Jump to content



Photo
* * * * * 3 votes

Phantom of the Opera VPX

Poto

  • Please log in to reply
125 replies to this topic

#81 Bladeof

Bladeof

    Enthusiast

  • Members
  • PipPipPip
  • 53 posts

  • Flag: United States of America

  • Favorite Pinball: T2, Medieval Madness

Posted 09 June 2019 - 01:59 AM

Thanks for the update. Have the ball drain issue posted above, but only when ball drains down the middle(not the outlanes). Table doesn't recognize the ball drain, goes into ball search mode, does not find it requiring a table restart. Posted this on the other site too.

#82 DCrosby

DCrosby

    Enthusiast

  • Platinum Supporter
  • 125 posts

  • Flag: United States of America

  • Favorite Pinball: Phantom Of The Opera (Currently, may change tomorrow) ;D

Posted 09 June 2019 - 04:16 AM

Yeah I'll try and post a patch tomorrow, where I narrow the corridor, I don't know how it deals with concave collision, so I may just gut the bottom of the apron and use walls....



#83 robwaade

robwaade

    Enthusiast

  • Members
  • PipPipPip
  • 127 posts
  • Location:Minnesota

  • Flag: United States of America

  • Favorite Pinball: tales from the crypt munsters phantom of the opera

Posted 09 June 2019 - 05:44 AM

a lot to figure out for sure having a lot of issues when ball drains where game cycles through places where ball might get stuck and ball is in with the other balls and it doesnt register for some reason



#84 DCrosby

DCrosby

    Enthusiast

  • Platinum Supporter
  • 125 posts

  • Flag: United States of America

  • Favorite Pinball: Phantom Of The Opera (Currently, may change tomorrow) ;D

Posted 10 June 2019 - 05:18 AM

I didn't get to it this weekend I'll see if I can steal some time during the week



#85 Shockman

Shockman

    Pinball Fan

  • VIP
  • 1,717 posts
  • Location:Portland Or.

  • Flag: United States of America

  • Favorite Pinball: Star Trek

Posted 10 June 2019 - 09:18 AM

The sing again light comes on when you earn an extra ball. It also flashes at times as part of some of the in game light sequencing shows. There may be a ball save function, in the rom settings, but it's not a default.

 

I recall a lot of settings, and one that lets you enter a custom message into the rom. Mine said "VP version by Shockman" back in the day.

 

The balls work correctly, I'm sure. The Three ball multi ball starts with putting a ball in the plunger lane after triggered with two balls in the organ.


Edited by Shockman, 10 June 2019 - 09:47 AM.


#86 robwaade

robwaade

    Enthusiast

  • Members
  • PipPipPip
  • 127 posts
  • Location:Minnesota

  • Flag: United States of America

  • Favorite Pinball: tales from the crypt munsters phantom of the opera

Posted 10 June 2019 - 10:59 PM

sing again activates on trap door during game randomly. or bonus ball after points earned . looked at my instruction card from the game. that i still have the card that came with game

Edited by robwaade, 11 June 2019 - 12:47 AM.


#87 DCrosby

DCrosby

    Enthusiast

  • Platinum Supporter
  • 125 posts

  • Flag: United States of America

  • Favorite Pinball: Phantom Of The Opera (Currently, may change tomorrow) ;D

Posted 12 June 2019 - 06:00 AM

Allllllrighty then.... 

 

So I released version 0,97 and 32 Assassin of course put my skills to shame, he adjusted the ramps, and added a physical subway, so this one should be more predictable.

 

I fixed the Drain, so it should no longer miss. 

 

I also found the issue with the blinking pixels, and fixed that... 

 

So, Enjoy!

 

Attached File  PhantomOfTheOperaTable_0.97.jpg   245.69KB   9 downloads


Edited by DCrosby, 12 June 2019 - 06:00 AM.


#88 STAT

STAT

    Pinball and Arcade Freak

  • VIP
  • 4,979 posts
  • Location:Wels - Austria

  • Flag: Austria

  • Favorite Pinball: Twilight Zone

Posted 12 June 2019 - 06:53 AM

Thanks DCrosby and thanks also to 32assassin, Sounds good :tup:



#89 Thalamus

Thalamus

    Pinball Wizard

  • Platinum Supporter
  • 4,974 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 12 June 2019 - 07:04 AM

Great news. Thanks to both of you !


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#90 robwaade

robwaade

    Enthusiast

  • Members
  • PipPipPip
  • 127 posts
  • Location:Minnesota

  • Flag: United States of America

  • Favorite Pinball: tales from the crypt munsters phantom of the opera

Posted 12 June 2019 - 08:50 AM

thank you

#91 robwaade

robwaade

    Enthusiast

  • Members
  • PipPipPip
  • 127 posts
  • Location:Minnesota

  • Flag: United States of America

  • Favorite Pinball: tales from the crypt munsters phantom of the opera

Posted 15 June 2019 - 02:28 AM

any fixes yet for 3 ball not working you guys did good job on visuals on table

#92 vogliadicane

vogliadicane

    Pinball Fan

  • Members
  • PipPipPipPip
  • 517 posts
  • Location:Velbert

  • Flag: Germany

  • Favorite Pinball: The Addams Family

Posted 15 June 2019 - 10:49 AM

For finding unknown lamps or solenoids, Blacksad's dB2S, which lights up active lamps and solenoids is of very big help.

 

Google: All_ID_in_1_Visual_B2S


Edited by vogliadicane, 15 June 2019 - 10:50 AM.


#93 DCrosby

DCrosby

    Enthusiast

  • Platinum Supporter
  • 125 posts

  • Flag: United States of America

  • Favorite Pinball: Phantom Of The Opera (Currently, may change tomorrow) ;D

Posted 17 June 2019 - 10:22 PM

I'll look into that, maybe it'll let me know which switches are being triggered, and which are not reporting correctly.



#94 DCrosby

DCrosby

    Enthusiast

  • Platinum Supporter
  • 125 posts

  • Flag: United States of America

  • Favorite Pinball: Phantom Of The Opera (Currently, may change tomorrow) ;D

Posted 20 June 2019 - 06:57 AM

The Switches being hit, as I recall, as I did this this morning, were 18 and another, all documented in the script, and 32Assasin did a great job with the new subways, the only thing I can try is to make it all physical, where the ball moves through the table like it really would, but something tells me it's not counting the number of balls in the subway, so it never gets the right number to eject back into play. Maybe I need to make a Dim/Variable to count the number that fall into the Organ, and then need to be re-ejected on a timer...



#95 robwaade

robwaade

    Enthusiast

  • Members
  • PipPipPip
  • 127 posts
  • Location:Minnesota

  • Flag: United States of America

  • Favorite Pinball: tales from the crypt munsters phantom of the opera

Posted 20 June 2019 - 07:45 AM

can you ever go off the vp9 table scripts to figure out the issue

#96 Bladeof

Bladeof

    Enthusiast

  • Members
  • PipPipPip
  • 53 posts

  • Flag: United States of America

  • Favorite Pinball: T2, Medieval Madness

Posted 20 June 2019 - 10:51 AM

I dusted off the vp9 version I have of phantom, the 3 ball mulitball works fine in it. Table was done by rob046. It was an updated mod of Lord Hiryu table where the 3 ball did not work. Maybe this script might help. Here is link to the table https://www.vpforums...s&showfile=7579

Here is link to his vp9 FS table version https://www.vpforums...s&showfile=7578

Edited by Bladeof, 20 June 2019 - 11:13 AM.


#97 robbo43

robbo43

    Hobbyist

  • Members
  • PipPip
  • 16 posts

  • Flag: United Kingdom

  • Favorite Pinball: Star Trek TNG

Posted 23 June 2019 - 07:13 PM

I've sent a fix over to DC which will hopefully sort out the three ball multiball issue. It's probably worth some of you guys testing it as it is really straight forward to implement.

 

Replace line 81 in the script with:

 

if bsSaucer.balls = 2 then

 

It's due to sw29 not being implemented in the table, and I'm pretty amateur at this so no matter how hard I tried I couldn't implement the missing switch and make the logic work with kicker1.

 

Anyway, hopefully that fixes it.

 

Cheers

 

Rob



#98 robwaade

robwaade

    Enthusiast

  • Members
  • PipPipPip
  • 127 posts
  • Location:Minnesota

  • Flag: United States of America

  • Favorite Pinball: tales from the crypt munsters phantom of the opera

Posted 23 June 2019 - 08:09 PM

rob cool will try it

#99 robwaade

robwaade

    Enthusiast

  • Members
  • PipPipPip
  • 127 posts
  • Location:Minnesota

  • Flag: United States of America

  • Favorite Pinball: tales from the crypt munsters phantom of the opera

Posted 23 June 2019 - 08:41 PM

fixed it though at times the skill shot lights dont light up after draining a ball when shooting and organ spits out ball at times the left ramp is the only exit for ball after going in organ if that helps out



#100 DCrosby

DCrosby

    Enthusiast

  • Platinum Supporter
  • 125 posts

  • Flag: United States of America

  • Favorite Pinball: Phantom Of The Opera (Currently, may change tomorrow) ;D

Posted 23 June 2019 - 09:12 PM

The update is in, in the downloads over at the original Location, and I fixed the Bumper Lights, which were bugging me during match, as I get to see and fix more and more of my own bugs, I'm starting to get better at spotting them in code I wrote earlier... Like " What was I thinking ", so as I go on I'll keep patching things. 
 

Again big shout out to robbo43 He's been fantastic with helping sort these kinds of things out.

 

-DC







Also tagged with one or more of these keywords: Poto