Jump to content



Photo
* * * * * 4 votes

Cirqus Voltaire (Platinum Edition)_VP9.2_v1.6 [VP 9.x Cabinet FS MOD]

cirqus voltaire aaron james teppotee rosve jpsalas koadic platinum edition

  • Please log in to reply
495 replies to this topic

#81 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 17 November 2013 - 01:29 AM

Yeah, but it's not going to be a fully modeled head. It's going to be similar to the way it's done now, mapped to cylinder, but it will move smoother as well as make it possible for it to wobble when hit.

#82 Dozer316

Dozer316

    Dozer

  • VIP
  • 669 posts

  • Flag: Australia

  • Favorite Pinball: Cirqus Voltaire

Posted 17 November 2013 - 01:42 AM

Very cool, looking forward to it.



#83 Aaron James

Aaron James

    <<< Grand Champion >>>

  • VIP
  • 1,408 posts
  • Location:Shelby Township, Michigan

  • Flag: United States of America

  • Favorite Pinball: Docking Complete...Negative...You Must Redock...Redock Now!



Posted 17 November 2013 - 05:47 AM

I found a really good video of CV today...showing the very fast ball movement that makes CV so fun / challenging to play.

Looks like they just put a coat of wax on it that day! :)


Edited by Aaron James, 17 November 2013 - 05:48 AM.

vpsig.jpg


#84 rockyrocket

rockyrocket

    Enthusiast

  • Silver Supporter
  • 145 posts
  • Location:Bristol,UK

  • Flag: United Kingdom

  • Favorite Pinball: xenon

Posted 17 November 2013 - 06:25 PM

Well I have never had this happen before :) .

Attached Files



#85 Aaron James

Aaron James

    <<< Grand Champion >>>

  • VIP
  • 1,408 posts
  • Location:Shelby Township, Michigan

  • Flag: United States of America

  • Favorite Pinball: Docking Complete...Negative...You Must Redock...Redock Now!



Posted 17 November 2013 - 06:32 PM

Unfortunately I have, but only twice. 

Ive been playing around with it to finally fix before next update. 

Thx for reporting that. 


vpsig.jpg


#86 rockyrocket

rockyrocket

    Enthusiast

  • Silver Supporter
  • 145 posts
  • Location:Bristol,UK

  • Flag: United Kingdom

  • Favorite Pinball: xenon

Posted 17 November 2013 - 07:14 PM

Your welcome, it was actually amusing more than anything.

I must though comment on just how great the table looks now with both the new lighting and upgraded model - well done.



#87 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 18 November 2013 - 07:04 PM

Well, we are almost finished messing with it, so it might get updated here in a day or three :)

Here's a quote from teppotee about some of the changes, just to give you an idea...
 

And about the RM... you nailed it!! It's just incredible how naturally it reacts to the ball hits. Really really amazing!



#88 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 18 November 2013 - 07:09 PM

give-it-to-me, give-it-to-me, give-it-to-me :D



#89 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 18 November 2013 - 07:23 PM

Sweet! I been putting off the download till this version releases.. I can't wait!

#90 teppotee

teppotee

    Enthusiast

  • Members
  • PipPipPip
  • 382 posts
  • Location:Finland

  • Flag: Finland

  • Favorite Pinball: CV

Posted 18 November 2013 - 07:29 PM

Just had the priviledge of testing it quickly and It's worth the wait :)

 

Here's another teaser...

Attached Files



#91 Aaron James

Aaron James

    <<< Grand Champion >>>

  • VIP
  • 1,408 posts
  • Location:Shelby Township, Michigan

  • Flag: United States of America

  • Favorite Pinball: Docking Complete...Negative...You Must Redock...Redock Now!



Posted 18 November 2013 - 07:35 PM

Very cool, looking forward to it.

Your wife is never going to forgive us after this update! Lmao


vpsig.jpg


#92 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 18 November 2013 - 08:01 PM



#93 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 18 November 2013 - 09:12 PM

F***ing awesome on that head and lighting! Not so sure about the teal flippers but we can change that easy enough.. I'm ready to play!



#94 teppotee

teppotee

    Enthusiast

  • Members
  • PipPipPip
  • 382 posts
  • Location:Finland

  • Flag: Finland

  • Favorite Pinball: CV

Posted 18 November 2013 - 09:47 PM

The teal flippers are the BMPR ones ;) This time BMPR is done much better and there for example separate set of flippers, different friction settings etc. when it's enabled. I just used a different color to separate them...


Edited by teppotee, 18 November 2013 - 09:48 PM.


#95 bolt

bolt

    VPF Veteran

  • VIP
  • 5,161 posts
  • Location:Kiel / Schleswig Holstein

  • Flag: Germany

  • Favorite Pinball: JP's Deadpool, Harlem Globetrotters, Spiderman and much more

Posted 18 November 2013 - 09:59 PM

The head moving looks great.


Posted Image

#96 Dozer316

Dozer316

    Dozer

  • VIP
  • 669 posts

  • Flag: Australia

  • Favorite Pinball: Cirqus Voltaire

Posted 18 November 2013 - 11:07 PM

Stunning work guys, looks fantastic.



#97 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 18 November 2013 - 11:13 PM

The teal flippers are the BMPR ones ;) This time BMPR is done much better and there for example separate set of flippers, different friction settings etc. when it's enabled. I just used a different color to separate them...

Ok cool.. Thanks Teppotee for all your great work!  :love39:


Edited by LoadedWeapon, 18 November 2013 - 11:13 PM.


#98 jimmyfingers

jimmyfingers

    Pinball Fan

  • VIP
  • 832 posts

  • Flag: Canada

  • Favorite Pinball: Comet



Posted 18 November 2013 - 11:15 PM

The teal flippers are the BMPR ones ;) This time BMPR is done much better and there for example separate set of flippers, different friction settings etc. when it's enabled. I just used a different color to separate them...

That's cool to hear Teppo regarding more changes regarding the BMPR related settings. I have been busy with some real life stuff over the last week and this weekend but wanted to respond with a few things I think would be key and the best way to get a good "bang-for-the-buck" version with scripting a couple extra settings with the BMPR option. Using "tablename".HardFriction (same as table editor friction setting) and setting it so that it is somewhere in the typical BMPR range (.00325 to .00375) along with "tablename".SlopeMin / .SlopeMax slope setting (around 4.8 - 5.2 for modern tables) is a big start and gets a chunk of gain into what the considerable benefit from the BMPR might be with the least amount of time needed. A weightier feel of the ball achieved with BMPR is much better augmented if also working with higher table friction.  If you're changing the flippers that's even more options to work with but you might have to be careful where you place those commands and where the tap code is located because the tap code reads the initial flipper settings to do part of it's equations and return various settings back to "normal" after altering them during the tap timer window / calculations.

 

It would be a nice courtesy as well to go with my suggestion / request and refer to the more simplistic BMPR implementation as "BMPR lite" on this and any other tables done or updated in this fashion going forward. I think this would be a good compromise and in the suggestion itself is an attempt to be a bit whimsical about the whole situation and our differing views on the matter.  In all of this, and if you want to keep using the BMPR in the limited / optional implementation style, I think this wording request is a reasonable and extremely easy element to alter that would go far in serving everyone’s respective interests by allowing for yet distinguishing between a fully tuned implementation vs, a more simplistic and optionally set approach.

 

By the way, nice work with the ringmaster head, looks really cool!


Edited by jimmyfingers, 18 November 2013 - 11:21 PM.


#99 Fulltilt

Fulltilt

    Proud VirtuaPin owner!

  • VIP
  • 274 posts
  • Location:Florida

  • Flag: United States of America

  • Favorite Pinball: AFM, T2 and World Cup Soccer I play alot of for REAL recreations but Scarface for an original creation is awesome! Recently I have been playing alot of Dozer316's tables. All table authors are awesome!!! Thank you all :)

Posted 19 November 2013 - 03:32 AM

Wow .. looks awesome!


Edited by Fulltilt, 19 November 2013 - 03:33 AM.

42" VirtuaPin Cab

| AMD FX8150 CPU | ASUS Crosshair Formula IV Motherboard | 8gig Crucial Ballistix DDR3 1600 | EVGA Geforce GTX 1070 |

| 42" Commercial Grade 1080p LCD Playfield Monitor | Corsair RM750 PSU | Flipper Fidelity 2.1 Sound System |

| AOC LED 27" Monitor(Backglass) | Samsung 128gig SSD - Win7 |


#100 bent98

bent98

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,077 posts
  • Location:NY

  • Flag: United States of America

  • Favorite Pinball: Roadshow, Haunted House, Safe Cracker

Posted 19 November 2013 - 03:39 AM

Yea looks awesome.





Also tagged with one or more of these keywords: cirqus, voltaire, aaron, james, teppotee, rosve, jpsalas, koadic, platinum edition