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VP physics overhaul
Started By
mukuste
, Apr 09 2014 01:29 AM
1002 replies to this topic
#802
Posted 13 August 2014 - 11:35 AM
Anyone one hear from mukuste
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#807
Posted 25 August 2014 - 01:18 PM
He stated previously he was moving and Internet access was going to be limited. I like to think mukuste has his priorities right and that since it's the summer time, he's taking advantage of it, sitting on a beach somewhere filling up the gas tank and will log back in once summer is over.
#813
Posted 25 August 2014 - 09:40 PM
first we have to start adding some more new features and other changes before beginning with the alpha/beta phase (currently there are just too many loose ends).
fuzzel and me have a few things on our todo-lists that we want/need to put in, and maybe mukuste will also join in again with his plans.
then as soon as it makes sense for testing and the artists/builders to start producing stuff with it, we will start the already known alpha/beta phase again where everyone is encouraged to participate.
#815
Posted 26 August 2014 - 12:22 AM
Good news Toxie, thanks for everything your work.
![]()
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
#818
Posted 04 September 2014 - 04:56 PM
There seems to be a bug in physmod5 where to ball could go under the playfield. It happens in my physmod version of Cyclone (weak plunger shots can cause the ball falling through the playfield under the apron) and it happens to my latest physmod TZ (the right spiral magnet holds the ball but the kicker then kicks it under the playfield).
Can somebody fix this?
https://www.dropbox....hysics.rar?dl=0
#819
Posted 04 September 2014 - 05:51 PM
Toxie - Just in case Mukuste has left the project. I found an issue with ramps in the phsymod 5 version where it sounded like it was introducing spin or extra friction that shouldn't be there. he mentioned something to me in PM about looking at it on the next build as those should be controllable in the editor. I made him a test table showing the issue. Not sure if he ever mentioned it to you but it's something that is a challenging issue. Feel free to PM me if you want more details or the test table.
#820
Posted 07 September 2014 - 05:01 PM
I think I found the fix for the problem in the Twilight Zone physmod5 version. Here is the latest beta:
https://www.dropbox....hysics.rar?dl=0

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