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Zombie Machine


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#101 faralos

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Posted 27 June 2012 - 07:23 PM

oh I didn't mean that type of DMD.
I meant for a scoring backbox like my Sanatorium pin has
that Wizards Hat put into it for me
animations on DMD's I think would be a bitch for an original pin
since you aren't using a Rom at all but hand drawing each box for animation
better using Reels but then the angle can't be changed without rotating and moving each reel
Anyhow, I am working on the plastics today and already have tons of sounds
as well as some other pics (drop targets, textures, apron stuff, etc.)
later tonight I'll fire it back to you with whatever I can do today.


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#102 Sandro

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Posted 27 June 2012 - 09:39 PM

QUOTE (monicle @ Jun 25 2012, 08:07 PM) <{POST_SNAPBACK}>
I wish I had a dmd. I asked around when I first started on how to make one but noone seemed to have any info. I had all sorts of animations I wanted to do and would still be willing to do if anyone had good info on the subject.

QUOTE (faralos @ Jun 25 2012, 10:36 PM) <{POST_SNAPBACK}>
Cool thank you! It's also I hated to see this fall by the wayside
and you coded it all neat and pretty too very streamlined, to be honest
I did not know you could script the entire sub on one line like you did everywhere!
I pmed you so you know what I am doing, as for you guys, I am not gonna even try to put in Ichigo's
template as he uses all sorts of text boxes in his. Monicle, I think you also mentioned you have a DMD?
I used one that Wizards hat did for me in Sanatorium if you want to use that.
It ain't too hard to understand
I love Zombies, they are cool so yeah I jumped on this one to save it from gathering dust
as well as help out a fella pinner (pinhead?)
and the stuff already put into it is really cool great tie ins
with events and such...he really worked his butt off on this
so for all I can do to it for him sure I'll bust muh hump too!



I recall Hirise had a DMD program he was working on. Maybe of some interest for you though I'm not sure how far along it is and he more than likely may have stopped production on it but none the less it couldn't hurt to contact him.

#103 monicle

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Posted 28 June 2012 - 01:38 PM

That would be so freaking awesome. When I first started this I had full animations in mind but scrapped it when I couldnt find out how to do it.
I even considered writing a rom file but decided against it when I realized all the work that was involved heh.

QUOTE (Sandro @ Jun 27 2012, 09:39 PM) <{POST_SNAPBACK}>
QUOTE (monicle @ Jun 25 2012, 08:07 PM) <{POST_SNAPBACK}>
I wish I had a dmd. I asked around when I first started on how to make one but noone seemed to have any info. I had all sorts of animations I wanted to do and would still be willing to do if anyone had good info on the subject.

QUOTE (faralos @ Jun 25 2012, 10:36 PM) <{POST_SNAPBACK}>
Cool thank you! It's also I hated to see this fall by the wayside
and you coded it all neat and pretty too very streamlined, to be honest
I did not know you could script the entire sub on one line like you did everywhere!
I pmed you so you know what I am doing, as for you guys, I am not gonna even try to put in Ichigo's
template as he uses all sorts of text boxes in his. Monicle, I think you also mentioned you have a DMD?
I used one that Wizards hat did for me in Sanatorium if you want to use that.
It ain't too hard to understand
I love Zombies, they are cool so yeah I jumped on this one to save it from gathering dust
as well as help out a fella pinner (pinhead?)
and the stuff already put into it is really cool great tie ins
with events and such...he really worked his butt off on this
so for all I can do to it for him sure I'll bust muh hump too!



I recall Hirise had a DMD program he was working on. Maybe of some interest for you though I'm not sure how far along it is and he more than likely may have stopped production on it but none the less it couldn't hurt to contact him.



#104 monicle

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Posted 02 July 2012 - 05:02 AM

a little image update. Ive been working on the playfield graphics over the last few days. its getting there.


#105 oldskoolgamer

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Posted 02 July 2012 - 05:31 AM

Man this is looking amazing! I'm VERY excited about this particular pin!!
 Posted Image  Posted Image Posted ImagePosted Image Posted Image Posted ImagePosted ImagePosted Image

#106 Itchigo

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Posted 02 July 2012 - 07:05 AM

QUOTE (faralos @ Jun 25 2012, 02:34 PM) <{POST_SNAPBACK}>
as for scripting' start' and 'end' coding I never have so I use Ichigos templates for that very reason


Faralos, start and end are not hard. You just have to ask yourself what has to happen and focus on that. Cowboys and Indiands was made without a template. Remember, you taught me coding? (Of course I turned into a monster but...). In all reality I made the template because I'm lazy. So many lines I don't have to write, and, at worst, modify. coffee1.gif

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#107 gamer34

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Posted 02 July 2012 - 07:46 AM

Looking great! can't wait to try it out


#108 Decidetto

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Posted 02 July 2012 - 11:02 AM

I am really liking the layout of this table (or at least, as far as I can see).
But isn't that spinner near the zombie head a little big? tongue.gif
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#109 faralos

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Posted 02 July 2012 - 12:29 PM

yes I thought the spinner was large too
I'll probably cut down its size (given permission of course!)
and drop a neat pic onto it both front and back

as for templates Itch, I never really tried to build one of my own
as yours work great
back to the pin, I am dropping all sorts of goodie sound effects into it atm and
upping the graphics a bit too (side rails, plastics, lighting, possibly a night mode too)
his coding is fantastic and very complicated (for me anyhow)
he has multiball built into it, (that's still beyond me in coding)
and numerous cool events all throughout it
it just takes some time, since I didn't build it, to find out what is connected to what in the script
and to then give them sounds that make sense
I am just thrilled he picked it back up and dusted it off
so we could get to play this great (so far!) pin
(patting self on back) whistle.gif

okay a quick update on it so far,
but most of what I put in is in the coding (sounds, music)
and that backdrop is tentative most likely due to change
I just hate to look at a blank grey back drop

Attached Files


Edited by faralos, 02 July 2012 - 12:35 PM.

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And most important, have the courage to follow your heart and intuition.”
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#110 monicle

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Posted 02 July 2012 - 01:25 PM

Im going to be changing the house into a church I think. Just makes more sense and will look better in my opinion.
As for the spinner I had originally wanted it to be back under the archway of the lamp but for whatever reason because of the way the transparent map works on that image it makes the ball always appear to be in front of the spinner. To resolve this I had to move the spinner more towards the player and then it just seemed to narrow for that spot.
I may end up removing it all together or put it further up in the loop.
As you can see from the image I posted earlier there are a few more changes that havent been implemented yet on the table version that Faralos is working on. Hes doing a supurb job on sound collection though which is really tying things together.
The biggest part is that he got me motivated to work on it again (much to my wifes dismay) heh.

Changes to come include:
- changing the house to a church
- playfield image completion
- plastics image completion
- gi and lighting completion
- making ramp lit sign above right ramp entrance
- implementing right ramp "repeat offender" multiplier (initial 25k, 50k, 100k, 150k max)
- refining and completing backdrop

Yeah look for some more updates this week especially since Ill have a boat load of time on the fourth. Maybe Ill have Faralos send me his latest table version and Ill implement a bunch of the changes into a more colaborated update.

oh BTW I already have a new table in mind and conceptualized on paper. Its going to be really really cool.

#111 Sabbat

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Posted 02 July 2012 - 02:13 PM

edit

Edited by Sabbat, 02 July 2012 - 02:25 PM.

If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#112 monicle

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Posted 03 July 2012 - 04:11 PM

Faralos, empty your inbox


#113 monicle

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Posted 03 July 2012 - 04:31 PM

anyone have any requests for anything they want to see on the playfield or plastic art?

#114 Itchigo

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Posted 03 July 2012 - 05:51 PM

QUOTE (monicle @ Jul 3 2012, 11:31 AM) <{POST_SNAPBACK}>
anyone have any requests for anything they want to see on the playfield or plastic art?


This is just an idea, but what about a 50's sci fi type artwork. Always goes great with zombies....

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#115 monicle

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Posted 03 July 2012 - 06:14 PM

Hrmm, thats not a bad idea. I would have to completely redo the cop car images and make a few changes in the playfiled image but that might not bee too bad.
Ill think on it.

QUOTE (Itchigo @ Jul 3 2012, 05:51 PM) <{POST_SNAPBACK}>
QUOTE (monicle @ Jul 3 2012, 11:31 AM) <{POST_SNAPBACK}>
anyone have any requests for anything they want to see on the playfield or plastic art?


This is just an idea, but what about a 50's sci fi type artwork. Always goes great with zombies....



#116 Itchigo

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Posted 03 July 2012 - 07:05 PM

I've always been more of a fan of the chessy sci fi than the gross zombie movies. But then, it's your table.

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#117 monicle

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Posted 03 July 2012 - 07:54 PM

Im going for a Romero / NOTLD feel. The original movie fits into 50s/60s era and is pretty much THE classic zombie flick.
If I can find a good image of a 50s police cruiser with roughly the same angle as the image Im using now Id totally be down to swing everything in that direction.

QUOTE (Itchigo @ Jul 3 2012, 07:05 PM) <{POST_SNAPBACK}>
I've always been more of a fan of the chessy sci fi than the gross zombie movies. But then, it's your table.



#118 monicle

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Posted 03 July 2012 - 08:05 PM

I think I just found the perfect image for a 58 police cruiser. Ill try to make the change tonight smile.gif

#119 monicle

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Posted 04 July 2012 - 06:43 AM

Alright Itchigo, I got the 1958 police cruiser to fit and work perfectly. I will make sure to keep the rest of the artwork and stylings as period correct as possible.

Also Ive changed the light for the right ramp into a light that will be behind a sign that will say "Lite Crypt when lit"
Ive added the multiplier for continuous shots to the right ramp. initial shot is 25k, next is 50k, then 100k then all shots after that are 150k

Also corrected a few little errors in my code that I noticed.
As for game play I think I have this machine down to about 95% complete?

Artwork will be my primary focus for the rest of the week, with converting the house to a church my initial goal.




#120 Itchigo

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Posted 04 July 2012 - 11:59 AM

Looks great to me!! You didn't have to change it on my account, it was just my opinion.

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