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JP's Friday the 13th - wip

Friday 13th JPs

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#81 mrjcrane

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Posted 17 December 2021 - 11:20 PM

 

 

 

JP I know is a work in progress, thought I saw the ball get caught behind the left flipper then did not want to easily drain to the drain hole. Had to nudge the table to make it go down the drain.

 

Did you download the wip 39? 

 

Yes still an issue in V.39 just happened again this AM in testing.

 

 

Could you put a picture showing where the ball got trapped?

 

 

Using WIP-v.39:
In debug mode drop 3 balls down from the first girl camper in the bottom row. The balls jam up and wont go to the drain.

trapped1_t.png

 

Also misc flipper action the ball can get stuck under left or right flipper when lots of flipper action is happening.

trapped2_t.png

One more just for fun and overkill I thought the weight of the balls would push them through

trapped3_t.png


Edited by mrjcrane, 17 December 2021 - 11:25 PM.


#82 fripounet

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Posted 18 December 2021 - 12:01 AM

 

 

 

 

 

Could you put a picture showing where the ball got trapped?

 

Using WIP-v.39:
In debug mode drop 3 balls down from the first girl camper in the bottom row. The balls jam up and wont go to the drain.

trapped1_t.png

 

Also misc flipper action the ball can get stuck under left or right flipper when lots of flipper action is happening.

trapped2_t.png

One more just for fun and overkill I thought the weight of the balls would push them through

trapped3_t.png

 

normal

you have to remove the wall

 

wall.jpg


Edited by fripounet, 18 December 2021 - 12:02 AM.


#83 wiesshund

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Posted 18 December 2021 - 12:03 AM

thanks for link, i did not know.

 

 

 

It shows that with vpu there are not 2 weights 2 measures

 

 

You can lodge a formal complaint

Weights and Measures Division | USAGov


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#84 fripounet

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Posted 18 December 2021 - 12:05 AM

 

thanks for link, i did not know.

 

 

 

It shows that with vpu there are not 2 weights 2 measures

 

 

You can lodge a formal complaint

Weights and Measures Division | USAGov

 

it's done

I'm waiting for their answer



#85 mrjcrane

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Posted 18 December 2021 - 02:23 AM

 

 

 

 

 

 

Could you put a picture showing where the ball got trapped?

 

Using WIP-v.39:
In debug mode drop 3 balls down from the first girl camper in the bottom row. The balls jam up and wont go to the drain.

trapped1_t.png

 

Also misc flipper action the ball can get stuck under left or right flipper when lots of flipper action is happening.

trapped2_t.png

One more just for fun and overkill I thought the weight of the balls would push them through

trapped3_t.png

 

normal

you have to remove the wall

 

wall.jpg

 

Just curious if the wall is necessary and the wall is converted into something more like a triangle or triangle with the base removed or a simple arc, it could roll away or it would have an unexpected deflective property, suppose it just depends on what JP wants to accomplish at that end of the table.



#86 jpsalas

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Posted 18 December 2021 - 04:44 AM

That's just a test wall, I have written about that in the wip post :) It is just for testing :) Just delete it if you want to play normally. Although the wip is just for fun, to try the layout and shots, to listen to the sounds, maybe lock the balls in the cabin to start the Jason multiball. It is not a playable table, as the main features still are not implemented.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings


#87 mrjcrane

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Posted 18 December 2021 - 06:19 AM

Rookie move on my part, sorry still on a learning curve; like the idea of moving the wall around to trap the table in game modes when testing. Learned something new today. Thanks all !



#88 Spring_Jack

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Posted 18 December 2021 - 05:10 PM

What a joy of a table... congrats for all the work already done.

I love the blood splash everytime the flippers move and the "hasta la vista" quote always kills me.   :otvclap:

I think that skillshot is hard as hell, but that´s not a complaint


Edited by Spring_Jack, 18 December 2021 - 09:53 PM.


#89 Spring_Jack

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Posted 18 December 2021 - 09:43 PM

nice image haggi :)

 

godisnothere has also sent me some pictures, like this one:

 

attachicon.gif with grill.png

 

I guess there will be several backglasses to choose from when the table is ready.

 

This will be awsome, always loved that picture.



#90 wiesshund

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Posted 19 December 2021 - 04:50 AM

That's just a test wall, I have written about that in the wip post :)

 

Oh no it's not, thats my high score wall, you leave that be!


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#91 mrjcrane

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Posted 19 December 2021 - 08:12 AM

JP, been hammering on the WIP v.39 have an idea to float. So there are 14 campers to deal with. What do you think about doing a color change underneath the campers as they eliminated 1 by 1, let the 14 lights under them start as green (meaning they are alive initially) then as each are eliminated, flip the camper's light under them to red (meaning camper eliminated). Just an idea for game play.

OR

Some kind of visual clue or counter on the table that shows how many of the 14 have been eliminated, Ex. 3 of 14 campers eliminated.


Edited by mrjcrane, 19 December 2021 - 08:16 AM.


#92 jpsalas

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Posted 19 December 2021 - 08:25 AM

Nice idea mrjcrane :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings


#93 arngrim

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Posted 19 December 2021 - 11:06 AM

just saw the topic, beautiful playfield, i didn't take it yet, but plan to do a full force feedback with all the bells and whistles :D



#94 jpsalas

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Posted 19 December 2021 - 12:28 PM

just saw the topic, beautiful playfield, i didn't take it yet, but plan to do a full force feedback with all the bells and whistles :D

 

Outhere has added the table to the DOF website. So you may check it out :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings


#95 arngrim

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Posted 19 December 2021 - 12:53 PM

Yep I checked it, it is the basic DOF, I will complete it

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#96 Spring_Jack

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Posted 21 December 2021 - 05:48 PM

I´ve been playing this table for about 2 hours a day and I must congratulate you for the work done so far.

 

There some fast shots that just test the reflexes and I like that... I only have 2 things to remark:

1- to me, the sound for the super skillshot is not related to the theme of the table or with the rest of the table sounds;

2- Tommy Jarvis should be included as a rule/feature on the table because he his the most iconic character of the series besides Jason himself (maybe substitute the police for Tommy because the police neve did shit to Jason)

 

But congrats for the work done... this is my favorite horror movie franchise.  


Edited by Spring_Jack, 21 December 2021 - 05:49 PM.


#97 jpsalas

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Posted 21 December 2021 - 06:07 PM

Thanks Spring_Jack for you r input :) I'll change that fanfare for the skillshot, it really didn't have anything to do with the theme :)

 

I'll see to add Tommy Jarvis to the table, I guess I need to find a kind of hurry up for him :)

 

I'm going to watch a few movies and I'll see if I get some more inspiration :) 


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings


#98 Spring_Jack

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Posted 21 December 2021 - 07:14 PM

I quickly made this 2 edits as ideas for the Super Skillshot.. use them at will if you like

https://drive.google...iew?usp=sharing



#99 jpsalas

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Posted 21 December 2021 - 07:19 PM

Thanks, I can use them :) I already have similar sounds in the table, with slashes and dripping blood :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings


#100 Spring_Jack

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Posted 21 December 2021 - 10:18 PM

Yes, the sounds of the table are very atmospheric (not counting the actual super skillshot  :dblthumb: )







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