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Mystic [VP 9.x Desktop]
Started By
rob046
, Aug 19 2012 06:19 AM
Bally Mystic Desktop Widescreen rob046 epthegeek Physics 16:10 4:3 16:9
91 replies to this topic
#81
Posted 30 August 2012 - 08:02 PM
UPDATE!
kinda got 2 updates rolled into 1 here...
v1.41. - I figured I should add 6 digit & UVP support after what LTA mentioned. UVP code is all there now, just search code for "UVP" & it should take you to the 3 spots where you'll need to enable some code. & since I was considering updating the file anyhow with that I think/hope should be even better physics, figured this was a good time to do that as well. & I did end up getting a chance for a couple games & I feel pretty good about the changes. Table maybe feel a bit slower, but hopefully in a good way. Nothing too major though. Flippers may feel just a little stronger or at least the ball seems to travel better to the top, & aiming may feel just a little better. Also I think I restored a little bit of power to some backhanded "on the fly" shots. I did want to tame those, but maybe I went a little too far in the previous version. Couple other little things but that is the bulk of it.
v1.4 - Various little tweaks & bug fixes. Nothing too mind blowing but a little polish on a table never hurts. & between this & the 1.41 update, I think it makes for a worthwhile download IMHO.
kinda got 2 updates rolled into 1 here...
v1.41. - I figured I should add 6 digit & UVP support after what LTA mentioned. UVP code is all there now, just search code for "UVP" & it should take you to the 3 spots where you'll need to enable some code. & since I was considering updating the file anyhow with that I think/hope should be even better physics, figured this was a good time to do that as well. & I did end up getting a chance for a couple games & I feel pretty good about the changes. Table maybe feel a bit slower, but hopefully in a good way. Nothing too major though. Flippers may feel just a little stronger or at least the ball seems to travel better to the top, & aiming may feel just a little better. Also I think I restored a little bit of power to some backhanded "on the fly" shots. I did want to tame those, but maybe I went a little too far in the previous version. Couple other little things but that is the bulk of it.
v1.4 - Various little tweaks & bug fixes. Nothing too mind blowing but a little polish on a table never hurts. & between this & the 1.41 update, I think it makes for a worthwhile download IMHO.
#82
Posted 30 August 2012 - 08:15 PM
QUOTE (rob046 @ Aug 20 2012, 04:18 PM) <{POST_SNAPBACK}>
QUOTE (epthegeek @ Aug 20 2012, 02:38 PM) <{POST_SNAPBACK}>
Congrats on the relase Rob. Looks awesome! Great build.
Congrats to you too. You helped make it happen. Thanks again. You up to doing anything else? I've got a few things from pretty simple to more complex that I'd love to get redrawn.
I'm working on a P-ROC extension of Cactus Canyon - so I really need to not take anything else on right now, to limit my excuses to not get more work done on bugfixing that.
#83
Posted 03 October 2012 - 04:05 AM
UPDATE! Hopefully everybody else sees the improvement that I do, let me know what you think.
v1.5 - Physics adjustment. I was happy with how this played before but I felt I could do a little better. On the real machine you can hit the captive ball from a cradled (stopped) ball on the right flipper, & now this can be done here as well. Maybe this doesn't sound like a big deal, but being able to hit shots like this while maintaining a good feel to the table & keeping everything accurate has always been a challenge with VP, especially with tables using this flipper type. Maybe those who play more real pinball will appreciate this. Either way, play this table & try to do everything you would do on a real table, & for the most part it should all play the same. Also this version has a couple other physics related improvements.
v1.5 - Physics adjustment. I was happy with how this played before but I felt I could do a little better. On the real machine you can hit the captive ball from a cradled (stopped) ball on the right flipper, & now this can be done here as well. Maybe this doesn't sound like a big deal, but being able to hit shots like this while maintaining a good feel to the table & keeping everything accurate has always been a challenge with VP, especially with tables using this flipper type. Maybe those who play more real pinball will appreciate this. Either way, play this table & try to do everything you would do on a real table, & for the most part it should all play the same. Also this version has a couple other physics related improvements.
#87
Posted 12 April 2013 - 04:35 AM
UPDATE
v1.6 - Updated, added more PF lighting. To go with that, used Eala's new stacked post models which show additional lighting effects. Added koadic's latest alpha plunger system. Updated ball rolling sound system using jimmyfingers version. Some tweaks to physics. koadic's code to choose VPM/UVP/B2S by just choosing a number at the top of the script has been added. Maybe other small things I'm forgetting.
#91
Posted 12 April 2013 - 11:23 PM
Sorry but another update, hopefully this is the last one for a while. v1.63 is worth grabbing for everybody because physics are a little further fine tuned, plus added missing UVP timer.
v1.61 & v1.63 - Fixed glitch, further tweaked physics & a couple minor things, Revised FS view settings, fixed UVP code that I forgot I removed & added timer.
Also tagged with one or more of these keywords: Bally, Mystic, Desktop, Widescreen, rob046, epthegeek, Physics, 16:10, 4:3, 16:9
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