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VP9.1.6 Alpha/Beta Bugs & Feedback


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#1041 gogol

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Posted 14 November 2013 - 04:07 AM

Hi there, i just downloaded the last version (VPinball 9.2 rev723.exe) , i was playing 915 till now ,

and i must say,,,,wow guys i m so impressed !!

 

it s freaking awesome,  is it me or even the old 915 tables look better ???

(i though only newly built tables would benefit from the improvement)

i know there is this ball reflexion

on the playfield , a great detail , but i have the feeling that some lightning got better too

 

 

i m so amazed i d like to thank a lot the people who worked on it


Edited by gogol, 14 November 2013 - 06:42 AM.


#1042 fuzzel

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Posted 14 November 2013 - 01:22 PM

please try rev 724. I fixed a basic clipping bug. Hopefully I didn't break something on some tables ;) Quick tests showed me that if elements are off screen or half off screen (because you changed the x/y offsets in the backdrop options) won't crash VP or produces graphical distortions any more. With this fix the plunger issue should be fixed too...



#1043 koadic

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Posted 14 November 2013 - 01:27 PM

:dblthumb:

 

Seems to also fix the ball trails if the ball goes off screen when the drain is positioned off the screen



#1044 fuzzel

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Posted 14 November 2013 - 01:28 PM

Yep :D

#1045 toxie

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Posted 14 November 2013 - 02:02 PM

oh cool, would be awesome if this would finally be fixed without breaking other stuff.. was pulling my hair out on this one multiple times already..



#1046 rascal

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Posted 14 November 2013 - 03:30 PM

Has anyone said "Your the man!" lately? :dblthumb:

 

Now just make some shapeable rubbers and I'll have a ticket tape parade in your honor around my block. 

 

Seriously, thanks for what you do.


Edited by rascal, 14 November 2013 - 03:32 PM.

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#1047 fuzzel

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Posted 14 November 2013 - 03:31 PM

:D

#1048 Slydog43

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Posted 14 November 2013 - 04:10 PM

would it ever be possible to have shapeable rubbers in the future?, like an object in the toolbox  (Not sure if the question was a joke or not from rascal)



#1049 bodydump

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Posted 14 November 2013 - 04:13 PM

please try rev 724. I fixed a basic clipping bug. Hopefully I didn't break something on some tables ;) Quick tests showed me that if elements are off screen or half off screen (because you changed the x/y offsets in the backdrop options) won't crash VP or produces graphical distortions any more. With this fix the plunger issue should be fixed too...

:otvclap:   You guys are awesome.



#1050 fuzzel

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Posted 14 November 2013 - 04:15 PM

would it ever be possible to have shapeable rubbers in the future?, like an object in the toolbox  (Not sure if the question was a joke or not from rascal)

I guess it wasn't a joke ;) And to answer the question : I don't know yet :)



#1051 LoadedWeapon

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Posted 14 November 2013 - 05:16 PM

Great work guys!

#1052 Xendo

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Posted 14 November 2013 - 05:32 PM

Do you guys keep a change log anywhere for the updates as they are being done?  Oh, I too, would love to see shapeable / colorable (gradients) rubbers make it into this next version!


Edited by Xendo, 14 November 2013 - 05:35 PM.


#1053 toxie

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Posted 14 November 2013 - 07:10 PM

http://sourceforge.n...k/Changelog.txt

and

http://sourceforge.n.../commit_browser



#1054 Slydog43

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Posted 14 November 2013 - 07:54 PM

That is one impressive changelog, wow so many new features.  Someday I hope to make a good table. 



#1055 atarian

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Posted 14 November 2013 - 08:09 PM

I just browsed the commits - that is a lot of work - thanks so much for the amazing improvements!

Edited by atarian, 14 November 2013 - 08:09 PM.


#1056 kiwi

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Posted 14 November 2013 - 08:09 PM

This is great news.
 

Thanks a lot guys.

 

Max



#1057 jadflat

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Posted 14 November 2013 - 08:28 PM

Any chance of a per table adaptive vsync setting?

Thanks for all your great work

Sent from my Nexus 4 using Xparent Cyan Tapatalk 2



#1058 koadic

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Posted 14 November 2013 - 09:06 PM

I think I found a minor bug... when using rotandtra6 (the new x rotation), it seems the amount entered is increased by a factor of 7... the other two seem fine (y and z)

 

Update: it only seems to behave that way if in the 7th slot, also, if any of the slots are (or get) assigned to one of the new rotations, as soon as you try and change them they will be stuck on RotX.


Edited by koadic, 14 November 2013 - 09:25 PM.


#1059 fuzzel

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Posted 14 November 2013 - 09:33 PM

Hmm I think I saw this on older VP versions too...Will check it later

#1060 rascal

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Posted 14 November 2013 - 09:37 PM

I was kind of joking as I brought this up in another thread. :P

 

Oh yeah here it is.

http://www.vpforums....showtopic=25453


Edited by rascal, 14 November 2013 - 09:39 PM.

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