Nevermind. Don't change this on my account.
SphereMapProblem_applied_rotated_spheres.png 221.25KB
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Here I created a series of rotated spheres and applied a different texture to each based on RotZ. It's not perfect, but it does give a better mapping than before.
This is easy to account for in table code. I should be able to create a collection for "sphere mapped objects". Then, I can iterate through them and alter their texture based on RotZ. In fact, I can probably get by with 8 textures, round RotZ to the nearest 45, and apply the nearest texture. For objects that get rotated a run-time, I just need to apply the rotated texture when I rotate the object.
Is TableInit going to be called at a time when I can do this for pre-rendered primitives? If not, I can apply it at design time.
Edited by UltraPeepi, 29 October 2013 - 07:46 PM.