Nice table, but some problems were apparent right off the bat.
Slingshots = I originally written here that these didn't work at all. Turns out that it must be the problem mentioned above. I did get an extra ball early in the couple games I played (the EB is so easy to get), & it does seem that this disables the slings & maybe the bumpers. Maybe the whole tilt array for some reason?
Also I noticed the slingshot animation on the left has much darker looking rubber. Looks more like black rubber than white rubber. Turns out this is due to
VP's "render shadows" option, which I usually disable for all tables, I disabled it & now the rubber is the correct color. But since this option is set within the vpt file, it might be a good idea to leave this disabled by default on your end.
Extra slingshots. You got 2 slingshots setup on the upper PF that don't exist in real life. Those should just be simple leaf switches. You should probably remove them from the tilt array as well. sw12 & sw13.
Missing drop target images. The bottom 4 right drop targets are missing the sticker, they are just plain white.
Glitch. This has happened multiple times already. I started a multiball & that 2nd launched ball comes in on top of the first ball, once they let loose that first ball just vanishes. POOF! Strange! Not sure that it happens every time. I think at least one time it didn't do this, but a ball vanishing from the PF is a pretty major glitch to say the least.
I also can't bring up the rules. It says in the download description to press "R" for rules but nothing comes up for me.
I had something pretty non realistic happen to me. I was trying to do a simple, delicate flipper pass & the ball bounced off the bottom of the slingshot rubber & made a ramp shot! Now that is one hell of a bounce considering I was trying to do a light flipper pass. Lastly a suggestion, not really noticeable at the top of the table, but the saucer on the bottom of the table in real life is a big, roomy saucer. Usually the ball rattles its way in there a little, or spins in there, then fires out once it settles. Of course this is
VP, not real life. However maybe consider using a magnet to recreate this effect? I've had good luck using magnets to recreate saucer effects, though this gottlieb one is a bit different than others so I'm not sure how well it would work.
IDK, just a thought I had.
As for the nvram thing. I always thought that when one of these or the 6803 tables get released that it might be a good idea for the author to include the nvram pack & a readme. Cuz this is such a frequent problem, & it is a very confusing problem & the average user never figures it out unless they come on these forums & post about it. I'm a big fan of the average user being able to run tables right out of the box, plug & play! You never want to turn somebody off of a table cuz they can't get it working due to this nvram thing.
Edited by rob046, 07 April 2011 - 10:19 PM.