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Star Wars Trilogy VP915 FS [VP 9.x Cabinet FS]


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#81 luvthatapex

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Posted 14 February 2013 - 06:10 PM

Anti-aniasing, oh yes, I definately have this turned on. I will see what happens when I switch it off.

 

Interesting. I have the same videocard and it runs all my tables fine, but I get 59fps with this one, so its choppy choppy choppy.


Do you have the software fxaa enabled? If you do, that may be the cause off the choppiness as it doesn't play well with primitives.


#82 Pinball999

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Posted 14 February 2013 - 07:41 PM

Hi there,

 

I've updated my Ledwiz file with the setttings from PixelMagic (swtri), but nothing fires on the table.

Am I missing something super obvious here? :(



#83 ArcadiusMaximus

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Posted 14 February 2013 - 07:46 PM

Hi there,

 

I've updated my Ledwiz file with the setttings from PixelMagic (swtri), but nothing fires on the table.

Am I missing something super obvious here? :(

 Double check the rom name being used in the ledcontrol.ini. It should be swtril not swtri. I had the same problem.


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#84 luvthatapex

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Posted 14 February 2013 - 07:47 PM

look at the ledcontrol.ini contents that you put in your tables folder.

Is the entry there? Does the entry look similar to the other lines? Do all the other entries work?

 

Hi there,

 

I've updated my Ledwiz file with the setttings from PixelMagic (swtri), but nothing fires on the table.

Am I missing something super obvious here? :(



#85 Pinball999

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Posted 14 February 2013 - 11:55 PM

Thank you guys, the ledcontrol.ini was just not correctly updated.



#86 akiles50000

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Posted 15 February 2013 - 04:42 PM

Today I,ve done some test and checking the option Adaptive Vsync (to avoid tearing) works perfect the backfire dissappears totally.If I uncheck that option the backfire appears.

 

 

 
 

Edited by akiles50000, 15 February 2013 - 04:42 PM.


#87 ArcadiusMaximus

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Posted 15 February 2013 - 04:47 PM

Today I,ve done some test and checking the option Adaptive Vsync (to avoid tearing) works perfect the backfire dissappears totally.If I uncheck that option the backfire appears.

 

 

 
 

 

Not to be rude, but what is this 'backfire' you are refering to (language barrier me thinks)? I thought adaptive vsync had to do with 3D?


Edited by ArcadiusMaximus, 15 February 2013 - 04:47 PM.

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#88 The Loafer

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Posted 15 February 2013 - 04:57 PM

I believe he's referring to "stutter"



#89 ArcadiusMaximus

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Posted 15 February 2013 - 05:02 PM

I believe he's referring to "stutter"

Ahh OK that makes sense :D. Thanks !


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#90 jpsalas

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Posted 15 February 2013 - 07:45 PM

Updated the table to version 1.0.1
-Tried to fix the X-Wing cannon. It seems to be shooting better now.
- increased the elasticity of the metals

 

So not much of an update. But I feel the X-Wing shoots better now. Before it use to ignore the fire button. But now seems better, but still sometimes it just ignores the button until it has moved to the end and back. But a little improvement is better than nothing :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#91 numiah

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Posted 15 February 2013 - 07:59 PM

Thanks for all your efforts JP, it's really appreciated.

And of course my condolences for your recent loss.


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#92 jpsalas

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Posted 15 February 2013 - 08:23 PM

Obs! old file uploaded. I have reuploaded the file, also with the backglass and wheel...


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#93 Sheltemke

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Posted 15 February 2013 - 08:31 PM

Thank you for the update JP! :)



#94 akiles50000

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Posted 15 February 2013 - 08:40 PM

I refered to backfire of the ball when I played.

Does anyone can say me what does exactly  the option Adaptive Vsync (to avoid tearing)?


Edited by akiles50000, 15 February 2013 - 08:49 PM.


#95 ArcadiusMaximus

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Posted 15 February 2013 - 09:24 PM

I refered to backfire of the ball when I played.

Does anyone can say me what does exactly  the option Adaptive Vsync (to avoid tearing)?

 

Not sure. I enabled it, played Doctor Who, and experieced hella lag ( backfires :D ). So I left it disabled.


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#96 Xtremed

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Posted 16 February 2013 - 10:09 PM

No matter what I do I get 45-49 FPS with this one, a choppy unplayable mess lol....everything else 80+ FPS



#97 naboodiver

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Posted 17 February 2013 - 12:05 AM

Turning off softwar FXAA off in side video setting within VP  solved my "backfire" issue with the latest revision.



#98 toxie

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Posted 17 February 2013 - 08:45 AM

The primitives code is still a bit of unfinished, that's where the performance issues might mainly come from, i'll look (hopefully) into this soon and try to get it sorted out..

 

 

At least the performance should now be better with the just commited rev 444 (which koadic will hopefully have uploaded as a new compile soon, too), so please let me know how this goes, also if there are new bugs coming from that..



#99 koadic

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Posted 17 February 2013 - 12:27 PM

Ok, compiled and uploaded :D available below in my sig...

Quick test on my main pc... 442 = 15 fps, 444 = 83 fps

#100 jpsalas

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Posted 17 February 2013 - 12:52 PM

Thanks toxie & koadic! Now it is smooth as silk in my portable with intel graphics. I need to run in 16 bit because of this graphics chip, and now it is working much much better. I'll report is there is anything wrong. But for now it seems very good.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters