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Cirqus Voltaire (Platinum Edition)_VP9.2_v1.6 [VP 9.x Cabinet FS MOD]
Started By
Aaron James
, Jan 02 2013 06:46 AM
cirqus voltaire aaron james teppotee rosve jpsalas koadic platinum edition
495 replies to this topic
#81
Posted 17 November 2013 - 01:29 AM
Yeah, but it's not going to be a fully modeled head. It's going to be similar to the way it's done now, mapped to cylinder, but it will move smoother as well as make it possible for it to wobble when hit.
#87
Posted 18 November 2013 - 07:04 PM
Well, we are almost finished messing with it, so it might get updated here in a day or three 
Here's a quote from teppotee about some of the changes, just to give you an idea...
Here's a quote from teppotee about some of the changes, just to give you an idea...
And about the RM... you nailed it!! It's just incredible how naturally it reacts to the ball hits. Really really amazing!
#94
Posted 18 November 2013 - 09:47 PM
The teal flippers are the BMPR ones
This time BMPR is done much better and there for example separate set of flippers, different friction settings etc. when it's enabled. I just used a different color to separate them...
Edited by teppotee, 18 November 2013 - 09:48 PM.
#97
Posted 18 November 2013 - 11:13 PM
The teal flippers are the BMPR ones
This time BMPR is done much better and there for example separate set of flippers, different friction settings etc. when it's enabled. I just used a different color to separate them...
Ok cool.. Thanks Teppotee for all your great work! ![]()
Edited by LoadedWeapon, 18 November 2013 - 11:13 PM.
#98
Posted 18 November 2013 - 11:15 PM
The teal flippers are the BMPR ones
This time BMPR is done much better and there for example separate set of flippers, different friction settings etc. when it's enabled. I just used a different color to separate them...
That's cool to hear Teppo regarding more changes regarding the BMPR related settings. I have been busy with some real life stuff over the last week and this weekend but wanted to respond with a few things I think would be key and the best way to get a good "bang-for-the-buck" version with scripting a couple extra settings with the BMPR option. Using "tablename".HardFriction (same as table editor friction setting) and setting it so that it is somewhere in the typical BMPR range (.00325 to .00375) along with "tablename".SlopeMin / .SlopeMax slope setting (around 4.8 - 5.2 for modern tables) is a big start and gets a chunk of gain into what the considerable benefit from the BMPR might be with the least amount of time needed. A weightier feel of the ball achieved with BMPR is much better augmented if also working with higher table friction. If you're changing the flippers that's even more options to work with but you might have to be careful where you place those commands and where the tap code is located because the tap code reads the initial flipper settings to do part of it's equations and return various settings back to "normal" after altering them during the tap timer window / calculations.
It would be a nice courtesy as well to go with my suggestion / request and refer to the more simplistic BMPR implementation as "BMPR lite" on this and any other tables done or updated in this fashion going forward. I think this would be a good compromise and in the suggestion itself is an attempt to be a bit whimsical about the whole situation and our differing views on the matter. In all of this, and if you want to keep using the BMPR in the limited / optional implementation style, I think this wording request is a reasonable and extremely easy element to alter that would go far in serving everyone’s respective interests by allowing for yet distinguishing between a fully tuned implementation vs, a more simplistic and optionally set approach.
By the way, nice work with the ringmaster head, looks really cool!
Edited by jimmyfingers, 18 November 2013 - 11:21 PM.
#99
Posted 19 November 2013 - 03:32 AM
Wow .. looks awesome!
Edited by Fulltilt, 19 November 2013 - 03:33 AM.
42" VirtuaPin Cab
| AMD FX8150 CPU | ASUS Crosshair Formula IV Motherboard | 8gig Crucial Ballistix DDR3 1600 | EVGA Geforce GTX 1070 |
| 42" Commercial Grade 1080p LCD Playfield Monitor | Corsair RM750 PSU | Flipper Fidelity 2.1 Sound System |
| AOC LED 27" Monitor(Backglass) | Samsung 128gig SSD - Win7 |



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