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Dev thread: Road to DX9


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#81 neohusky

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Posted 29 January 2014 - 09:22 AM

Geez. You've been on the job only a few days and a vacation already? At this rate we're not going to get anywhere ;)

Edited by neohusky, 29 January 2014 - 09:25 AM.


#82 toxie

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Posted 29 January 2014 - 10:36 AM

no need to hurry.. have a nice vacation..

 

while you've been hacking away i've also actually -played- some pinball (real & virtual) again, instead of tweaking VP code..  ;) ;)



#83 wtiger

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Posted 02 February 2014 - 11:18 PM

mukuste,

This is fantastic.  Thank you for taking this task on!



#84 JohnnyDoe

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Posted 03 February 2014 - 04:21 PM

Okay, now its monday, vacations over, now get back in the coal mine and fetch us some diamonds ;)

Just kidding. Sick work so far, looking forward to more updates from you Mukuste.



#85 bent98

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Posted 03 February 2014 - 04:50 PM

I am going through withdrawals like a crack fiend. I am anxiously waiting for new progress to be announced. Thanks again for all your efforts Mukuste, Toxie. and Fuzzel.



#86 Slydog43

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Posted 03 February 2014 - 05:43 PM

yes, following all things that are going to improve the VP scene are very addicting.  I too feel like a junky :)  Bring on the new news


Edited by Slydog43, 03 February 2014 - 05:47 PM.


#87 mukuste

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Posted 03 February 2014 - 09:32 PM

News for the crack fiends! After a lovely long weekend in Vienna, I'm back and already knee deep in VP code again. I'm attacking texture management now, and it's a right mess. I'm converting all the texture handling functions to work on in-memory textures now, and cleaning up the whole structure of VP's texture management while I'm at it.

 

No real progress to show in picture form yet, but have this neat screenshot of Scared Stiff to tide you over:

 

Attached File  2014-02-03 23_26_44-Visual Pinball Player.png   462.94KB   30 downloads



#88 mukuste

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Posted 04 February 2014 - 12:30 AM

There we go, basic texture loading and rendering is working now. Plenty to do still, but the hard work is done on this part.

 

Attached File  2014-02-04 02_23_33-Visual Pinball Player.png   861.12KB   58 downloads



#89 GSGregg

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Posted 04 February 2014 - 12:47 AM

WOW! Does "mukuste" by any chance translate to "alchemist"?



#90 LoadedWeapon

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Posted 04 February 2014 - 04:00 AM

There we go, basic texture loading and rendering is working now. Plenty to do still, but the hard work is done on this part.

 

attachicon.gif2014-02-04 02_23_33-Visual Pinball Player.png

Amazing! I can't wait to mess with this...  :lusty:



#91 Ark Malmeida

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Posted 04 February 2014 - 12:58 PM

Really incredible (and fast!) work so far mukuste!  Like others said, I'm always jonesing for a new update.  Keep up the good work!



#92 mukuste

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Posted 04 February 2014 - 10:20 PM

New texture manager is in. Now we're slowly getting somewhere...

 

Attached File  2014-02-05 00_17_26-Visual Pinball Player.png   1.82MB   25 downloads

 

Still something funky going on with the alpha transparency, will have to check that out.



#93 unclewilly

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Posted 04 February 2014 - 10:24 PM

Making great progress.
Thank you for working on this

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#94 The Loafer

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Posted 04 February 2014 - 10:33 PM

Holy cow what progress!

#95 bmiki75

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Posted 04 February 2014 - 11:01 PM

Great work!!!!!!!!!


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#96 Slydog43

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Posted 04 February 2014 - 11:03 PM

wow incredible progress from last night (at least visually).  Seems like the little vacation has got you back in top shape.  Thanks



#97 DJRobX

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Posted 05 February 2014 - 12:02 AM

Very impressive!

#98 mukuste

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Posted 05 February 2014 - 01:13 AM

Okay, those minor niggles have been fixed as well, I'd say we are getting pretty darn close here:

 

Attached File  2014-02-05 03_07_59-Visual Pinball Player.jpg   232.37KB   47 downloads



#99 randr

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Posted 05 February 2014 - 01:20 AM

Unreal!!! Has anyone got thi far before?!?!


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#100 patito

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Posted 05 February 2014 - 01:20 AM

holy shit!

 

somebody stop mukuste!