- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
VP10 table testing - available right here!
Started By
The Loafer
, Mar 07 2015 07:44 PM
2585 replies to this topic
#1003
Posted 13 June 2015 - 09:43 AM
Yea I could do that but then I'd have to type a few more lines of script than I did ![]()
it's 2AM on a saturday and I'm not even supposed to be here today!
but yea I'll implement that, this thing will be much more streamlined when I can sit down and fix it. the lamp shading should be a non-issue soon and the texture swapping should be taken care of as well.
#1005
Posted 13 June 2015 - 10:03 AM
hotel lex, when you hit it during "trixie turner" mode, has a huge delay - this is a vpm issue or a bug with the rom itself, not sure which
I just tried it on the newest VPX beta though and noticed the drain had a delay because legacy was no longer checked (I swear it was before) so that may need to be changed if you see a delay there too
#1007
Posted 13 June 2015 - 10:49 AM
hotel lex, when you hit it during "trixie turner" mode, has a huge delay - this is a vpm issue or a bug with the rom itself, not sure which
I just tried it on the newest VPX beta though and noticed the drain had a delay because legacy was no longer checked (I swear it was before) so that may need to be changed if you see a delay there too
The kicker in Hotel Lex has to be checked enabled. And indeed the drain kicker has to be checked legacy.
Thanks again Fren for this masterpiece. I really really enjoy it.
#1008
Posted 13 June 2015 - 11:10 AM
I get really poor performance here, I'm not sure how - it's worse than any other table I've played in VPX
and resources from popotte's FP table of course!
There's something strange with this table. When the ball lies still on a flipper, it doesn't touch the flipper.
Edited by Hyper, 13 June 2015 - 11:11 AM.
#1009
Posted 13 June 2015 - 05:52 PM
I get really poor performance here, I'm not sure how - it's worse than any other table I've played in VPX
and resources from popotte's FP table of course!
There's something strange with this table. When the ball lies still on a flipper, it doesn't touch the flipper.
I noticed this as well... i was thinking it might be the collision issue....
#1011
Posted 14 June 2015 - 12:04 AM
Got to a sharing point with Fast Draw
this of course is a re-done version of my PM5 table, which is a rebuild of loserman's Fast Draw - all script is his!
he also made the b2s
dof by arngrim, carried over from vp9 build
it still has a lot of little things left, the light inserts (which I never finished for the VP9 table!!!) - bumper rings, some clean up on gameplay
I get really poor performance here, I'm not sure how - it's worse than any other table I've played in VPX
here's the link - table will be updated at this same link as I work on it
and resources from popotte's FP table of course!
Fren, wow this is fantastic. As good as your PM5 version is VPX takes it to another level. Love how realistic the upper targets look. Can't wait for this one to get finalized.
ok uploading 6-13-15-b now, doesn't have all the changes yet but should get you going. at the top of the script set "highperformance" to 0 and you shouldn't get that stutter anymore
let me know how it goes
if you set that and lampshader to 0 on this build you should see much greater performance
this version has ClarkKents PF touchup, which has new light inserts and text, and some color correction
he also pointed out I failed to script the left "you're covered" light on the outlane, which is now fixed
also added in a couple more light reflections/texture swaps from dark
to do:
power flippers still
improved lamp shading script....
that's just me being lazy
Nice job on those inserts ClarkKent, the playfield is looking much sharper! Fren, one small issue on this version when DOF is enabled you lost the right spinner sound, however the left one is okay.
Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=
#1013
Posted 14 June 2015 - 12:39 PM
Fast Draw update with severe physics improvements, fixed the floaty ball on the flippers, fixed kickers a bit more, overall a much better playing table now. Also included a new b2s image, hauntfreaks shared it with me hope he's ok with me sharing it here.
#1015
Posted 14 June 2015 - 01:45 PM
hey fren,
i just installed VPX on my cab and installed 3 tables. TAF, Fast draw and, of course, KingPin!
Wonderful work on both tables, thank you ![]()
With everything set to max and extreme FXAA enabled, i get constant 90fps on Kingpin and 70 fps on Fast Draw, strange i have less fps on fast draw...
Stupid question, how much FPS do i need? ![]()
Is it better to enable Vsync? Both tables play very fluently and no stuttering is noticeable.
@sliderpoint: Your taf is looking awesome, i love the transparent bumper caps and all the other enhancements over the vp9 table, but the ball is behaving weird. When i launch the ball, the ball sometimes spends almost a minute at the bumpers, hitting them hard
i know it´s still a WIP, just wanted to tell you.
Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/
#1016
Posted 14 June 2015 - 08:33 PM
Hey Fren,
You and the boys are doing a great job on Kingpin!
I just tried your new Kingpin 6-13-15b and the ball gets stuck on the crisscross of the ramps. Do you see this or is it something on my config?
lta thanks
someone previously reported getting the ball stuck there, they solved it but said it was VPM that fixed it. Not possible but I have no clue. There's nothing on the table there to cause the ball to get stuck, but out of curiousity what is your object level detail set to?
hey fren,
i just installed VPX on my cab and installed 3 tables. TAF, Fast draw and, of course, KingPin!
Wonderful work on both tables, thank you
With everything set to max and extreme FXAA enabled, i get constant 90fps on Kingpin and 70 fps on Fast Draw, strange i have less fps on fast draw...
Stupid question, how much FPS do i need?
Is it better to enable Vsync? Both tables play very fluently and no stuttering is noticeable.
@sliderpoint: Your taf is looking awesome, i love the transparent bumper caps and all the other enhancements over the vp9 table, but the ball is behaving weird. When i launch the ball, the ball sometimes spends almost a minute at the bumpers, hitting them hard
i know it´s still a WIP, just wanted to tell you.
I also get terrible frame rate on fast draw and I have no clue why. Doesn't make sense, does it? ![]()
#1017
Posted 14 June 2015 - 09:33 PM
Sorry guys for being absent for a while. I had to sort some real life things ...
So here's an update for Buck Rogers (version 20150614): https://drive.google...acnc&authuser=0
and here for Truck Stop (version 20150614): https://drive.google...BN3c&authuser=0
Both tables were tested by me under rev 2044. In both tables I removed the impulse plungers. I see no need for two different types of plungers. In my opinion, the VP plunger works perfect. If you urgently need an impulse plunger, please implement it QUIET by your own and OMIT declaring my tables or parts of it as crab. I also aligned the kickers among the new features and settings. Both tables got new physics settings (in my opinion better ones - closer to the original)
Truck Stop has new flasher lights, and also a new animation of the flasher primitives. A new feature on this table is the possibility to adjust the outlane posts via the config dialog (F6). I did some smaller graphics corrections, maybe you don't notice them at all.
I have (good) news for those who like the Zelda table from LW and JP: LW and JP allowed me to do a FS "enhancement" of their table with DOF, backglass, and a DMD via UltraDMD. Bassgeige has built an amazing backglass (155MB!!!), Arngrim is currently working on the DOF configuration, and I implemented the UltraDMD snippets and DOF calls. The table will be ready for testing (yes, this is a table testing thread
) within the next few days. If you want to test or play, you need to install UltraDMD -> http://www.vpforums....topic=26602&hl=
Next update will be Vector, I have to align the plunger, kickers and the physics, but it will take a few days...
Edited by Sindbad, 14 June 2015 - 09:35 PM.
#1019
Posted 14 June 2015 - 11:06 PM
Hey Fren,
You and the boys are doing a great job on Kingpin!
I just tried your new Kingpin 6-13-15b and the ball gets stuck on the crisscross of the ramps. Do you see this or is it something on my config?
it's been working OK for me. I just tried lowering the detail level in the video settings to the lowest/first notch position and the ball got stuck. If I moved it up to the second notch the ball still got stuck, If i move it up to the third or higher notch the ball no longer gets stuck. I had to unload and reload the table after making the changes for them to take effect.
Guess it wasn't a VPM issue after-all... but what does the detail level have to do with the ball hitting the other trail and stopping the ball? Is it a VP10 bug??
Rich
Fren, loving the table, thanks to all who worked on it for the release!!
Edited by RYSr, 15 June 2015 - 12:00 AM.



Contributor
Top















are all trademarks of VPFORUMS.