table (haven't had time to really play it, but looks awesome) and I see the same pixel shifting on T2 that tipoto is talking about. 1920x1080, the only rez that table is meant to be run at if it helps. The previous build I was using was in the 300s, maybe 362, I can look it up if it helps, and it didn't have that issue.

#104 Pinball999

Pinball999

    Pinball Fan

  • Members
  • PipPipPipPip
  • 828 posts
  • Location:Germany

  • Flag: France

  • Favorite Pinball: Star Wars

Posted 11 February 2013 - 10:14 PM

Hi there,

if it can help, the issue is also affecting the latest version of Attack from Mars from JP.

With the faulty builds, the ball is displayed above the flippers when rolling on it.



#105 subzero1970

subzero1970

    Enthusiast

  • VIP
  • 457 posts
  • Location:Scotland

  • Flag: Scotland

  • Favorite Pinball: Medival Madness, Star Wars

  • PS3 Gamer Tag: scotsubzero
  • 360 Gamer Tag: scotsubzero


Posted 17 January 2014 - 10:20 AM

ignore..


Edited by subzero1970, 17 January 2014 - 10:38 AM.

http://scottish-claymores.co.uk  <--- VISIT THE SCOTTISH CLAYMORES ARCHIVE!!!

Tables I've worked on since 2002: Hot Wheels(W/Destruk), Hook(W/Joep, El Condor, Destruk, Apocalypse, DataDragon, Pingod), Maverick(W/Magnox), Star Wars Trilogy(W/Magnox), Robocop(W/Destruk,cyBORG), Batman(W/Pinball Ken,Steve Ellenoff)-and most recently - Gottliebs Victory (W/Destruk) Made some VP Tables too!!!