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Freddy: A Nightmare On Elm Street vp9.1x FS
Started By
unclewilly
, Sep 12 2011 06:40 PM
149 replies to this topic
#101
Posted 25 September 2011 - 08:00 AM
Nope, haven't seen this behavior on this specific table.
First things that come to mind are : HD render box ticked on/off ? Clear nvram, redownload table and rom. Lower texture settings and/or move alpha slider to the left.
Something in your windows settings was compromised ?
First things that come to mind are : HD render box ticked on/off ? Clear nvram, redownload table and rom. Lower texture settings and/or move alpha slider to the left.
Something in your windows settings was compromised ?
**Each pinball machine is a tiny universe... that we control.**
#103
Posted 26 September 2011 - 03:45 AM
QUOTE (Zablon @ Sep 25 2011, 11:28 PM) <{POST_SNAPBACK}>
I am having an issue with this table too. Different than everyone elses it seems. It loads fine, no errors, and the ROM loads, all animations are working, but I cannot add coins. When I hit to add a coin it gives a "bong" sound, and nothing. I tried deleting the nvrams, and adding the ones that were provided in the download, but no change.
Anyone else have this or have any ideas? Is the coin add button different for this game?
Anyone else have this or have any ideas? Is the coin add button different for this game?
This table does some weird things on my cabinet, which may be the same as you are experiencing. Sometimes it loads fine from hyperpin, other times it appears to be loading, but hangs on the "rendering table" screen, even though the BG and DMD are up and running - AND if i hit pause and unpause, the rendering screen disappears and everything suddenly works fine. No other tables do this for me.
#104
Posted 26 September 2011 - 04:53 AM
QUOTE (pinuck @ Sep 26 2011, 01:45 PM) <{POST_SNAPBACK}>
QUOTE (Zablon @ Sep 25 2011, 11:28 PM) <{POST_SNAPBACK}>
I am having an issue with this table too. Different than everyone elses it seems. It loads fine, no errors, and the ROM loads, all animations are working, but I cannot add coins. When I hit to add a coin it gives a "bong" sound, and nothing. I tried deleting the nvrams, and adding the ones that were provided in the download, but no change.
Anyone else have this or have any ideas? Is the coin add button different for this game?
Anyone else have this or have any ideas? Is the coin add button different for this game?
This table does some weird things on my cabinet, which may be the same as you are experiencing. Sometimes it loads fine from hyperpin, other times it appears to be loading, but hangs on the "rendering table" screen, even though the BG and DMD are up and running - AND if i hit pause and unpause, the rendering screen disappears and everything suddenly works fine. No other tables do this for me.
I am now having the same trouble with this table. Has worked fine since release but now does exactly the same as you describe. Shame as its a tops table.
EDIT: I uninstalled Affinity II and it fixed the table from hanging on startup. Weird. Hope this helps others.
Edited by hashman, 26 September 2011 - 05:22 AM.
#105
Posted 26 September 2011 - 11:52 PM
QUOTE (jdwcdd @ Sep 17 2011, 11:46 PM) <{POST_SNAPBACK}>
I've tried redownloading this table twice. Keep getting a script error 'Line: 1448 Overflow' before it draws the table. If i hit ok i then get another script error 'Line: 0 Overflow'. Any suggestions?
good looking table, did we ever get an answer for this issue?
for some reason on mine i am getting this same overflow error on this line 1448 (looks like its got PIE in it.... 3.14xxxxxxxxxxxxxx)!!!
PM me for any CNC needs.
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Mameman's cnc fun
Find me on Facebook....Xtreme Pinball
Doctor Who Cabinet Build Thread Here
Tron Cabinet Build Thread Here
Big Bang Bar Build Thread Here
Mameman's cnc fun
#107
Posted 03 November 2011 - 02:12 AM
I was wondering (hope I havent missed it somewhere) but is there a way in the table to activate the claw flipper save? I read on the real table you can push another button and the claw comes up between the flippers to save your ball. Ive tried RCNTRL thinking maybe right magnasave but was just after a got a ball in play and nothing happened. Is this option implemented on this table or does it only happen at certain levels in the game?
#108
Posted 03 November 2011 - 03:19 AM
You have to have all letters in CLAW lit first before it will work
#109
Posted 03 November 2011 - 03:29 AM
Once the letters are lit. Its the right magnasave button
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#111
Posted 03 November 2011 - 11:55 AM
unclewilly, any thoughts on the following issue?
"I've tried redownloading this table twice. Keep getting a script error 'Line: 1448 Overflow' before it draws the table. If i hit ok i then get another script error 'Line: 0 Overflow'. Any suggestions?"
Thanks.
"I've tried redownloading this table twice. Keep getting a script error 'Line: 1448 Overflow' before it draws the table. If i hit ok i then get another script error 'Line: 0 Overflow'. Any suggestions?"
Thanks.
#113
Posted 17 November 2011 - 08:56 PM
QUOTE (hashman @ Nov 17 2011, 05:35 AM) <{POST_SNAPBACK}>
I just bought the real thing. Well done UW. After playing the real table and then playing your vp version, it plays exactly the same! Great recreation.
Thank you. Im glad i came close to the real one without ever getting to play it.
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#114
Posted 18 November 2011 - 01:52 PM
Yep , you have make a very good work on this table , just AWESOME !!!
I like this table (not very hard and not very easy)
ced.
I like this table (not very hard and not very easy)
ced.
#116
Posted 28 November 2011 - 07:48 AM
Try unzip this files in to your "nvram" folder of your VPinMAME istallation
Edited by gStAv, 28 November 2011 - 07:49 AM.



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