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Scared Stiff VP91x v1.4.4FS
Started By
jpsalas
, Feb 14 2010 05:18 AM
157 replies to this topic
#86
Posted 16 July 2011 - 07:46 PM
Hello JP!
I had more time to test your table and want to share my toughts.
First of all, i dont know what you changed on physic settings but its harder a little, which is very good becouse 1.3.3 were one of your most easy table, much enjoyable now.
Second the new spider circle...
My only problem were in the 1.3.3 version is that there were a little difference between the normal and highlighted ikons on spider hole, and becouse my eye is not the old, there were some ikons which differences were hardly saw by my eye. Now i see you changed and starting with highlighted and if you successfully hit one than it will be darker. Really like that!
I played a relatively long game(100M) and no problem on left ramp, but i will test more.
Only 1 bug(?) found:
1.3.3

1.4

This table is so beautiful...Cannot wait to try your TFTC 9.1x once in the future
Sheltemke
I had more time to test your table and want to share my toughts.
First of all, i dont know what you changed on physic settings but its harder a little, which is very good becouse 1.3.3 were one of your most easy table, much enjoyable now.
Second the new spider circle...
My only problem were in the 1.3.3 version is that there were a little difference between the normal and highlighted ikons on spider hole, and becouse my eye is not the old, there were some ikons which differences were hardly saw by my eye. Now i see you changed and starting with highlighted and if you successfully hit one than it will be darker. Really like that!
I played a relatively long game(100M) and no problem on left ramp, but i will test more.
Only 1 bug(?) found:
1.3.3

1.4

This table is so beautiful...Cannot wait to try your TFTC 9.1x once in the future
Sheltemke
Edited by Sheltemke, 16 July 2011 - 07:48 PM.
#87
Posted 17 July 2011 - 02:00 AM
I have re-uploaded the table with the right decal. 
The change in the spider lights starting ON and turning off was a result that I forgot to change a sub
@Sheltemke:I have changed the lights back to the original start up state, being off. If you want to change that back then you need to change the lines 911 to 926 and change the statement FadeRi with FadeR.
JP
The change in the spider lights starting ON and turning off was a result that I forgot to change a sub
@Sheltemke:I have changed the lights back to the original start up state, being off. If you want to change that back then you need to change the lines 911 to 926 and change the statement FadeRi with FadeR.
JP
Edited by jpsalas, 17 July 2011 - 02:17 AM.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#90
Posted 04 September 2011 - 06:57 PM
QUOTE (gStAv @ Sep 4 2011, 01:53 PM) <{POST_SNAPBACK}>
Thanks for the superb update JP.
I don't know if this is general or just me, but I seem to get ghost balls in the left drain.

Thanks again for this great table!
Cheers!
I don't know if this is general or just me, but I seem to get ghost balls in the left drain.

Thanks again for this great table!
Cheers!
Yep, it happens to me, too. Only on the FS table, though. Also, these collision sounds are great.
#92
Posted 04 September 2011 - 08:35 PM
I moved the kickback trigger and the kickback kicker off the table since it's only really needed for the "prototype" rom to fix the stuck ball.
As for the "object required" issue, I think that message is a result of the ball counter losing track of the number of balls for the "ball collision" script JP just added to the table. Someone (JP) will have to look closely at the script to fix that issue.
Best Regards,
Todd.
As for the "object required" issue, I think that message is a result of the ball counter losing track of the number of balls for the "ball collision" script JP just added to the table. Someone (JP) will have to look closely at the script to fix that issue.
Best Regards,
Todd.
[proud owner of a Williams Solar Fire]
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
#93
Posted 04 September 2011 - 09:07 PM
QUOTE (kruge99 @ Sep 4 2011, 03:35 PM) <{POST_SNAPBACK}>
I moved the kickback trigger and the kickback kicker off the table since it's only really needed for the "prototype" rom to fix the stuck ball.
As for the "object required" issue, I think that message is a result of the ball counter losing track of the number of balls for the "ball collision" script JP just added to the table. Someone (JP) will have to look closely at the script to fix that issue.
Best Regards,
Todd.
As for the "object required" issue, I think that message is a result of the ball counter losing track of the number of balls for the "ball collision" script JP just added to the table. Someone (JP) will have to look closely at the script to fix that issue.
Best Regards,
Todd.
I went ahead and went back to 1.3 till these two issues get fixed.
Otherwise a great update. Sound is great, Flashers and Flippers are great, Skill shot is awesome.
Just not ready for prime time yet.
Edited by Arcade4, 04 September 2011 - 09:34 PM.
#94
Posted 04 September 2011 - 09:59 PM
I had this happen a couple times also. After ball 2 locked and after frog leaping sequence.
QUOTE (numiah @ Sep 4 2011, 03:38 PM) <{POST_SNAPBACK}>
I get an VBSScript error "object required" after the ball gets stuck in the left outlane and the table searched for the missing ball.
Quit talking and start chalking!
#95
Posted 04 September 2011 - 11:04 PM
Thanks JPSalas for always updating your Tables! 
What a true remarkable recreation this Table is!
Cheers,
FD.
What a true remarkable recreation this Table is!
Cheers,
FD.
Edited by Flying Dutchman, 04 September 2011 - 11:05 PM.
'Flying Dutchman'
In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
#96
Posted 05 September 2011 - 02:34 AM
I have reuploaded the table without the kicker. I was sure I had removed that kicker, it was a leftover from the old table and it is not used in this table (and it wasn't supposed to be there
). Well, things like this happens while updating two tables and hitting CTRL Z from time to time.
I'll take a look at the collision script, but I guess it is ok now.
I'll take a look at the collision script, but I guess it is ok now.
Edited by jpsalas, 05 September 2011 - 02:38 AM.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#97
Posted 05 September 2011 - 05:07 AM
QUOTE (jpsalas @ Sep 4 2011, 09:34 PM) <{POST_SNAPBACK}>
I have reuploaded the table without the kicker. I was sure I had removed that kicker, it was a leftover from the old table and it is not used in this table (and it wasn't supposed to be there
). Well, things like this happens while updating two tables and hitting CTRL Z from time to time.
I'll take a look at the collision script, but I guess it is ok now.
I'll take a look at the collision script, but I guess it is ok now.
Awesome.
Is the collision script what is causing the error (vbs object required) to pop up? or was that the kicker as well?
Edited by Arcade4, 05 September 2011 - 05:09 AM.



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