thanks for the update guys!
feature request/change:
On hit targets, round, rectangle, slim the bracket built into the objects sticks above the target face. for many new machines that is basically correct, but for the older machines I primarily build the bracket does not stick up above the target face, and I actually have to put the target lower than real life to have the bracket not stick through the plastics.
Ideally would it be possible to decouple the object so that the bracket can be height adjustable separately from the target face? that way it could work for whatever case and the table builder could adjust to their liking?
Along with that currently the bracket is animated along with the target face when hit, when it really shouldn't be. Most tables you can't really see that effect, but on ones where it can be seen it looks rather odd and once seen it can't be unseen. along with decoupling to adjust the height separately could you not animate the bracket as well?
I personally would be OK with removing the bracket from the built in targets if that what it takes to fix these things, but of course I realize it would likely 'break' a lot of tables, well not really break, just no longer have a bracket.