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The Sopranos VP915 FS [VP 9.x Cabinet FS]


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#81 DStruct

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Posted 26 June 2013 - 06:17 PM

I have found that after I hit Underboss mode, the lock behind the safe (visible lock) is no longer functioning. The post is up, but, as it's been said, it's just decoration. The ball wont lock, and it passes through it. It works before Underboss 100%, but, after that mode, it stops working completely and never functions after that. It actually makes it impossible to progress after that.

I'm using the current 9.16 build.

Any new ideas on this issue?

Edited by DStruct, 26 June 2013 - 07:50 PM.


#82 terolo

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Posted 21 August 2013 - 08:44 AM

Hola JP,

 

Greetings from a Spanish colleague from Barcelona. First, many thanks for your great tables.

I recently have a Pinball cabinet and managed to have 90 tables running perfectly, except for The Sopranos.

 

I have the latest VP and still I get this famous "LeftSafe" error from the script.

I love the table, I can play it until I hit this safe in the middle of the field.

 

I have tried some of the proposed solutions and still does not work.

Do you have any idea how to solve it?

 

Gracias!



#83 JAM0

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Posted 21 August 2013 - 04:27 PM

I just want to pay my respects to JP for this amazing table, as I wasn't around when it was released, but have since enjoyed it immensely. I can't bestow enough accolades on this, as well as others that I missed (including NBA Fastbreak). Many thanks JP!



#84 jpsalas

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Posted 21 August 2013 - 06:29 PM

About the lock: I have not find a solution for it. It does seem to work most of the time, and sometimes it won't.

 

About the Leftsafe: just redownload the table. Other people have found that redownloading the table has fixed the problem.

 

You're welcome JAM0 :) I made 96 tables for VP9. Not all them are masterpieces, but the last ones aren't so bad :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#85 RipleYYY

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Posted 22 August 2013 - 09:41 AM

pity for the lock, as when it occurs in a "good" game, you cant advance further and finish it...

 

btw JP, dont you retired few time ago !?

 

lol of course, nice to still read you here, you know what i mean...

 

++ :)


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#86 BobAlbright

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Posted 22 August 2013 - 11:56 AM

How do you incorporate the db2s into this table. I've scrolled through the script...LONG script...and am not finding the usual line to replace

"and in the end , the love you take is equal to the love you make"


#87 ringorian

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Posted 05 September 2013 - 10:00 PM

I just read a thread about a bug in southpark were player1 said that he will program a "attendant button" you can press to fix something he maybe cant fix in his south park table.
Would this be also possible for the lock, like when this happens, press button x and the lock does his job again ? Its like a a but everybody is old enough and can use it when its needed !


#88 arthurbear

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Posted 05 October 2013 - 10:34 AM

Thanks for the great table and changing the sound settings improved my speech o the 100%, This is my first cab so excuse this question, How can I disable the theme tune music from playing when the table is on the hyperpin menu, Its a gret touch but when hyperpin goes through attract mode and lands on it it plays the theme which hs spooked me out a few times when i'm in another room.LOL



#89 Brtlkat

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Posted 05 October 2013 - 02:16 PM

Easy download the table video with no sound/audio in it.



#90 neurokinetik

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Posted 29 December 2013 - 04:42 PM

Table was working great for me on VP915, but since I've upgraded to 920, the Pork Store lock has stopped working again.  It is not consistent, either.  It seems to work at first, but once it stops working, it stays that way at least until you restart the table.



#91 SPARKY70

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Posted 26 September 2014 - 12:57 AM

hi guys, just started playing this table again.

 

did anybody ever figure out the "visible lock" problem with the spinner lane?

 

im still having a problem with it not stopping the ball.

 

Jp, just for clarity, this is not where a ball gets locked for multiball, it acts more like a saucer, that holds the ball temporarily for an award, or mode start.

 

the ball just seems to pass right by without "falling in the saucer".

 

thanks/sparky


Edited by SPARKY70, 26 September 2014 - 01:08 AM.