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VP9.1.6 Alpha/Beta Bugs & Feedback


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#961 toxie

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Posted 04 November 2013 - 06:21 AM

could you point out any specific tables that don't work?

and is it only when running from pinballx or also when running them 'normal'?



#962 fuzzel

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Posted 04 November 2013 - 04:13 PM

Is there any way to fix vp flipping Meshes on import.

With rev703 you can convert the coordinate system of the mesh while importing it. The problem for the mirrored meshes was that Blender, 3DSMax and other tools are using a right handed coordinate system while DX7 uses a left handed coord. system.

So the problem of mirrored objects should be solved ;)


Edited by fuzzel, 04 November 2013 - 04:14 PM.


#963 koadic

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Posted 04 November 2013 - 04:46 PM

Thanks Fuzzy :) :tup:

#964 The Loafer

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Posted 04 November 2013 - 05:42 PM

Nice!! Do you think you can do the same thing with the option with software fxaa?? I'm an win7 user So i will be very happy with that option :)


If its easy to do, I would second the motion.

#965 toxie

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Posted 04 November 2013 - 07:37 PM

I think I may have found a bug in rev700, but it may be just my system. It looks like there is a memory leak, since sundenly the editor became very slow. I took a look at the task manager and VP didn't use the cpu, but the memory usage was huge, about 3,3Gb and I guess it was reaching the limit. Quiting VP and loading the table it went back to using about 300Mb which is more normal. But as I said, it may be my system, but it has done that twice.

 

i just fixed a bunch of memory leaks.. if you could retry with rev707 and see if it still happens for you (even if its not that much memory as before), please give us a shout.. :)



#966 randr

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Posted 04 November 2013 - 08:31 PM

could you point out any specific tables that don't work?

and is it only when running from pinballx or also when running them 'normal'?

One example would be white water. works fine direct from VP any version. from Pinballx 628 works fine. tried 667-ish, 701, 703 no work. very odd. 


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#967 koadic

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Posted 04 November 2013 - 10:47 PM

Alright, assuming the commits are done for the day (for now anyway :D), I have compiled and uploaded 709. If there are any issues, I will try and compile some of the intermediate builds for trouble shooting purposes.

#968 RNunez187

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Posted 05 November 2013 - 01:36 AM

 

could you point out any specific tables that don't work?

and is it only when running from pinballx or also when running them 'normal'?

One example would be white water. works fine direct from VP any version. from Pinballx 628 works fine. tried 667-ish, 701, 703 no work. very odd. 

 

 

I have no problems using Whitewater in PinballX. Was using rev 680, and now 709.

 

Rudy


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#969 jpsalas

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Posted 05 November 2013 - 02:35 AM

 

I think I may have found a bug in rev700, but it may be just my system. It looks like there is a memory leak, since sundenly the editor became very slow. I took a look at the task manager and VP didn't use the cpu, but the memory usage was huge, about 3,3Gb and I guess it was reaching the limit. Quiting VP and loading the table it went back to using about 300Mb which is more normal. But as I said, it may be my system, but it has done that twice.

 

i just fixed a bunch of memory leaks.. if you could retry with rev707 and see if it still happens for you (even if its not that much memory as before), please give us a shout.. :)

 

I have only worked a little with it and it looks much better now. Thanks :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#970 fuzzel

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Posted 05 November 2013 - 11:13 AM

We just found only some leaks but VP is still leaking a lot memory if you restart a table over and over again...But better than nothing ;)



#971 Rincewind

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Posted 09 November 2013 - 09:14 AM

Just my quick two cents... I don't know if its related to the latest daily build or the latest build + my config. but the latest VP shows a significant FPS increase.



#972 toxie

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Posted 09 November 2013 - 10:34 AM

I tweaked some timer code, so maybe that's the reason.. I also have some ideas to reduce lag, but don't have a clue if it will work in the end..

#973 koadic

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Posted 09 November 2013 - 11:09 AM

Only one way to find out... :)

#974 LoadedWeapon

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Posted 09 November 2013 - 11:25 AM

Yea I'm not sure what you changed but the micro studder I had on addams gold is gone.. all tables are smooth now you are the man! Thank you!

#975 toxie

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Posted 09 November 2013 - 04:26 PM

Cool,then at least the changes weren't as esoteric as I thought.. :-)

#976 jpsalas

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Posted 09 November 2013 - 05:35 PM

I think it works very well. I have been doing some editing and it is not only fast while playing but it is also quite stable while editing :)


Edited by jpsalas, 09 November 2013 - 05:35 PM.

If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#977 fuzzel

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Posted 09 November 2013 - 07:02 PM

Ah good to know, so we are closer to an official release?

#978 atarian

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Posted 09 November 2013 - 07:28 PM

I played a long list of tables many of them heavy hitters for a couple of hours today with 716 and no problems at all.

I haven't had much time in recent months to play pinball, so just want to thank all the devs for the massive and super impressive enhancements that have been made to VP. I don't know what was done with the lighting in 916 but some of the recent tables lighting is so realisc (and superb) with no stutter. Light shows we have dreamed of :). Also thanks to all the table builders and night modders.

Cheers

#979 Argo

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Posted 09 November 2013 - 09:50 PM

I only have a problem with the table "Harley Davidson". Line:220 index not included.....



#980 jpsalas

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Posted 10 November 2013 - 08:35 AM

I only have a problem with the table "Harley Davidson". Line:220 index not included.....

I guess you refer to my table, and that line is in the plunger sub. That was one of my attempts to get an analog plunger to work without having one :) The whole plunger sub should be updated. I guess you don't use an analog plunger and to fix your problem I should delete/comment everything inside the Sub Plunger_Timer().

 

And now comes my question to the developers :) Have any of you taken a look at the code for the modern plunger? If that modern plunger worked fine, this means that you could select a color or add an image for it, then that should make quite easy to add a good looking plunger without needing all the latest code as used in newer tables. Just now when I add a modern plunger it is white and I can't change anything, neither color or image. It should be nice to have this fixed since it is in the editor and it has never worked fine :) Other than that I can't remember any more bugs to fix :)


If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters