I know this is an old thread, but I figured I'd ask anyway.
I'm running
win 7 64 bit
with an i7-5960x 3ghz
64 ram
GeForce gtx 980 ti.
so I figured this would be overkill for visual pinball. but I have two tables that tend to stutter mainly when the flashers go off. medieval madness the vp10 dozer one and star trek 2013 both for vp10. the star trek one only stutters a little, not much. as far as the
video card setting I leave everything application controlled, or at least the items that can be.
going into the preferences the only things that seem to make a difference is setting post processing on standard instead of quality and of course the frame rate. what is it about the flashers that cause this to happen, when they go off even though the frame rate is supposed to be limited to 60 fps it jumps to 173 and still stutters on occasion.
also I've noticed some of the newer tables have a lot of weird looking shading Genesis and Flying carpet come to mind. this only happens when I say to update AO in game, but if this checked I have to turn down the AO on that game to get rid of it.
the shading actually moves around at a pretty fast rate, like a whole bunch of tiny black dots running all over the bottom of the pop bumpers or like in the flying carpet all over the instruction cards. I honestly haven't really noticed any good things when ticking that box.