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Dr. Dude (Bally 1990) VPX WIP


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#81 ClarkKent

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Posted 08 March 2016 - 04:47 PM

The ball is sometimes catapulted out of the mixmaster so it lands with high speed somewhere on the playfield.

 

You forgot to use the revised plastics:

https://www.dropbox....op_new.png?dl=0

 

And somehow I find these bb settings nice: 9, 65, 65, 270, 1.8, 2, 1, 70, 4, 400


Edited by ClarkKent, 08 March 2016 - 05:08 PM.


#82 arngrim

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Posted 08 March 2016 - 06:31 PM

found a small issue in the switches, sw55 is used for both left and right slingshot, but sw55 is for left and sw56 for right

 

also, there is an issue in the vpx default table, right slingshot sound is used for left and vice et versa, this is making confusing the authors and myself, i'll post that to the 10.1 vpf thread

 

anyway, here is the fix:

 

Sub LeftSlingShot_Slingshot
    PlaySound SoundFX("left_slingshot",DOFContactors),0,1,-0.05,0.05
    LSling.Visible = 0
    LSling1.Visible = 1
    sling2.TransZ = -20
    LStep = 0
    LeftSlingShot.TimerEnabled = 1
vpmTimer.PulseSw 55
'gi1.State = 0:Gi2.State = 0
End Sub
 
Sub LeftSlingShot_Timer
    Select Case LStep
        Case 1:LSLing1.Visible = 0:LSLing2.Visible = 1:sling2.TransZ = -10
        Case 2:LSLing2.Visible = 0:LSLing.Visible = 1:sling2.TransZ = 0:LeftSlingShot.TimerEnabled = 0:'gi1.State = 1:Gi2.State = 1
    End Select
    LStep = LStep + 1
End Sub
 
Sub RightSlingShot_Slingshot
    PlaySound SoundFX("right_slingshot",DOFContactors), 0, 1, 0.05, 0.05
    RSling.Visible = 0
    RSling1.Visible = 1
    sling1.TransZ = -20
    RStep = 0
    RightSlingShot.TimerEnabled = 1
vpmTimer.PulseSw 56
'gi1.State = 0:Gi2.State = 0
End Sub

Edited by arngrim, 08 March 2016 - 06:32 PM.


#83 arngrim

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Posted 08 March 2016 - 06:48 PM

i have updated my updated version, from the dropbox link

 

https://www.dropbox.... 1990).vpx?dl=0

 

sw16 couldn't be triggered, ramp score, this is now fixed, there's still the sw39 which i'm not sure how to fix



#84 wrd1972

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Posted 09 March 2016 - 01:07 AM

The ball is sometimes catapulted out of the mixmaster so it lands with high speed somewhere on the playfield.

 

You forgot to use the revised plastics:

https://www.dropbox....op_new.png?dl=0

 

And somehow I find these bb settings nice: 9, 65, 65, 270, 1.8, 2, 1, 70, 4, 400

Okay. I have seen the MM sling the ball down the ramp but not wildly onto the table Can you tell me the direction it went? Toward what object?

 

ninizzu is going to covert the plastics to prims. As soon as he has them ready for me, I will add them.

 

i have updated my updated version, from the dropbox link

 

https://www.dropbox.... 1990).vpx?dl=0

 

sw16 couldn't be triggered, ramp score, this is now fixed, there's still the sw39 which i'm not sure how to fix

Sounds good.

Thanks.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#85 vampirolatino2

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Posted 09 March 2016 - 02:00 AM

Thanks to everyone contribution.



#86 ClarkKent

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Posted 09 March 2016 - 02:15 PM

 

The ball is sometimes catapulted out of the mixmaster so it lands with high speed somewhere on the playfield.

 

You forgot to use the revised plastics:

https://www.dropbox....op_new.png?dl=0

 

And somehow I find these bb settings nice: 9, 65, 65, 270, 1.8, 2, 1, 70, 4, 400

Okay. I have seen the MM sling the ball down the ramp but not wildly onto the table Can you tell me the direction it went? Toward what object?

 

ninizzu is going to covert the plastics to prims. As soon as he has them ready for me, I will add them.

It's THAT fast that sometimes I suddenly see it down the flipper fingers - right from the MM! There must be some kind of hole where the ball is projected out...



#87 jesperpark

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Posted 09 March 2016 - 03:49 PM

I have played it a bunch of times, and 1 time the ball was thrown right through the Mix Master.  It hit the rotating peg inside and made it clean through the hole in the bottom.  I think it was a lucky bounce on the balls part, and because of that the ball fired down to the flippers.  Like I said most likely just a lucky or unlucky bounce.

 

This table looks awesome though appreciate everyone's hard work and input along the way.  



#88 ScottyVH

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Posted 10 March 2016 - 02:16 AM

This table is SO FUN!  Thanks for the great work, and it is fun for me to help as a beta tester.

 

Playing the latest version in the last link from arngrim, I had a series of problems with the Mix Master.  Most of the time it doesn't go in at all, it just bounces off the top (?).  Once it got stuck on top of the wire ramp (pic attached) but usually it just flings somewhere on the playfield. 

 

Screen Shot 03 09 16 At 07.46 PM

Edited by ScottyVH, 10 March 2016 - 02:17 AM.

test5.gif


#89 ClarkKent

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Posted 10 March 2016 - 03:32 PM

Maybe an invisible wall on top of the mm exit (and all possible holes) would help to prevent the ball from beeing projected out?

Maybe reducing the friction in the mm could reduce the speed the ball gets?

#90 ninuzzu

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Posted 11 March 2016 - 03:35 PM

Hey there, I'm making some fixes to the table, I started from arngrim's upload. Adding the arrow the plastics and other stuff (I've also removed some textures now the table size is 60 MB more or less);it seems I fixed, hopefully, the Mixmaster issue and the other issue reported by ScottyVH. Check this out

 

 

The ball is still too fast , IMO, when the mixmaster spins, but I didn't see any issues. I suggest you to start from the version I'll upload for future revisions.


Videotutorials: plastic ramps in blender------>part1     part2


#91 Umpa

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Posted 11 March 2016 - 03:47 PM

Awesome!

#92 wrd1972

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Posted 11 March 2016 - 03:57 PM

nin,

Sounds good.  I agree the ball in the MM is too fast. Its on my list to look at. Please send me you link as I am planning on working on it this weekend. I will then load up a revised rev on my drop box for others to test.


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#93 vic viper

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Posted 11 March 2016 - 04:14 PM

I never played a real one so i don't have a clue


SHOOT THE CORE

#94 wrd1972

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Posted 13 March 2016 - 02:15 AM

Update guys.

The table now has crystal clear plastic prims and countless other smaller enhancements. Thanks to ninuzzo for helping with this latest rev and reducing the size of the file by nearly hals. BTW, how did you do that?. It also appears that the Mixmaster slinging your balls is fixed now. :) Try it out and please report any issues. Looking to have this table done this week.

 

Latest rev is in post #1.

 

Bill


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#95 TNT2

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Posted 13 March 2016 - 02:55 AM

Thanks for all of the hard work you have put into this table. It shows. 



#96 nodz509

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Posted 13 March 2016 - 05:33 AM

yea this is great you guys!! awesome work! Your all super dudes!!!



#97 Ben Logan

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Posted 13 March 2016 - 08:23 AM

Super update. Plays fast! Exciting table. I may lower the slope a tiny bit for my own slow reflexes. Mixmaster is working great. Thanks!

Edited by Ben Logan, 13 March 2016 - 08:24 AM.


#98 ninuzzu

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Posted 13 March 2016 - 08:40 AM

Bill, I simply removed some unused textures (a lot in this table) and then redid the wire ramps and that did the trick. For the mixmaster, I changed the elasticity and the friction of the rotating post and edited the exit ramp height.

I've also changed the groovy flippers model with the one I found in The Party Zone, because the previous ones didn' t look good with the environment map. I guess zany did them but I'm not sure.

It's time to make the plastic ramp, right?


Videotutorials: plastic ramps in blender------>part1     part2


#99 ClarkKent

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Posted 13 March 2016 - 11:30 AM

Looking veeeery good now. I like it! :) Primitive plastic ramp would make it look even better... :)



#100 hauntfreaks

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Posted 13 March 2016 - 01:52 PM

as this is a WIP does that include the lighting?... I noticed a lack in detail here.... I went thru the lower sling section and reworked the lights to gain some depth just with the lighting

this is how i have it lit in my cab....
25754367885_689c9705c7_c.jpg


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif