"Pas de bol", this one was the bad example as I didn't have the rom. Anyway it's the same thing with the rom downloaded (and working in vpinmame test), here's the log :
Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.1421]
Renderer: NVIDIA GeForce GT 650M
Vendor: NVIDIA
VRAM: 1994 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\VPinMameTypeLib.dll (this message is harmless)
Loading D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\VPinMameTypeLib.dll into Unity Child Domain
Platform assembly: D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\TrackIRUnity.dll (this message is harmless)
Loading D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\TrackIRUnity.dll into Unity Child Domain
- Completed reload, in 0.051 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\Boo.Lang.dll (this message is harmless)
No file specified , launching Extractor
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Player:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\Player.cs:95)
(Filename: G Line: 0)
SelectedFile: D:\Jeux\Unit3D Pinball\TABLES\Dr Dude\Dr Dude.upt
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Player:LaunchExtractor(Boolean, Boolean, String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\Player.cs:192)
Player:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\Player.cs:96)
(Filename: G Line: 0)
Early antiAliasing set to 8
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ScreenManager:ReadSavedDisplayMode() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:162)
ScreenManager:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:54)
(Filename: G Line: 0)
Early V-Sync set to 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ScreenManager:ReadSavedDisplayMode() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:106)
ScreenManager:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:54)
(Filename: G Line: 0)
Display mode: FakeFullScreenMono
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ScreenManager:ReadSavedDisplayMode() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:177)
ScreenManager:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:54)
(Filename: G Line: 0)
Shape Window
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:471)
ScreenManager:SetDisplayMode(DisplayMode, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:209)
ScreenManager:SetWaitingDisplayMode() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:70)
(Filename: G Line: 0)
Shape Window
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:471)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:522)
ScreenManager:SetDisplayMode(DisplayMode, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:209)
ScreenManager:SetWaitingDisplayMode() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:70)
(Filename: G Line: 0)
NB displays:1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ScreenManagerWindows:ComputeEnclosing() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:407)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:506)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:522)
ScreenManager:SetDisplayMode(DisplayMode, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:209)
ScreenManager:SetWaitingDisplayMode() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:70)
(Filename: G Line: 0)
Display 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ScreenManagerWindows:ComputeEnclosing() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:410)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:506)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:522)
ScreenManager:SetDisplayMode(DisplayMode, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:209)
ScreenManager:SetWaitingDisplayMode() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:70)
(Filename: G Line: 0)
width:1920 height:1080
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ScreenManagerWindows:ComputeEnclosing() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:411)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:506)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:522)
ScreenManager:SetDisplayMode(DisplayMode, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:209)
ScreenManager:SetWaitingDisplayMode() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:70)
(Filename: G Line: 0)
monitor:0,1920 0,1080
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ScreenManagerWindows:ComputeEnclosing() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:412)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:506)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:522)
ScreenManager:SetDisplayMode(DisplayMode, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:209)
ScreenManager:SetWaitingDisplayMode() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:70)
(Filename: G Line: 0)
work:0,1920 0,1040
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ScreenManagerWindows:ComputeEnclosing() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:413)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:506)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:522)
ScreenManager:SetDisplayMode(DisplayMode, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:209)
ScreenManager:SetWaitingDisplayMode() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:70)
(Filename: G Line: 0)
Enclosing Pos:0,0 Size:1920,1080
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ScreenManagerWindows:ComputeEnclosing() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:425)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:506)
ScreenManagerWindows:ShapeWindow(DisplayMode, Int32, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManagerWindows.cs:522)
ScreenManager:SetDisplayMode(DisplayMode, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:209)
ScreenManager:SetWaitingDisplayMode() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Render\ScreenManager.cs:70)
(Filename: G Line: 0)
Table loading finished.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Globals:DefaultTableLoadedCB() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Globals\Globals.cs:44)
Globals:TableLoadingfinished() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Globals\Globals.cs:57)
<LoadLevel>c__Iterator3:MoveNext() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\Player.cs:137)
(Filename: G Line: 0)
Loading Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<LoadLevel>c__Iterator3:MoveNext() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\Player.cs:149)
(Filename: G Line: 0)
loading camera calibration from D:/Jeux/Unit3D Pinball/Unit3D Pinball_Data/../Config/CabCalibration.xml
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CabCalib:Load() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Calibration\CabCalib.cs:142)
CabCalib:Awake() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Calibration\CabCalib.cs:27)
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
AddScript:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\AddScript.cs:22)
(Filename: G Line: 0)
Adding Virtual Window Mapping for Cabinet and camera=CameraCAB
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CabCalib:AddNewMapping(GameObject, Camera, Vector2, Vector2, Vector2, StretchMode, Single, Single) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Calibration\CabCalib.cs:102)
CabCalib:Load() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Calibration\CabCalib.cs:152)
CabCalib:Awake() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Calibration\CabCalib.cs:27)
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
AddScript:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\AddScript.cs:22)
(Filename: G Line: 0)
Adding Virtual Window Mapping for TRANSLITE and camera=CameraTRANS
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CabCalib:AddNewMapping(GameObject, Camera, Vector2, Vector2, Vector2, StretchMode, Single, Single) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Calibration\CabCalib.cs:102)
CabCalib:Load() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Calibration\CabCalib.cs:223)
CabCalib:Awake() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Calibration\CabCalib.cs:27)
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
AddScript:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\AddScript.cs:22)
(Filename: G Line: 0)
Platform assembly: D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Jeux\Unit3D Pinball\Unit3D Pinball_Data\Managed\System.Configuration.dll (this message is harmless)
D:/Jeux/Unit3D Pinball/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\UnityEngine.dll was found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Compiler:Compilation(String, String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Compiler.cs:67)
Utils:ApplyCompiler(String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:1795)
AddScript:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\AddScript.cs:45)
(Filename: G Line: 0)
D:/Jeux/Unit3D Pinball/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\Assembly-CSharp-firstpass.dll was found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Compiler:Compilation(String, String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Compiler.cs:67)
Utils:ApplyCompiler(String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:1795)
AddScript:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\AddScript.cs:45)
(Filename: G Line: 0)
D:/Jeux/Unit3D Pinball/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\VPinMameTypeLib.dll was found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Compiler:Compilation(String, String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Compiler.cs:67)
Utils:ApplyCompiler(String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:1795)
AddScript:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\AddScript.cs:45)
(Filename: G Line: 0)
D:\Jeux\Unit3D Pinball\TABLES\Dr Dude\Script.cs was found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Compiler:Compilation(String, String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Compiler.cs:70)
Utils:ApplyCompiler(String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:1795)
AddScript:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\AddScript.cs:45)
(Filename: G Line: 0)
Fallback handler could not load library D:/Jeux/Unit3D Pinball/Unit3D Pinball_Data/Mono/libc
Fallback handler could not load library D:/Jeux/Unit3D Pinball/Unit3D Pinball_Data/Mono/.\libc
Fallback handler could not load library D:/Jeux/Unit3D Pinball/Unit3D Pinball_Data/Mono/libc


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