const SingleScreenFS = 1 and the db2s I used (expect it is regular Wildman), works in cab mode. HF's version - no go.
True, that setting fixes the missing segments on the backglass (for me even with HF's version). The only problem is that this also comes with the unwanted effect of the scores appearing on the playfield.
This is also visible in wiesshund's screen shot above, and I couldn't find a setting that would disable it when const SingleScreenFS = 1 is set.
I can help you there, Sort of
If you disable floating scores, you notice you have a display that wont vanish, sits down near bottom of table
Says 555555 on it
If you enable it, then it moves up and fades out and you have floating scores
Ok so, i do not know why it becomes visible, i could not find it in a quick look at the script
it looks like it should not but it does, and i dont have time to learn the script, cause there is an ass load of stuff in it for all the score stuff
But
It is these flashers in Layer 1
100 amount 12000 opacity
If you change them to 0 and 0, they will cease to exist for you
they are already non visible by default, but someplace in the scrip they turn back on
just not sure where exactly
i amputated chunks of script and made them go away, but that isnt the right thing to be doing.
Just sort of a guess but, i suspect a timer comes on, begins to address them, and then gets the message to turn off, and just leaves the frozen and visible down there.
might be an issue of the order in which things take place, not sure
But you can make them disappear harmlessly doing the below.
It's Nfozzy's table, so i'd rather not to monkeying around with his script, and then offering it as some kind of update to his stuff.
Plus, it is his table, and he knows his script and how it all works, he could adjust it easier.
​
PS
I am not 100% sure what he has going on there, that is garbling up what B2S see's
I thought i had it twice, but i was wrong.
‹He has a lot of stuff going on to manage the floating scores thing and what not.