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Monster Bash VP9 FS [VP 9.x Cabinet FS]


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#81 lettuce

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Posted 01 May 2010 - 09:19 AM

QUOTE (unclewilly @ May 1 2010, 05:19 AM) <{POST_SNAPBACK}>
Has anyone gotten multiball on the new version, listen for the ball collision sounds, i think it's pretty sweet.

I get a little excited about this stuff, I'm a dork i guess



Yeah all these like sound bytes add to the whole table, so keep em coming. After playing ure tables UW, tables without these extra ball sound effect feel empty! Is there ways to add these sounds to exsisting tables?? If so how would i go about doing it?

#82 lettuce

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Posted 01 May 2010 - 09:42 AM

By the way UW, regarding the frankie laying down graphic, would you be able to use this.....



It is really clear where, the one you used is a bit blurry, im not sure if its to do with VP or just the resources you had, but i have quite a few of frankie if u want more?? Let me know

#83 unclewilly

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Posted 01 May 2010 - 10:36 AM

if you look at the texture I used, it is quite clear. it is just a matter of how vp scales it. on one of my lcds it appears blurry but on the other it is quite sharp.

as far as the ball collision, it is quite easy to add to a table. if you look at the script it is at the top and fully explains how to add it. I think it was a total of 3lines of code I had to add aside from the cut and paste section.

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Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#84 KEG

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Posted 01 May 2010 - 10:50 AM

Thanks for the update on an already great table UW. Downloading now.

#85 lettuce

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Posted 01 May 2010 - 11:47 AM

QUOTE (unclewilly @ May 1 2010, 11:36 AM) <{POST_SNAPBACK}>
if you look at the texture I used, it is quite clear. it is just a matter of how vp scales it. on one of my lcds it appears blurry but on the other it is quite sharp.

as far as the ball collision, it is quite easy to add to a table. if you look at the script it is at the top and fully explains how to add it. I think it was a total of 3lines of code I had to add aside from the cut and paste section.



Yeah i was wondering if it was due to Vp making it look blurry, when frankie is in the up right position he looks fine. It looked to me that the pic you had of frankie in the laying down position was taken (by camera) in mid motion of him coming up to the upright position, as it looks kind of like motion blur. I also had high quality pics of the bride and the doc aswell, but if its VP causing the slight blur on them then there no point in using them. Thanks for the table, i cant get my cab finished quick enough smile.gif

#86 The Trout

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Posted 01 May 2010 - 02:50 PM

QUOTE (Rawd @ Apr 30 2010, 09:38 PM) <{POST_SNAPBACK}>
1920x1080. I am usually pretty good at picking up on these things.. I studied the hi-res carefully and then quickly loaded the low-res, and I cannot see a diifference. What am I missing here?


Huh. Maybe it's the placebo effect. But I swear the difference was rather pronounced between the two resolutions when I tried both tables right after each other.
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#87 pakitt1

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Posted 01 May 2010 - 03:03 PM

QUOTE (The Trout @ May 1 2010, 10:50 AM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Apr 30 2010, 09:38 PM) <{POST_SNAPBACK}>
1920x1080. I am usually pretty good at picking up on these things.. I studied the hi-res carefully and then quickly loaded the low-res, and I cannot see a diifference. What am I missing here?


Huh. Maybe it's the placebo effect. But I swear the difference was rather pronounced between the two resolutions when I tried both tables right after each other.



UW...i am still having the black box issue with the bride..even with your update
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#88 Rawd

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Posted 01 May 2010 - 05:14 PM

I got a Script error: Line 0 (null) during multiball twice. Once it let me hit enter and the game started playing again. The last time it crashed to HP.




 


#89 unclewilly

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Posted 01 May 2010 - 05:21 PM

did you delete your nvram. which version? I'll look at it tomorrow night

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#90 Rawd

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Posted 01 May 2010 - 05:28 PM

QUOTE (unclewilly @ May 1 2010, 11:21 AM) <{POST_SNAPBACK}>
did you delete your nvram. which version? I'll look at it tomorrow night


No I didn't delete my nvram (that must be it). I will test it out. Newest version 1.1


Edit: That seemed to fix it, thanks. The ball collision sounds are great!


 


#91 Rawd

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Posted 03 May 2010 - 01:46 AM

Wow.. I just had a really fun game of this. What a table!

When Dracula says "I will mesmorise you with my semi-circle movement" I just about fell down laughing. smile.gif

Got the Monster Bash 4 ball mutiball, and got to see the Monsters rock-out on the DMD. What a light show! Incredible fun!


 


#92 Iceman5000

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Posted 03 May 2010 - 01:56 AM

QUOTE (pakitt1 @ May 1 2010, 10:03 AM) <{POST_SNAPBACK}>
UW...i am still having the black box issue with the bride..even with your update



You must use VP 9.07 to fix this.

#93 chas

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Posted 14 March 2011 - 10:37 PM

QUOTE (unclewilly @ Apr 26 2010, 02:45 PM) <{POST_SNAPBACK}>
Monster Bash VP9 FS



Version: 1.1
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): unclewilly

Description:
Monster Bash VP9 FS
Monster Bash VP9 FS
Table built and scripted by unclewilly. Graphics and textures by Ace9567 & unclewilly

Thanks to NF & UR for the flipper settings, and Tab and all who contributed Images.



There is an occasional bug in which the flash doesn't turn off on the frankenstein. I will address this in a future update.

Added options menu which allows for changing the rom and disabling the fading gi. The table can be a beast with the fading gi depending on your pc specs. There is still gi lighting when disabled it is just on and off.

I hope you enjoy it

-unclewilly

P.S. If You would like the high res version which requires a pretty decent pc, you can get it here: <a href="http://www.megaupload.com/?d=21NJOYQJ" target="_blank">http://www.megaupload.com/?d=21NJOYQJ</a>

Updated to v1.1

Adjusted the slope and flipper physics (thanks UR)
If the table plays too slow for you just go to the backdrop page and change the global difficulty. It needs to be a value between 0 and 1. it is set at .1 so there is some room to play

Fixed the graphics bugs. You should use vp9.07 to avoid the black boxes around certain toys.

Changed the frank animation so it no longer stays stuck on the flash texture, also is much smoother

Added Steely and Pinball Kens Ball collision engine.
Extract the included .vbs file to your table directory.
This last one is a nice improvement... you will see when you get your first multiball. Thanks PK and Steely

**********IMPORTANT*********
You must delete you nvram file or you will experience some errors until you do, or at least that was my experience.

Also here is the v1.1 high res link
Faster and more reliable
<a href="http://dl.dropbox.com/u/1251891/Monster%20....V1.1.uw.FS.zip" target="_blank">http://dl.dropbox.com/u/1251891/Monster%20....V1.1.uw.FS.zip</a>

View File

Submitted by unclewilly, on Apr 26 2010, 05:45 PM



UW,
Monster bash and few tables have major stutter at the start of Multi-Ball.
MB starts, table lights flashing, 4 balls launched.
flippers dont work.
all i can do is watch the drain.
possible is it my gfx card or not enough power?
running 550-580watt power supply, nvidia gt220 with 1gb and 3gs of DDR2 RAM 4600-6400...
suggestions?



#94 chas

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Posted 16 March 2011 - 07:39 PM

QUOTE (chas @ Mar 14 2011, 03:37 PM) <{POST_SNAPBACK}>
QUOTE (unclewilly @ Apr 26 2010, 02:45 PM) <{POST_SNAPBACK}>
Monster Bash VP9 FS



Version: 1.1
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): unclewilly

Description:
Monster Bash VP9 FS
Monster Bash VP9 FS
Table built and scripted by unclewilly. Graphics and textures by Ace9567 & unclewilly

Thanks to NF & UR for the flipper settings, and Tab and all who contributed Images.



There is an occasional bug in which the flash doesn't turn off on the frankenstein. I will address this in a future update.

Added options menu which allows for changing the rom and disabling the fading gi. The table can be a beast with the fading gi depending on your pc specs. There is still gi lighting when disabled it is just on and off.

I hope you enjoy it

-unclewilly

P.S. If You would like the high res version which requires a pretty decent pc, you can get it here: <a href="http://www.megaupload.com/?d=21NJOYQJ" target="_blank">http://www.megaupload.com/?d=21NJOYQJ</a>

Updated to v1.1

Adjusted the slope and flipper physics (thanks UR)
If the table plays too slow for you just go to the backdrop page and change the global difficulty. It needs to be a value between 0 and 1. it is set at .1 so there is some room to play

Fixed the graphics bugs. You should use vp9.07 to avoid the black boxes around certain toys.

Changed the frank animation so it no longer stays stuck on the flash texture, also is much smoother

Added Steely and Pinball Kens Ball collision engine.
Extract the included .vbs file to your table directory.
This last one is a nice improvement... you will see when you get your first multiball. Thanks PK and Steely

**********IMPORTANT*********
You must delete you nvram file or you will experience some errors until you do, or at least that was my experience.

Also here is the v1.1 high res link
Faster and more reliable
<a href="http://dl.dropbox.com/u/1251891/Monster%20....V1.1.uw.FS.zip" target="_blank">http://dl.dropbox.com/u/1251891/Monster%20....V1.1.uw.FS.zip</a>

View File

Submitted by unclewilly, on Apr 26 2010, 05:45 PM



UW,
Monster bash and few tables have major stutter at the start of Multi-Ball.
MB starts, table lights flashing, 4 balls launched.
flippers dont work.
all i can do is watch the drain.
possible is it my gfx card or not enough power?
running 550-580watt power supply, nvidia gt220 with 1gb and 3gs of DDR2 RAM 4600-6400...
suggestions?


nobody has any suggestions on this?
at the start of Mball table lights flashing, 4 balls launched, flippers dont work.
just watch the ball drain while the table is flashing.

UW,
your older Bad CatsFS does this.
table and lights flashing.
flippers dont work.
wasup??

Edited by chas, 12 May 2011 - 08:58 PM.


#95 Rawd

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Posted 08 June 2011 - 12:13 AM

I was playing MB today and I realized that the Frankenstein monster started the game in the face-up on his back position. I rebooted VP and the table, and the same thing keeps happening. When I load the table, he goes up into the standing position where he should be, but by the time I can get a game started, he slides back into the horizontal position. Does anyone have any idea why this happened, and how it can be fixed?

EDIT: Thiinking about it more, I suppose he does start out in that position.. I guess my problem is that the red targets are not raising then? The ball can now go up the ramp from the start of the game.


Edited by Rawd, 08 June 2011 - 12:15 AM.


 


#96 kruge99

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Posted 08 June 2011 - 12:31 AM

QUOTE (Rawd @ Jun 7 2011, 08:13 PM) <{POST_SNAPBACK}>
I was playing MB today and I realized that the Frankenstein monster started the game in the face-up on his back position. I rebooted VP and the table, and the same thing keeps happening. When I load the table, he goes up into the standing position where he should be, but by the time I can get a game started, he slides back into the horizontal position. Does anyone have any idea why this happened, and how it can be fixed?

EDIT: Thiinking about it more, I suppose he does start out in that position.. I guess my problem is that the red targets are not raising then? The ball can now go up the ramp from the start of the game.


Try renaming or deleting the nvram? Maybe it corrupted some how? think.gif


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#97 Rawd

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Posted 08 June 2011 - 12:43 AM

QUOTE (kruge99 @ Jun 7 2011, 06:31 PM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Jun 7 2011, 08:13 PM) <{POST_SNAPBACK}>
I was playing MB today and I realized that the Frankenstein monster started the game in the face-up on his back position. I rebooted VP and the table, and the same thing keeps happening. When I load the table, he goes up into the standing position where he should be, but by the time I can get a game started, he slides back into the horizontal position. Does anyone have any idea why this happened, and how it can be fixed?

EDIT: Thiinking about it more, I suppose he does start out in that position.. I guess my problem is that the red targets are not raising then? The ball can now go up the ramp from the start of the game.


Try renaming or deleting the nvram? Maybe it corrupted some how? think.gif


Best Regards,
Todd.


Thanks, I tried it, and it did not fix the problem. When the table first loads, I see the red targets for a split second and then they disappear. This is really strange, because I have played this table a lot, and I don't know what could have caused this. hmmm...



 


#98 Rawd

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Posted 08 June 2011 - 12:58 AM

QUOTE (Rawd @ Jun 7 2011, 06:43 PM) <{POST_SNAPBACK}>
QUOTE (kruge99 @ Jun 7 2011, 06:31 PM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Jun 7 2011, 08:13 PM) <{POST_SNAPBACK}>
I was playing MB today and I realized that the Frankenstein monster started the game in the face-up on his back position. I rebooted VP and the table, and the same thing keeps happening. When I load the table, he goes up into the standing position where he should be, but by the time I can get a game started, he slides back into the horizontal position. Does anyone have any idea why this happened, and how it can be fixed?

EDIT: Thiinking about it more, I suppose he does start out in that position.. I guess my problem is that the red targets are not raising then? The ball can now go up the ramp from the start of the game.


Try renaming or deleting the nvram? Maybe it corrupted some how? think.gif


Best Regards,
Todd.


Thanks, I tried it, and it did not fix the problem. When the table first loads, I see the red targets for a split second and then they disappear. This is really strange, because I have played this table a lot, and I don't know what could have caused this. hmmm...


Kruge.. This did work! Thanks!!!

I had two NVram files. One called 'monsterbash' and one called 'mb_10'. 'mb_10" was the culprit.

Very strange that this happened. Thanks for the fix!



 


#99 kruge99

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Posted 08 June 2011 - 02:02 AM

QUOTE (Rawd @ Jun 7 2011, 08:58 PM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Jun 7 2011, 06:43 PM) <{POST_SNAPBACK}>
QUOTE (kruge99 @ Jun 7 2011, 06:31 PM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Jun 7 2011, 08:13 PM) <{POST_SNAPBACK}>
I was playing MB today and I realized that the Frankenstein monster started the game in the face-up on his back position. I rebooted VP and the table, and the same thing keeps happening. When I load the table, he goes up into the standing position where he should be, but by the time I can get a game started, he slides back into the horizontal position. Does anyone have any idea why this happened, and how it can be fixed?

EDIT: Thiinking about it more, I suppose he does start out in that position.. I guess my problem is that the red targets are not raising then? The ball can now go up the ramp from the start of the game.


Try renaming or deleting the nvram? Maybe it corrupted some how? think.gif


Best Regards,
Todd.


Thanks, I tried it, and it did not fix the problem. When the table first loads, I see the red targets for a split second and then they disappear. This is really strange, because I have played this table a lot, and I don't know what could have caused this. hmmm...


Kruge.. This did work! Thanks!!!

I had two NVram files. One called 'monsterbash' and one called 'mb_10'. 'mb_10" was the culprit.

Very strange that this happened. Thanks for the fix!



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Carrie Kelly
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#100 DjDiabolik

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Posted 08 June 2011 - 12:53 PM

Hi boys.. i'm new here smile.gif
I have download VP9.1.2 and PinMame2.3 and i thinks i have setup all correctly!
I have try to play this table but when starting the emulation i can watch the table not verticable but in horitzonal (with flip on right of screen) and it's impossible to play!

I have try everything to rotate it but i can't found nothing.... how you can help me ??

P.s. i have downloaded the 1.1 table version...