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125 replies to this topic
#81
Posted 09 June 2019 - 01:59 AM
Thanks for the update. Have the ball drain issue posted above, but only when ball drains down the middle(not the outlanes). Table doesn't recognize the ball drain, goes into ball search mode, does not find it requiring a table restart. Posted this on the other site too.
#85
Posted 10 June 2019 - 09:18 AM
The sing again light comes on when you earn an extra ball. It also flashes at times as part of some of the in game light sequencing shows. There may be a ball save function, in the rom settings, but it's not a default.
I recall a lot of settings, and one that lets you enter a custom message into the rom. Mine said "VP version by Shockman" back in the day.
The balls work correctly, I'm sure. The Three ball multi ball starts with putting a ball in the plunger lane after triggered with two balls in the organ.
Edited by Shockman, 10 June 2019 - 09:47 AM.
#87
Posted 12 June 2019 - 06:00 AM
Allllllrighty then....
So I released version 0,97 and 32 Assassin of course put my skills to shame, he adjusted the ramps, and added a physical subway, so this one should be more predictable.
I fixed the Drain, so it should no longer miss.
I also found the issue with the blinking pixels, and fixed that...
So, Enjoy!
PhantomOfTheOperaTable_0.97.jpg 245.69KB
9 downloads
Edited by DCrosby, 12 June 2019 - 06:00 AM.
#88
Posted 12 June 2019 - 06:53 AM
Thanks DCrosby and thanks also to 32assassin, Sounds good ![]()
#94
Posted 20 June 2019 - 06:57 AM
The Switches being hit, as I recall, as I did this this morning, were 18 and another, all documented in the script, and 32Assasin did a great job with the new subways, the only thing I can try is to make it all physical, where the ball moves through the table like it really would, but something tells me it's not counting the number of balls in the subway, so it never gets the right number to eject back into play. Maybe I need to make a Dim/Variable to count the number that fall into the Organ, and then need to be re-ejected on a timer...
#96
Posted 20 June 2019 - 10:51 AM
I dusted off the vp9 version I have of phantom, the 3 ball mulitball works fine in it. Table was done by rob046. It was an updated mod of Lord Hiryu table where the 3 ball did not work. Maybe this script might help. Here is link to the table https://www.vpforums...s&showfile=7579
Here is link to his vp9 FS table version https://www.vpforums...s&showfile=7578
Here is link to his vp9 FS table version https://www.vpforums...s&showfile=7578
Edited by Bladeof, 20 June 2019 - 11:13 AM.
#97
Posted 23 June 2019 - 07:13 PM
I've sent a fix over to DC which will hopefully sort out the three ball multiball issue. It's probably worth some of you guys testing it as it is really straight forward to implement.
Replace line 81 in the script with:
if bsSaucer.balls = 2 then
It's due to sw29 not being implemented in the table, and I'm pretty amateur at this so no matter how hard I tried I couldn't implement the missing switch and make the logic work with kicker1.
Anyway, hopefully that fixes it.
Cheers
Rob
#100
Posted 23 June 2019 - 09:12 PM
The update is in, in the downloads over at the original Location, and I fixed the Bumper Lights, which were bugging me during match, as I get to see and fix more and more of my own bugs, I'm starting to get better at spotting them in code I wrote earlier... Like " What was I thinking ", so as I go on I'll keep patching things.
Again big shout out to robbo43 He's been fantastic with helping sort these kinds of things out.
-DC
Also tagged with one or more of these keywords: Poto
Visual Pinball →
Animated Backglasses →
dB2S Animated Backglasses →
Phantom Of The Opera (Data East 1990) 3 Screen.zip [dB2S]Started by darquayle , 27 Dec 2013 |
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Visual Pinball →
VPinMAME Recreations - New Releases →
Phantom of the Opera [VP 9.x Desktop]Started by rob046 , 07 Mar 2013 |
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Visual Pinball →
VP Cabinet Tables - New Releases →
Phantom of the Opera - FS [VP 9.x Cabinet FS]Started by rob046 , 07 Mar 2013 |
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