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The VP 10.5 beta thread


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#841 Rawnei

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Posted 10 July 2018 - 12:41 PM

Question/Idea for those of us playing in FSS, would it be possible to integrate B2S into VPX similar to Script DMD? I mean displaying the B2S in a flasher. Would that be really hard to do?



#842 Armyaviation

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Posted 10 July 2018 - 05:37 PM

was there ever any resolution about the SAM tables crashing.  I am on win7 and ac/dc and mustang are my issues.  I got rid of the b2s for acdc, and it has been fine but cant play mustang unless I take the table and put it on desktop and launch it that way.  I don't get the b2s and cant run it through pinballx but it plays fine



#843 hauntfreaks

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Posted 10 July 2018 - 07:27 PM

regedit> stern sam rom > set at91jit = 0 > no crashy


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#844 toxie

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Posted 10 July 2018 - 07:30 PM

was there ever any resolution about the SAM tables crashing.  I am on win7 and ac/dc and mustang are my issues.  I got rid of the b2s for acdc, and it has been fine but cant play mustang unless I take the table and put it on desktop and launch it that way.  I don't get the b2s and cant run it through pinballx but it plays fine

https://vpinball.com...-onoff-at91jit/



#845 toxie

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Posted 10 July 2018 - 07:41 PM

Question/Idea for those of us playing in FSS, would it be possible to integrate B2S into VPX similar to Script DMD? I mean displaying the B2S in a flasher. Would that be really hard to do?

 

In principle possible, yes. But we always wanted to have a 'native' B2S-kinda-like thing in VPX itself, but that did also not happen so far  :/.



#846 Armyaviation

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Posted 10 July 2018 - 09:14 PM

I red a post where DJRobX said not to adjust that for the stern tables ie mustang AC/DC...

Ah yes. Rob mentioned this in a thread a while ago :

1. Never disable AT91Jit on Mustang, Walking Dead LE , ACDC LE, Star Trek LE.
These games require precise timing that only AT91Jit = 1 offers.

2. Mustang requires special code hacks that are only programmed for the 1.45
Pro and LE roms. The color patch of the ROM does not alter the game code so
it still works. No other editions or ROM versions will work.

Edited by Armyaviation, 10 July 2018 - 09:15 PM.


#847 Thalamus

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Posted 10 July 2018 - 09:34 PM

Yes that is what he said and it still applies. What is the question ? The link Toxie provided :

 

https://vpinball.com...-onoff-at91jit/

 

It explains everything. How to get it to work and why you shouldn't. :) To me it sounds like something that is not fully resolved and since it is one of the main devs referring you to the link you should be smart enough not to paste back what the link actually also contains. Makes us think you actually didn't follow the link and read the info.

 

I give you a tip. It has been discussed already in this thread. So, keep on reading.


Edited by Thalamus, 10 July 2018 - 09:37 PM.

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#848 Rawnei

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Posted 10 July 2018 - 09:36 PM

 

Question/Idea for those of us playing in FSS, would it be possible to integrate B2S into VPX similar to Script DMD? I mean displaying the B2S in a flasher. Would that be really hard to do?

 

In principle possible, yes. But we always wanted to have a 'native' B2S-kinda-like thing in VPX itself, but that did also not happen so far  :/.

 

 

It would be rather nice, a dream for now. :)

 

On a similar note, do you have any idea if/how you can display digit-dmd's in the scripted flasher DMD? For example tables like Diner or the new Simpsons Data East release, it works in external DMD's but not the scripted flasher DMD.

 

I know you can create flasher array to represent the digits but creating, scaling and positioning an array like that seems like a royal pain in the butt if it can be avoided.


Edited by Rawnei, 10 July 2018 - 09:37 PM.


#849 Armyaviation

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Posted 10 July 2018 - 10:36 PM

My original question was about stern tables and the advice was given to disable AT91jit. In the advice that was given it specifically says not to do this for these stern tables.So Thalamus maybe you should read the thread and not accuse me of not being SMART enough. Think before you speak.
And thanks for your tip buddy, I did read the previous threads . I was wondering if this was fixed, specifically for the ones that I mentioned in my question

#850 Thalamus

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Posted 10 July 2018 - 10:51 PM

:moon:

 

Who do you think wrote the wiki he referred to ? It contains exactly the same text you've read in the thread and you are telling me to --- read again ?

There is no point in continuing this discussion. Toxie has already said time and time that he's been trying to nail this and that too is earlier in this thread. If you actually have read this thread - you should know that too. Case closed.


Edited by Thalamus, 10 July 2018 - 11:09 PM.

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#851 Armyaviation

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Posted 10 July 2018 - 10:58 PM

I guess you dont understand what the phrase was there ever any resolution. Thats means are there any updates on the problem. I guess I should have been more precise with my original question thalamus so you could have understood it... a simple no would have sufficed.

Edited by Armyaviation, 10 July 2018 - 11:21 PM.


#852 hauntfreaks

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Posted 11 July 2018 - 03:14 AM

I guess you dont understand what the phrase was there ever any resolution. Thats means are there any updates on the problem. I guess I should have been more precise with my original question thalamus so you could have understood it... a simple no would have sufficed.

 

the resolution is... and the rule of thumb... if your running win7... and you have an issue with stern sam tables crashing... set the AT91jit to "0"   accept LE versions   
i'm a win7 user, and been around the block  few times... I can sure you for now, that is the answer.... again, so its clear....
AT91jit = "0" is fine for Pro Version (normal) color and non color

AT91jit = "1" for LE versions


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#853 Armyaviation

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Posted 11 July 2018 - 04:39 AM

That quote was meant for thalamus not you hauntfreaks... I didn’t catch the “LE” on that page. Didn’t realize there was a difference between the LE and the PRO versions with how they worked. I will give that a try, thanks

#854 xenonph

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Posted 11 July 2018 - 05:00 AM

I wonder if you could use a script command to turn on and off AT91jit.

 

Maybe something like the ddraw script command?

 

    Controller.Games(cGameName).Settings.Value("ddraw") = 1

 

Would this work?

 

    Controller.Games(cGameName).Settings.Value("AT91jit") = 1


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#855 Thalamus

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Posted 11 July 2018 - 05:11 AM

I might be wrong here - but, I don't think so. at91jit is a pinmame thing and that has already started. ddraw however is vp, it has to do with graphic. You could in your table script write to the registry so that NEXT time you run the table it is working though. But, I think it would be a very bad idea to do. at91jit is something that the user should have control over.


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#856 Armyaviation

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Posted 11 July 2018 - 05:24 AM

Mustang is the only one I am having issues with. AC/DC was an issue and I got rid of b2s and no issues. I downloaded stern bin file for mustang pro and it had an error when I checked it with vpinmame. Went to another website and got mt_145 and same issue checking in vpinmame. I got mt_130 to work and changed registry to 0 and no change in problem. Table works fine with LE or pro as long as its not in table folder.

Edited by Armyaviation, 11 July 2018 - 05:28 AM.


#857 Thalamus

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Posted 11 July 2018 - 05:28 AM

@armyaviation : This is NOT the support thread for ACDC or Mustang !!


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#858 Armyaviation

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Posted 11 July 2018 - 08:36 AM

No but it is for issues caused by 10.5...PM sent.....done

Edited by Armyaviation, 11 July 2018 - 08:38 AM.


#859 toxie

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Posted 11 July 2018 - 09:40 AM

As said, please bug mjr about this. I failed to fix this and i do not see how i could in the near future. If enough ppl ask mjr (kindly!) he might invest some time again maybe??

 

This is the only thing that can help long term.

 

(Also, hauntfreaks, this problem is not limited to a certain windows version, i also saw and still see it on different win10 versions)

 

I might be wrong here - but, I don't think so. at91jit is a pinmame thing and that has already started. ddraw however is vp, it has to do with graphic. You could in your table script write to the registry so that NEXT time you run the table it is working though. But, I think it would be a very bad idea to do. at91jit is something that the user should have control over.

 

ddraw has nothing to do with VP, it's also a PinMAME thing, as this is still based on DX7 which still featured something called Direct Draw (for the window/DMD drawing).

But i agree that at91jit should not be touched by the table (and i do not know if that would even work), but rather the bug that causes the crashes should be fixed.

 

The at91jit registry setting was solely created for those poor people (like myself) that see SAM/Whitestar crashes from time to time.

 

 

Please, back to VPX 10.5 beta now.


Edited by toxie, 11 July 2018 - 09:43 AM.


#860 wrd1972

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Posted 11 July 2018 - 11:09 AM

Devs,

I have found a new bug related to "global physics options".

 

So I am currently using the improved global physics options to to more quickly and easily set the physics for the hundreds of tables on my cab. But for the tables where I actually have done this, I get weirdness on the first play of the table.

 

So when you play the table the first time only, the ball skates around the PF like its on a sheet of ice, meaning very fast and bouncy. Obviously, the expected physics did not work properly. Now if you exit the table and restart it, then the ball speed is perfectly normal and the physics are as expected.

 

So again, this issue only appears on the first start of any given table where "overwrite physics by global set" on the table properties, is set to something other than "disable". 

 

So when you have the time, can this bug please be tracked down to see why this happens? Might check all of the physics items since it may be more than just one, that are contributing to the issue. And thanks again for the attention to this feature, I am making very great use of it and highly recommend it to others trying to accomplish the same task.

 

Thanks :)


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