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VP physics overhaul


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#921 ClarkKent

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Posted 17 October 2014 - 05:27 AM

The link for T2 was dead because it was updated. Here are all links again for all tables that have been modified in the last few days:

 

https://www.dropbox....hysMod.rar?dl=0

https://www.dropbox....hysMod.rar?dl=0

https://www.dropbox....hysmod.rar?dl=0

https://www.dropbox....hysMod.rar?dl=0

 

TOTAN is new but not fully adjusted - I'll do that soon. MM has the catapult fix.



#922 evilantal

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Posted 17 October 2014 - 07:03 AM

Thanks a million ClarKent!



#923 goesta

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Posted 17 October 2014 - 08:38 PM

Thank you ClarkKent!!!



#924 slashbot

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Posted 17 October 2014 - 09:21 PM

thanks a lot fir the updates


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#925 arngrim

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Posted 18 October 2014 - 06:02 AM

Thank you Clark :)

 

T2 and White Water are playing very good, MM and TOTAN not as good for the moment, there's something about some pm5 tables, the ball doesn't naturally move, when it is moving not fast, I see it not following his direction at a constant speed, the ball is slowing down all of a sudden, when going from left to right or right to left, or stop going up, it is stopping going up not naturally.

 

T2 doesn't have that for sure, it can be very subtile to show, but i feel it, i wonder how that behaviour can be decreased.

 

Do you see what i mean?



#926 LoadedWeapon

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Posted 18 October 2014 - 06:45 AM

thanks for the tables.. :) maybe its just me but i think the non physmod play better.. I like the ball feeling like it has some weight to it but the over all game just doesn't seem as good.. I know we still trying to figure out the best settings and i know I cant ever get one to feel right.. Nothing like the JF mods he spends hrs on those things and they are simple tables.



#927 ClarkKent

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Posted 18 October 2014 - 07:51 AM

If somebody finds better settings for the tables I posted please feel free to modify them! If you find really really good settings, let us know them! :)

 

Nevertheless: I like MM. In my opinion it plays almost real. At least it's better than the non-phymod version. And aiming is 100 % working now - you can aim as on a real pinball!!!


Edited by ClarkKent, 18 October 2014 - 08:40 AM.


#928 Knorr

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Posted 18 October 2014 - 08:41 AM

thanks for the tables.. :) maybe its just me but i think the non physmod play better.. I like the ball feeling like it has some weight to it but the over all game just doesn't seem as good.. I know we still trying to figure out the best settings and i know I cant ever get one to feel right.. Nothing like the JF mods he spends hrs on those things and they are simple tables.

 

I absolut hate the non physmod tables... its to easy to catch a ball on a flipper, you don´t even need to concentrate on that. Just hold the flipper up and you have it - this really sucks ;).

But i also like the "unconstant" ball rollin. When i play the real AFM table for example, i always had the feeling of playing "against" the table, with the physmod it feels close to that.



#929 ClarkKent

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Posted 18 October 2014 - 09:07 AM

To make MM a little bit more difficult just change the playfield friction from 0.3 to 0.08. But as I said - I like it as it is.



#930 goesta

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Posted 18 October 2014 - 09:55 PM

I tried to play a bit with the MM physics, but i got nowhere to ClarkKents & friend) AFM table, where the ball feels actually heavy. Plays great!!  Thx for the playfield friction setting, i will try to get some polish on the playfield !!! ;-)



#931 RYSr

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Posted 19 October 2014 - 12:31 AM

To make MM a little bit more difficult just change the playfield friction from 0.3 to 0.08. But as I said - I like it as it is.

CK

Where is the playfield friction setting?

 

The only settings I see are on the backdrop/physics and graphics section is for Contact friction and Dampening fiction.

 

I guess it's the Contact friction, if so what does the Dampening friction control?

 

Rich


Edited by RYSr, 19 October 2014 - 12:42 AM.


#932 Shadowsclassic

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Posted 19 October 2014 - 02:09 AM

I like MM a lot!  If I keep the ball under control I can just about put the shot anywhere I want it. T2 is the same way. I would say that T2 is as perfect physics wise as it could possibly be.

One thing on T2 that bugs me though is the plastics at the bottom over the kickers move when they flash. 

The overlay is slightly off, but I have tried and tried to align them and I can only make it worse.

Anyone have the magic touch to fix this minor flaw in this otherwise perfect jewel?

 

Edit: Whitewater is really nice too.  Thanks to Pmod5 turns out I'm not as bad at pinball as I thought I was. :D

 

Thanks CK,  for filling out my Pmod directory, keep 'em coming!  :)


Edited by Shadowsclassic, 19 October 2014 - 03:03 AM.


#933 hourglass

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Posted 19 October 2014 - 02:16 AM

If somebody finds better settings for the tables I posted please feel free to modify them! If you find really really good settings, let us know them! :)

 

Nevertheless: I like MM. In my opinion it plays almost real. At least it's better than the non-phymod version. And aiming is 100 % working now - you can aim as on a real pinball!!!

 

I agree MM plays so much better with the PhysMod settings.  You can actually put the ball where you want it to go.  On the previous versions, I was lucky to put it up the dragon ramp once every 75 balls or so.

 

Ryan



#934 ClarkKent

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Posted 22 October 2014 - 07:58 AM

Here are the latest updates:

 

https://www.dropbox....hysMod.rar?dl=0

https://www.dropbox....hysmod.rar?dl=0

https://www.dropbox....hysMod.rar?dl=0

 

And new: Taxi (primitive flippers, kicker animations, catapult, sound effects, new POV, etc.):

https://www.dropbox....hysmod.rar?dl=0

 

And a good compromise for all thinking MM is too slow - take the pf friction of 0,1.



#935 blashyrk

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Posted 22 October 2014 - 09:47 AM

Awesome, Thank you



#936 gStAv

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Posted 22 October 2014 - 01:37 PM

awesome man! Great work all involved!


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#937 gigalula

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Posted 22 October 2014 - 05:02 PM

Wow I love this T2 version, it looks so nice in the CAB... :Worship: 

Special thanks to all involved in creation of tables and a big KUDOS to those who support Physic Mod... This really make the difference in most of the cases...

The only one that seem to have a problem for me is "Fast Draw" the drop ball speed is really not reflecting the reality it's really slow at least on my setup and the slingshot is so quick that I can't follow the ball. Anyone else have notice that or it's only me.


Edited by gigalula, 22 October 2014 - 05:03 PM.


#938 ReDEy3

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Posted 23 October 2014 - 12:14 AM

Here are the latest updates:

 

https://www.dropbox....hysMod.rar?dl=0

https://www.dropbox....hysmod.rar?dl=0

https://www.dropbox....hysMod.rar?dl=0

 

And new: Taxi (primitive flippers, kicker animations, catapult, sound effects, new POV, etc.):

https://www.dropbox....hysmod.rar?dl=0

 

And a good compromise for all thinking MM is too slow - take the pf friction of 0,1.

I can't thank you enough CK!  These Physmod5 tables have been my goto for playing lately, so much more realistic feel!  Keep them coming :) (please) (if/when you have time)



#939 randr

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Posted 23 October 2014 - 02:03 AM

Agreed! Thank you! Have yet to see one better than cyclone but dang close! Awesome stuff for sure

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#940 KingofMetal79

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Posted 23 October 2014 - 04:15 AM

Evening, Quick question re. Physmod 5: I am presently trying to get Physmod 5 up and running in my cab along with some of the excellent sounding Physmod 5 tables. However, while I run VP 9.9 and Physmod 2 without any problems whatsoever when I run any of the Physmod 5 tables there seems to be some sort of input delay (occasionally there is massive lag between flipper button being pressed and the flipper moving and also delay in plunger firing after pressing the launch button) as well as flippers sticking open - basically making it nigh on unplayable. That said the rest of table seems to play fine and the ball is stutter free. Therefore anyone know what might be causing my delay/lag issues. Do it have to amend the flipper physics settings myself similar to Physmod 2? Thanks in advance.

Edited by KingofMetal79, 23 October 2014 - 07:50 AM.