Jump to content



Photo
* * * * * 1 votes

Help with Scared Stiff


  • Please log in to reply
163 replies to this topic

#81 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,523 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 05 June 2016 - 02:36 AM

is this only after the table was resized??


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#82 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 05 June 2016 - 02:38 AM

@Fozzy... Absolutely, this is just feedback.  Hopefully, it is helpful.  If not just let me know and I will stop.

 

@HF... I think I first noticed it before Arngrim's mega link.


Edited by Drybonz, 05 June 2016 - 02:40 AM.


#83 allknowing2012

allknowing2012

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,948 posts
  • Location:Waterloo, ON

  • Flag: Canada

  • Favorite Pinball: bucaneer

Contributor

Posted 05 June 2016 - 03:06 AM

Still a minor fix/typo .. the code has

 

For Each X in AllGI
x.state = 1
x.intensity = 0
Next
 
So the collection needs to be renamed or visa versa to matched.
 
From GIALL to ALLGI (as mentioned above).
If you dont the rollovers dont register.

* I don't know everything - I just have no life *
testimageNL

 

 

 

#84 nFozzy

nFozzy

    Pinball Fan

  • Members
  • PipPipPipPip
  • 553 posts

  • Flag: ---------

  • Favorite Pinball: Pinbot

Posted 05 June 2016 - 03:15 AM

I don't want to speak for Hauntedfreaks or anyone else, to me the table is in a "playable, but just barely" state. I worked on improving some script stuff today but I'm focusing on replacing existing elements and adding features rather than polishing up the stuff that's already there. Just like Hauntedfreak's has been doing with the lighting and flashers and visual stuff. I don't think he's delved into the physics, which do definitely need an overhaul along with the sound.

 

Your input is totally valid and appreciated, Just keep in mind this isn't a typical beta release thread. There's plenty of stuff that obviously needs polish before it's totally cab-ready.



#85 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,523 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 05 June 2016 - 03:17 AM

opps... I saved the wrong version... here is the one with all the collection fixes

 

SMAE LINK

 

 

Daryl do you know how to fix the boogie man issue??... if so take a swing at it you can.... thanks

 

Bonz .... i just tested the flipper pass i can do it, but its not as smooth.... its just a shorter flipper blip 


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#86 allknowing2012

allknowing2012

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,948 posts
  • Location:Waterloo, ON

  • Flag: Canada

  • Favorite Pinball: bucaneer

Contributor

Posted 05 June 2016 - 03:20 AM

I understand nFozzy. Couple of things, I had to move the plunger down a couple notches so the ball wouldnt roll off & over and would work with the autoplunger.  The 1/2/3 frogs(?) are they doing anything? I hit them but dont notice any actions. 


opps... I saved the wrong version... here is the one with all the collection fixes

 

SMAE LINK

 

 

Daryl do you know how to fix the boogie man issue??... if so take a swing at it you can.... thanks

 

Bonz .... i just tested the flipper pass i can do it, but its not as smooth.... its just a shorter flipper blip 

I took a peak and it is coded to fire with the solenoids unless they are not the right solenoid call numbers.  I will do a bit of research on that one.


* I don't know everything - I just have no life *
testimageNL

 

 

 

#87 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,523 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 05 June 2016 - 03:20 AM

I don't want to speak for Hauntedfreaks or anyone else, to me the table is in a "playable, but just barely" state. I worked on improving some script stuff today but I'm focusing on replacing existing elements and adding features rather than polishing up the stuff that's already there. Just like Hauntedfreak's has been doing with the lighting and flashers and visual stuff. I don't think he's delved into the physics, which do definitely need an overhaul along with the sound.

 

Your input is totally valid and appreciated, Just keep in mind this isn't a typical beta release thread. There's plenty of stuff that obviously needs polish before it's totally cab-ready.

 you are correct... I'm done all the graphic stuff now.... so a physics tuneup would be awesome... thanks Fozz


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#88 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,523 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 05 June 2016 - 03:33 AM

I understand nFozzy. Couple of things, I had to move the plunger down a couple notches so the ball wouldnt roll off & over and would work with the autoplunger.  The 1/2/3 frogs(?) are they doing anything? I hit them but dont notice any actions. 


 

I took a peak and it is coded to fire with the solenoids unless they are not the right solenoid call numbers.  I will do a bit of research on that one.

 

the frogs are working on my setup...

maybe i'm just a hack but it seems to play really good , again to me... i'm sure with the correct physic it will play even better...


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#89 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 05 June 2016 - 04:51 AM

Bonz .... i just tested the flipper pass i can do it, but its not as smooth.... its just a shorter flipper blip 

 

Like one of these?

 



#90 nFozzy

nFozzy

    Pinball Fan

  • Members
  • PipPipPipPip
  • 553 posts

  • Flag: ---------

  • Favorite Pinball: Pinbot

Posted 05 June 2016 - 05:28 AM

It's an elasticity & rubber height issue. Though it might be a little trickier because of the era of game too. Bally/Williams of this era had a quarter-inch of extra width, so some games had the slings placed a little futher apart than normal



#91 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 05 June 2016 - 05:37 AM

I wasn't sure if the real table worked... that's why I had tested in "that other program".   :P



#92 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,523 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 05 June 2016 - 06:16 AM

ok... I recorded it for prosperity ....lol

 

I dont know why my cab looks so small in pics and video.... its a 40" and standard width 22"   :(

 


Edited by hauntfreaks, 05 June 2016 - 06:28 AM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#93 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 05 June 2016 - 07:13 AM

I feel shame.   o_O

 

:)



#94 ScottyVH

ScottyVH

    Novice player, but love the game!

  • Silver Supporter
  • 443 posts

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness, Cirqus Voltaire, Simpson's Pinball Party

Posted 05 June 2016 - 01:18 PM

I feel shame.   o_O
 
:)

lol!

test5.gif


#95 nFozzy

nFozzy

    Pinball Fan

  • Members
  • PipPipPipPip
  • 553 posts

  • Flag: ---------

  • Favorite Pinball: Pinbot

Posted 05 June 2016 - 11:14 PM

It's way too damn hot to script any more...

 

https://www.dropbox....ff NF2.vpx?dl=0

 

Biggest changes are the the crate, skillshot, and spider holes. They work differently and you can see down into them now. A few other script things were replaced, the spider now works in DT mode again (hopefully it works in both). I also did a quick pass of the physics and sound collections, nothing in depth.

 

I noticed this table uses a ton of advanced flasher effects. Lots of pulsing, flickering, strobing lights that can't be emulated with just simple light mapping. Hopefully there's some kind of solution for that.



#96 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,523 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 05 June 2016 - 11:35 PM

hummm... none of my graphic changes or normal  maps made it into this version??

 

boo me :(


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#97 nFozzy

nFozzy

    Pinball Fan

  • Members
  • PipPipPipPip
  • 553 posts

  • Flag: ---------

  • Favorite Pinball: Pinbot

Posted 05 June 2016 - 11:41 PM

Didn't see that one at all. I'll try to merge them.



#98 markrock76

markrock76

    Enthusiast

  • Members
  • PipPipPip
  • 124 posts

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness

Posted 05 June 2016 - 11:45 PM

This is the first version for me where the spider does not spin on the backglass in fullscreen.



#99 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,523 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 05 June 2016 - 11:46 PM

its  fine i'm adding them all now... i know what ones... I also upped the lighting delay to 1 from 0.2  they seem to come on and off fast now...

 

EDIT: I meant the flasher lighting


Edited by hauntfreaks, 05 June 2016 - 11:49 PM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#100 nFozzy

nFozzy

    Pinball Fan

  • Members
  • PipPipPipPip
  • 553 posts

  • Flag: ---------

  • Favorite Pinball: Pinbot

Posted 05 June 2016 - 11:51 PM

This is the first version for me where the spider does not spin on the backglass in fullscreen.

Damn. For now delete or comment out line 64 (UseMech = DesktopMode)