A question about the HW tho. I'm sure this will get optimized quite a bit in future but for now I just wonder if anyone is able to run tables smoothly with multiballs and all? My rig handles it ok up to 2 or 3 balls but above that it's a no go and Rift CV1 drops framerate from 90 to 45 which looks horrid (head tracking continues to be smooth but balls update at 45 fps). Some tables like Metallica (HauntFreaks 1.5) wont switch to 90 ever.
That's an Oculus issue ASW kicking in forcing it to 45fps and trying to predict frames, try hitting control+numpad1 ingame to disable it, unfortunately there is currently no other way to disable it than manually hitting that each game.
Thanks, but don't think it's ASW's fault as such but more like that my rig can't sustain close to 90 fps on some tables / in some situations and then ASW trying to save the day. Same thing happens in e.g. Indiana Jones NZ&TT when there's over 3 balls in play. Up till that it's all fine.
A question about the HW tho. I'm sure this will get optimized quite a bit in future but for now I just wonder if anyone is able to run tables smoothly with multiballs and all? My rig handles it ok up to 2 or 3 balls but above that it's a no go and Rift CV1 drops framerate from 90 to 45 which looks horrid (head tracking continues to be smooth but balls update at 45 fps). Some tables like Metallica (HauntFreaks 1.5) wont switch to 90 ever.
That's an Oculus issue ASW kicking in forcing it to 45fps and trying to predict frames, try hitting control+numpad1 ingame to disable it, unfortunately there is currently no other way to disable it than manually hitting that each game.
Thanks, but don't think it's ASW's fault as such but more like that my rig can't sustain close to 90 fps on some tables / in some situations and then ASW trying to save the day. Same thing happens in e.g. Indiana Jones NZ&TT when there's over 3 balls in play. Up till that it's all fine.
Hi Sniiki,
I would say you are probably 100 percent correct in saying that your hardware can't keep up so the Oculus ASW is kicking in and locking you at 45FPS and making synthetic frames. I could be wrong but I believe what Rawnie is saying is that you may have a better experience with disabling ASW than letting it kick in and try to draw these synthetic frames.
Also If you buy a 8700k or higher and a 2080Ti maybe you won't have the issue without disabling ASW. Don't forget that for VR the game has to be rendered twice (once for each eye) so while performance improvements may come with optimizations, I would expect the VR version to always have higher hardware requirements than the non VR version of VP. Well unless we get VR hardware with really good eye tracking and foveated rendering one day.
Lastly, as a test try lowering your SS settings in Steam to 90%. While the game probably won't look that good I bet it plays fine in multiball. If so, maybe SS of 100 or 110 would be better for you until you upgrade your hardware. Or maybe a combination if lowering your SS some and also disabling ASW will work best.
Edited by gear323, 20 October 2019 - 06:07 PM.





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