Jump to content



Photo
* * * * * 11 votes

VP10 table testing - available right here!


  • Please log in to reply
2585 replies to this topic

#1001 gtxjoe

gtxjoe

    VPF Veteran

  • VIP
  • 5,153 posts

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness, AbraCadabra



Contributor

Posted 13 June 2015 - 09:27 AM

Maybe you could call the setlamp routine for those reflections and turn them on and off during init to get the first texture load done before the game is started

#1002 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 13 June 2015 - 09:41 AM

Thanx! The new version is really a relieve! :)

 

I reduced the intensity of the mission inserts from 16 to 4 so especially the red ones are much better readable.

I also added "const ballsize = 52" for a bigger ball here on my cab. Works.



#1003 freneticamnesic

freneticamnesic

    A Faint Ghost Through the Raindrops

  • VIP
  • 3,370 posts
  • Location:Portland, OR

  • Flag: United States of America

  • Favorite Pinball: Star Trek, Black Hole, AFM, Fast Draw, Tron, AMH

  • 360 Gamer Tag: sixgunsounddd

Posted 13 June 2015 - 09:43 AM

Yea I could do that but then I'd have to type a few more lines of script than I did :(

it's 2AM on a saturday and I'm not even supposed to be here today!

but yea I'll implement that, this thing will be much more streamlined when I can sit down and fix it. the lamp shading should be a non-issue soon and the texture swapping should be taken care of as well.



#1004 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 13 June 2015 - 09:54 AM

Sometimes the switches (mainly Hotel Lex) are not immediately recognized. It can take up to 5 - 10 seconds to be recognized now and then. Most times they react immediately. Weird.



#1005 freneticamnesic

freneticamnesic

    A Faint Ghost Through the Raindrops

  • VIP
  • 3,370 posts
  • Location:Portland, OR

  • Flag: United States of America

  • Favorite Pinball: Star Trek, Black Hole, AFM, Fast Draw, Tron, AMH

  • 360 Gamer Tag: sixgunsounddd

Posted 13 June 2015 - 10:03 AM

hotel lex, when you hit it during "trixie turner" mode, has a huge delay - this is a vpm issue or a bug with the rom itself, not sure which

 

I just tried it on the newest VPX beta though and noticed the drain had a delay because legacy was no longer checked (I swear it was before) so that may need to be changed if you see a delay there too



#1006 Hyper

Hyper

    Enthusiast

  • Members
  • PipPipPip
  • 251 posts

  • Flag: Netherlands

  • Favorite Pinball: MM, Tommy & AFM

Posted 13 June 2015 - 10:11 AM

he also pointed out I failed to script the left "you're covered" light on the outlane, which is now fixed

 

In attract mode I don't see the light in the left outlane blinking (everything else is).



#1007 Hyper

Hyper

    Enthusiast

  • Members
  • PipPipPip
  • 251 posts

  • Flag: Netherlands

  • Favorite Pinball: MM, Tommy & AFM

Posted 13 June 2015 - 10:49 AM

hotel lex, when you hit it during "trixie turner" mode, has a huge delay - this is a vpm issue or a bug with the rom itself, not sure which

 

I just tried it on the newest VPX beta though and noticed the drain had a delay because legacy was no longer checked (I swear it was before) so that may need to be changed if you see a delay there too

 

The kicker in Hotel Lex has to be checked enabled. And indeed the drain kicker has to be checked legacy.

 

Thanks again Fren for this masterpiece. I really really enjoy it.



#1008 Hyper

Hyper

    Enthusiast

  • Members
  • PipPipPip
  • 251 posts

  • Flag: Netherlands

  • Favorite Pinball: MM, Tommy & AFM

Posted 13 June 2015 - 11:10 AM

I get really poor performance here, I'm not sure how - it's worse than any other table I've played in VPX

 

zTWHeug.jpg


and resources from popotte's FP table of course!

 

There's something strange with this table. When the ball lies still on a flipper, it doesn't touch the flipper.


Edited by Hyper, 13 June 2015 - 11:11 AM.


#1009 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,523 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 13 June 2015 - 05:52 PM

 

I get really poor performance here, I'm not sure how - it's worse than any other table I've played in VPX

 

zTWHeug.jpg


and resources from popotte's FP table of course!

 

There's something strange with this table. When the ball lies still on a flipper, it doesn't touch the flipper.

 

 

I noticed this as well... i was thinking it might be the collision issue....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1010 freneticamnesic

freneticamnesic

    A Faint Ghost Through the Raindrops

  • VIP
  • 3,370 posts
  • Location:Portland, OR

  • Flag: United States of America

  • Favorite Pinball: Star Trek, Black Hole, AFM, Fast Draw, Tron, AMH

  • 360 Gamer Tag: sixgunsounddd

Posted 13 June 2015 - 07:41 PM

Xmen magneto flippers ;) it will be fixed

#1011 robertms

robertms

    Control Enthusiast

  • Members
  • PipPipPipPip
  • 622 posts
  • Location:Chicago, IL

  • Flag: United States of America

  • Favorite Pinball: Steve Ritchie designs

Posted 14 June 2015 - 12:04 AM

Got to a sharing point with Fast Draw

this of course is a re-done version of my PM5 table, which is a rebuild of loserman's Fast Draw - all script is his! 

he also made the b2s

dof by arngrim, carried over from vp9 build

 

it still has a lot of little things left, the light inserts (which I never finished for the VP9 table!!!) - bumper rings, some clean up on gameplay

I get really poor performance here, I'm not sure how - it's worse than any other table I've played in VPX

 

here's the link - table will be updated at this same link as I work on it

 

zTWHeug.jpg


and resources from popotte's FP table of course!

 

Fren, wow this is fantastic. As good as your PM5 version is VPX takes it to another level. Love how realistic the upper targets look. Can't wait for this one to get finalized.


ok uploading 6-13-15-b now, doesn't have all the changes yet but should get you going. at the top of the script set "highperformance" to 0 and you shouldn't get that stutter anymore

let me know how it goes :)

if you set that and lampshader to 0 on this build you should see much greater performance


link is here again

 

this version has ClarkKents PF touchup, which has new light inserts and text, and some color correction

he also pointed out I failed to script the left "you're covered" light on the outlane, which is now fixed

also added in a couple more light reflections/texture swaps from dark

 

to do:

power flippers still

improved lamp shading script....

that's just me being lazy :)

 

Nice job on those inserts ClarkKent, the playfield is looking much sharper! Fren, one small issue on this version when DOF is enabled you lost the right spinner sound, however the left one is okay.


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#1012 Arcade4

Arcade4

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,686 posts
  • Location:Beaumont, TX.

  • Flag: United States of America

  • Favorite Pinball: AC/DC

Posted 14 June 2015 - 04:03 AM

Just had a blast playing the new Kingpin. 

Got high score #4 on my first game and enjoyed every moment.

What a great game that I have never had the privilege to play for real.

Thanks for the upload. :)



#1013 freneticamnesic

freneticamnesic

    A Faint Ghost Through the Raindrops

  • VIP
  • 3,370 posts
  • Location:Portland, OR

  • Flag: United States of America

  • Favorite Pinball: Star Trek, Black Hole, AFM, Fast Draw, Tron, AMH

  • 360 Gamer Tag: sixgunsounddd

Posted 14 June 2015 - 12:39 PM

Fast Draw update with severe physics improvements, fixed the floaty ball on the flippers, fixed kickers a bit more, overall a much better playing table now. Also included a new b2s image, hauntfreaks shared it with me hope he's ok with me sharing it here.

 

Same link as before



#1014 luvthatapex

luvthatapex

    Pinball Fan

  • VIP
  • 1,435 posts

  • Flag: United States of America

  • Favorite Pinball: Tron



Posted 14 June 2015 - 01:30 PM

Hey Fren,

 

You and the boys are doing a great job on Kingpin!

 

I just tried your new Kingpin 6-13-15b and the ball gets stuck on the crisscross of the ramps. Do you see this or is it something on my config?

 

 

Attached Files



#1015 Talantyyr

Talantyyr

    Enthusiast

  • Members
  • PipPipPip
  • 204 posts

  • Flag: Austria

  • Favorite Pinball: Monster Bash

Posted 14 June 2015 - 01:45 PM

hey fren,

 

i just installed VPX on my cab and installed 3 tables. TAF, Fast draw and, of course, KingPin!

 

Wonderful work on both tables, thank you ;)

 

With everything set to max and extreme FXAA enabled, i get constant 90fps on Kingpin and 70 fps on Fast Draw, strange i have less fps on fast draw... 

Stupid question, how much FPS do i need? :D

Is it better to enable Vsync? Both tables play very fluently and no stuttering is noticeable.

 

@sliderpoint: Your taf is looking awesome, i love the transparent bumper caps and all the other enhancements over the vp9 table, but the ball is behaving weird. When i launch the ball, the ball sometimes spends almost a minute at the bumpers, hitting them hard :P i know it´s still a WIP, just wanted to tell you.


Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/


#1016 freneticamnesic

freneticamnesic

    A Faint Ghost Through the Raindrops

  • VIP
  • 3,370 posts
  • Location:Portland, OR

  • Flag: United States of America

  • Favorite Pinball: Star Trek, Black Hole, AFM, Fast Draw, Tron, AMH

  • 360 Gamer Tag: sixgunsounddd

Posted 14 June 2015 - 08:33 PM

Hey Fren,

 

You and the boys are doing a great job on Kingpin!

 

I just tried your new Kingpin 6-13-15b and the ball gets stuck on the crisscross of the ramps. Do you see this or is it something on my config?

 

 

lta thanks :) someone previously reported getting the ball stuck there, they solved it but said it was VPM that fixed it. Not possible but I have no clue. There's nothing on the table there to cause the ball to get stuck, but out of curiousity what is your object level detail set to?

 

 

hey fren,

 

i just installed VPX on my cab and installed 3 tables. TAF, Fast draw and, of course, KingPin!

 

Wonderful work on both tables, thank you ;)

 

With everything set to max and extreme FXAA enabled, i get constant 90fps on Kingpin and 70 fps on Fast Draw, strange i have less fps on fast draw... 

Stupid question, how much FPS do i need? :D

Is it better to enable Vsync? Both tables play very fluently and no stuttering is noticeable.

 

@sliderpoint: Your taf is looking awesome, i love the transparent bumper caps and all the other enhancements over the vp9 table, but the ball is behaving weird. When i launch the ball, the ball sometimes spends almost a minute at the bumpers, hitting them hard :P i know it´s still a WIP, just wanted to tell you.

 

I also get terrible frame rate on fast draw and I have no clue why. Doesn't make sense, does it? :(



#1017 Sindbad

Sindbad

    Pinball Freak

  • VIP
  • 364 posts
  • Location:Erbach, Germany

  • Flag: Germany

  • Favorite Pinball: Terminator



Posted 14 June 2015 - 09:33 PM

Sorry guys for being absent for a while. I had to sort some real life things ...

 

So here's an update for Buck Rogers (version 20150614): https://drive.google...acnc&authuser=0

and here for Truck Stop (version 20150614): https://drive.google...BN3c&authuser=0

 

Both tables were tested by me under rev 2044. In both tables I removed the impulse plungers. I see no need for two different types of plungers. In my opinion, the VP plunger works perfect. If you urgently need an impulse plunger, please implement it QUIET by your own and OMIT declaring my tables or parts of it as crab. I also aligned the kickers among the new features and settings. Both tables got new physics settings (in my opinion better ones - closer to the original)

 

Truck Stop has new flasher lights, and also a new animation of the flasher primitives. A new feature on this table is the possibility to adjust the outlane posts via the config dialog (F6). I did some smaller graphics corrections, maybe you don't notice them at all. 

 

I have (good) news for those who like the Zelda table from LW and JP: LW and JP allowed me to do a FS "enhancement" of their table with DOF, backglass, and a DMD via UltraDMD. Bassgeige has built an amazing backglass (155MB!!!), Arngrim is currently working on the DOF configuration, and I implemented the UltraDMD snippets and DOF calls. The table will be ready for testing (yes, this is a table testing thread :)) within the next few days. If you want to test or play, you need to install UltraDMD -> http://www.vpforums....topic=26602&hl=

 

Next update will be Vector, I have to align the plunger, kickers and the physics, but it will take a few days...


Edited by Sindbad, 14 June 2015 - 09:35 PM.


#1018 bolt

bolt

    VPF Veteran

  • VIP
  • 5,162 posts
  • Location:Kiel / Schleswig Holstein

  • Flag: Germany

  • Favorite Pinball: JP's Deadpool, Harlem Globetrotters, Spiderman and much more

Posted 14 June 2015 - 09:39 PM

Thank you Sindbad.


Posted Image

#1019 RYSr

RYSr

    Pinball Fan

  • Charter Member
  • 511 posts
  • Location:Mercerville (Central) NJ, USA

  • Flag: United States of America

  • Favorite Pinball: TZ - G&R - MB - CV - Metallica

Posted 14 June 2015 - 11:06 PM

Hey Fren,

 

You and the boys are doing a great job on Kingpin!

 

I just tried your new Kingpin 6-13-15b and the ball gets stuck on the crisscross of the ramps. Do you see this or is it something on my config?

 

 

 

 

it's been working OK for me. I just tried lowering the detail level in the video settings to the lowest/first notch position and the ball got stuck. If I moved it up to the second notch the ball still got stuck, If i move it up to the third or higher notch the ball no longer gets stuck. I had to unload and reload the table after making the changes for them to take effect.

Guess it wasn't a VPM issue after-all... but what does the detail level have to do with the ball hitting the other trail and stopping the ball? Is it a VP10 bug??

Rich

Fren, loving the table, thanks to all who worked on it for the release!!


Edited by RYSr, 15 June 2015 - 12:00 AM.


#1020 Trinity

Trinity

    Enthusiast

  • Platinum Supporter
  • 226 posts

  • Flag: United States of America

  • Favorite Pinball: Star Trek Limited Edition (Stern), AFM, Xenon, T-2

Posted 15 June 2015 - 01:30 AM

You go Sinbad!  Awesome to see you back and with updates in hand! You just made me very happy. Running downstairs to install.


Fren, Kingpin is a lot of fun and looks so frickin good. Nice job man.