I just thought I’d add what may seem obvious regarding Roth’s work here. He has so much dedication to the physics it’s really unbelievable. One thing I can say without a doubt about Roth is that he is always willing to improve things, very open minded for constructive feedback, and would not give up on going challenges.
Yup. people opinions vary and I know for sure we could never satisfy everyone and these physics scripts are very deep and share various trade offs.
Sent from my iPhone using Tapatalk
we have never says that Roth's made bad work.. We are also very impress by is work..
But I have an idea of the problem.. First, i'm totaly agree with the nfozzy physics and Roth's tuning... As he says for the script, it need to make compromise to be near the reality and what vpx it offer.
Some here talk about lag.. I have "no" lag, like we imagine it, i have no problem on any other table or game. But the reality with our cab, is there some little lag due to software and hardware compare to real pinball. This is why there is fast flip or other tweak to try to compasate it. So, if the nfozzy script need more time to calculate flipper bats physics, it's add calulation lag to lag already here. And i think i don't know why, the script add more lag in some player than other, even with good config.
I made a test at my workplace, with a poor PC, i3 550 3.2GHZ, 8Go RAM, GT 610, all graphics option of or at minimum, by the way it work like it could be!!!! But it work at 100fps... And to compare, if i play at 60fps, it's like if i play at 30fps for flipper bats physics, it's horrible. I think there is a glitch somewhere, where nfozzy calculation not work correctly on some config. I will do the same test on my cab when i return to home, to test it without any graphical option, or without vsync to have 110/120 fps..
So i watch video from papa, for sure, there is lot of bump and rolling on flipper bats, it's hard to control the ball. So it's good for that. Maybe a little too much on vpx version
. ( it's a joke ; )
But but i maintain some of us have responsive problem, because, even a flick pass not working correctly due to "lag".
So in the same way that say roth, we need to make compromise for physics to have a good deal, i prefer to have reactive bats like real without possibilty to make some trick, instead of you can make all trick but with latency far from reality.
So i think it could be good to have the choice. I never, i pretend your physics is bad..; No, they are what we need. But Sorry, if that not work correctly for some players. It's not your fault, VPX is not perfect, It doing already more like any other pinball game, and that, it's perfect!
I'll will post my future test, i swear i can fin'd somthing. But keep working like that. We are here to push you to make the best and help you.. Not to descraditate you
Edited by JLouLoulou, 09 April 2020 - 11:49 AM.