Hmm I think I saw this on older VP versions too...Will check it later
And another possible issue, but I may be mistaken and misinterpreting what should happen...
From what I have observed, my understanding is that RotX, RotY, and RotZ rotate the object in relation to the original object axes and ObjRotX, ObjRotY, and ObjRotZ rotate the orientation of those object axes in relation to the table axes... for example, with the upcoming update to the Hurricane table, I rotate the object in relation to the table on the Z axis (ObjRotZ) so it is properly angled in relation to the viewer, then I rotate the object on it's X axis so it turns round and round (RotX). Before the update that made this possible, if I used RotZ and RotX, I would get a wobbly wheel, so I needed a way to reorient the wheel in relation to the table (ObjRotZ).
I would expect ObjRotX, ObjRotY, and ObjRotZ axes to be static (always left/right, back/forward, and up/down, unlike RotX/Y/Z which can be modified by ObjRot), but I am experiencing that the ObjRotZ axis gets moved along with the object axes when ObjRotX or ObjRotY are modified and is no longer static.




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