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Big Bang Bar FS [VP 9.x Cabinet FS]

unclewilly jimmyfingers FS

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#101 htamas

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Posted 02 August 2014 - 09:46 PM

 

htamas where do i set the depth bias to 50 ?

 

Sorry, I'm away from my cabinet and I don't remember how exactly is the setting modified. Perhaps someone can jump in with instructions or I can try to look it up once I'll be back home in about two days.


Edited by htamas, 02 August 2014 - 09:47 PM.


#102 Shadowsclassic

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Posted 03 August 2014 - 02:04 AM

Load the table.

Go to EDIT then SELECT ELEMENT

select DancerP

On the left from the COLORs and FORMATING section set the DEPTH BIAS to 50

 

Worked for me.



#103 jorro666

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Posted 03 August 2014 - 07:46 AM

Load the table.
Go to EDIT then SELECT ELEMENT
select DancerP
On the left from the COLORs and FORMATING section set the DEPTH BIAS to 50
 
Worked for me.


it works! thanx dude !

#104 unclewilly

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Posted 03 August 2014 - 11:44 AM

Eventually when I get my resources together to get to dark and zany so I can get some nice models for the ball locks and dancer, I'll do another update for this table. It needs the model and new lighting I did in bop

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#105 Pinball999

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Posted 03 August 2014 - 12:05 PM

Eventually when I get my resources together to get to dark and zany so I can get some nice models for the ball locks and dancer, I'll do another update for this table. It needs the model and new lighting I did in bop

 

Hope you find the time to play with your tables UW :)



#106 boiydiego

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Posted 03 August 2014 - 12:08 PM

thx for info shadowclassics


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#107 Rook

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Posted 03 August 2014 - 04:06 PM

Thank you as well, that worked!
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#108 parabolic

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Posted 26 August 2014 - 12:11 AM

Eventually when I get my resources together to get to dark and zany so I can get some nice models for the ball locks and dancer, I'll do another update for this table. It needs the model and new lighting I did in bop

cant wait to see that!!


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#109 dark

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Posted 26 August 2014 - 12:25 AM

I call dibs on the tube dancer...lol.

 

Zany already has a model for the weird tube ramp on the left side of the play field he showed me.  There's no shortage of stuff to do.



#110 Shadowsclassic

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Posted 26 August 2014 - 01:06 AM

I call dibs on the tube dancer...lol.

 

Zany already has a model for the weird tube ramp on the left side of the play field he showed me.  There's no shortage of stuff to do.

 

Oh Lord, is she going to look like loafer?  For the record I do not want to see loafer, naked, dancing in a tube! ;)



#111 unclewilly

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Posted 26 August 2014 - 01:09 AM

I'll add loafer as an option ;)


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#112 The Loafer

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Posted 26 August 2014 - 01:23 AM

:surprise: Gak!


Edited by The Loafer, 26 August 2014 - 01:24 AM.


#113 Shadowsclassic

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Posted 26 August 2014 - 04:14 AM

Okay loafer, start sending unclewilly your full body nude shots. He will need all sides for best results! :P



#114 allknowing2012

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Posted 10 February 2016 - 01:05 AM

Table is crashing at Multiball with 992.

 

 I stack up 3 balls in the left rail then when it releases the balls they seem to get stuck(?) and then "Visual Pinball 992 has stopped".

 

I was able to make this happen twice - both times I got the multiball :-)

 

Others care to try and confirm?


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#115 S.Dutchman

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Posted 03 April 2021 - 05:11 PM

Great table! Run it with VP9.9x.

If you do not see the dancer then do as follows:
- open VP9.9x and import file
- magnify the location of the dancer on the playfield
- select the dancer (small narrow strip)
- at the Options you should read Name: DancerP
- enter '50' at the Depth Bias
- save file

The problem is that the tube is rendered first, and then the dancer is masked out by the depth buffer. These steps ensures that the dancer is rendered first and then the tube is rendered on top of the dancer.



#116 wiesshund

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Posted 03 April 2021 - 06:18 PM

Great table! Run it with VP9.9x.

If you do not see the dancer then do as follows:
- open VP9.9x and import file
- magnify the location of the dancer on the playfield
- select the dancer (small narrow strip)
- at the Options you should read Name: DancerP
- enter '50' at the Depth Bias
- save file

The problem is that the tube is rendered first, and then the dancer is masked out by the depth buffer. These steps ensures that the dancer is rendered first and then the tube is rendered on top of the dancer.

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