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Tales of the Arabian Nights VP91x 3.2


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#81 Sabbat

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Posted 27 March 2011 - 05:34 AM

thanks jp
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#82 FDSystems

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Posted 27 March 2011 - 08:03 AM

I wake up at 5 o´clock in the morning, on Sunday, & I find THIS! cool.gif biggrin.gif
Big thank you otvclap.gif , JP & Grizz !

Dl later.

Edited by 1234fd, 27 March 2011 - 08:05 AM.

From Brasil. Updated version of 1234fd



#83 serpiko

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Posted 27 March 2011 - 11:03 AM

fantastic update !!!
very nice pictures.
thanks Jp and Grizz.

#84 bolt

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Posted 27 March 2011 - 02:17 PM

Thank you JP and Grizz for the this fantastic update.

Edited by bolt, 27 March 2011 - 05:37 PM.

Posted Image

#85 billyrjse

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Posted 27 March 2011 - 03:54 PM

Superb Update!!!! In all aspects!! clapping.gif
Very clear and sharp playfield... I don't how this guy do this so perfect... Thank you Grizz!
The New lights are incredible! And new physics adjust too !!!! Very Nice!!
Really is a G-R-E-A-T job!! FIVE stars going to SIX!

Thank you JP !!! Excellent!! smile.gif

dblthumb.gif

Big Thanks to my friend Hassanchop for this very nice dmd.

#86 mach2

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Posted 27 March 2011 - 07:06 PM

Thank you JP and Grizz, looks and plays amazing!! clapping.gif

#87 lettuce

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Posted 27 March 2011 - 08:33 PM

Wrong thread

Edited by lettuce, 27 March 2011 - 08:42 PM.


#88 bladexdsl

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Posted 28 March 2011 - 01:14 AM

plays much better now b4 it used to be neigh impossible to get up that damn ramp all the way!

#89 humid

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Posted 28 March 2011 - 02:56 AM

Thanks for making one of the best tables made even more amazing to play J.P. and Grizz. The new updates are much appreciated.

Edited by humid, 28 March 2011 - 02:57 AM.

I tawt I gawt a weepway

#90 slam23

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Posted 29 March 2011 - 07:21 AM

Hi JP and all,

When I start the table I get a black form over the genie lamp. This happened already when using the previous version of the table in 9.1.1, and was also present when loading the previous table into older vp versions. Before that I had no graphics problem at all with this table (previous version). I have tried checking/unchecking hardware rendering and reorder for ATI cards but to no avail. I'm at my work so I can't supply a screen shot yet, will add that later.
My PC:
870 I7 core
4 GB mem
Radeon HD 5770
Windows 7 Home Premium (32 bit)
I have a slightly older Catalyst version installed because the most recent gave graphics problems with VP
Any help/insight/things to try would be appreciated!

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#91 jpsalas

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Posted 29 March 2011 - 07:15 PM

Update 3.1.2
- Added the small diamonds on the ramps
- changed the bumper images
- added the missing border on two lights
- increased the sharpness on the lamp

And this is the last update... for now smile.gif

@slam23: The black border you see may be the wall I use to hide as much as possible the ball when it is behind the lamp. I guess you could delete that wall (Wall356)

Edited by jpsalas, 29 March 2011 - 07:21 PM.

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#92 Sabbat

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Posted 29 March 2011 - 07:16 PM

Thanks JP smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#93 bolt

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Posted 29 March 2011 - 07:20 PM

Thank you JP.
Posted Image

#94 slam23

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Posted 29 March 2011 - 09:31 PM

QUOTE (jpsalas @ Mar 29 2011, 09:15 PM) <{POST_SNAPBACK}>
Update 3.1.2
- Added the small diamonds on the ramps
- changed the bumper images
- added the missing border on two lights
- increased the sharpness on the lamp

And this is the last update... for now smile.gif

@slam23: The black border you see may be the wall I use to hide as much as possible the ball when it is behind the lamp. I guess you could delete that wall (Wall356)


Thanks for the advice, will try that! And thanks for updating, appreciate the eye for detail!
Slam23

Did you know that "playing pinball" is called "flipperen" in Dutch? Now you know and may your life be enriched by this arcane knowledge....

#95 slam23

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Posted 01 April 2011 - 07:02 AM

QUOTE (jpsalas @ Mar 29 2011, 09:15 PM) <{POST_SNAPBACK}>
Update 3.1.2
- Added the small diamonds on the ramps
- changed the bumper images
- added the missing border on two lights
- increased the sharpness on the lamp

And this is the last update... for now smile.gif

@slam23: The black border you see may be the wall I use to hide as much as possible the ball when it is behind the lamp. I guess you could delete that wall (Wall356)


Hi JP,

This may be a stupid question, but I can't find Wall356. How do you search for that? I did find that clicking on the arrow next to "select" gives a list of table elements, but mine stops at Ramps 300+ somewhere and I can't get it to show more than that. There's also no "search" function in the edit menu. I'm ashamed that I can't do such a simple thing after using VP now for 4-5 years..... blush.gif
Please help this edit noob,
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#96 Noah Fentz

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Posted 01 April 2011 - 07:05 AM

Hi Slam,

Open the table, then open the script.

The left dropdown of the script editor contains every object. Once you select the object, it will be highlighted in the editor.

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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#97 slam23

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Posted 01 April 2011 - 08:42 AM

QUOTE (Noah Fentz @ Apr 1 2011, 09:05 AM) <{POST_SNAPBACK}>
Hi Slam,

Open the table, then open the script.

The left dropdown of the script editor contains every object. Once you select the object, it will be highlighted in the editor.


Thanks Noah! Hadn't thought of looking there,
Slam23

Update: it worked! No ugly black shape anymore in front of the beautiful Genie lamp! Thanks JP & Noah, now back to playing!

Edited by slam23, 01 April 2011 - 09:16 AM.


Did you know that "playing pinball" is called "flipperen" in Dutch? Now you know and may your life be enriched by this arcane knowledge....

#98 fysh

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Posted 02 April 2011 - 03:52 AM

Hi JP the table is perfect but is something wrong with the frame of the ball or not? all other tables i tested and perfect.......but in totan looks like the frame are low


#99 Sabbat

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Posted 17 April 2011 - 04:55 AM

JP i had the ball jump when it hit that swinging gate at the beginning of the ramp and fall through the ramp right here


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#100 jpsalas

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Posted 17 April 2011 - 07:51 AM

@Sabbat: yes, things like this may happen in VP smile.gif

@fyssh: I guess you need to move the alpha ramp accuracy more to the left to increase performance.

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