Hi Lord Hiryu,
Big thanks for the great recreation. I'm very happy with a lot of play and design choices. I have yet to test it thoroughly but these are my major gripes with the table after a couple of playthroughs:
- I can't make loops, they all end up in the bumper section at the top of the table. Making loops are essential to the "tank" mode and also play a part in the "friends" that are lit just above the flippers (Marion, Salah, Short End etc.)
- When the ball is auto-fired (for example after a ball drain with "eternal life" ball saver active, but also in the Well of Souls mode), it tends to drain SDTM immediately. Actually a lot of balls from the left loop tend to go straight for the middle, for example balls that come through the holes of the PoA.
- I had some balls jump of the left ramp when shot forcefully up
- PoA may be too slow
- Playing the 4:3 table it's a bit difficult to see the roll-over targets, nice solution though with the Theatre-of-Magic mirror thing
Great things about this table;
- Like the pace and action!
- Idol release is just right, can catch those on the left flipper with the right flipper up. Also good speed, not to slow, not to fast
- Shots to the middle area, ramps and mode saucer are easy to make, loops (with exception to the fact that they don't go around) and the targets are somewhat more difficult, great job of spacing shots
- PoA is beautifully made (although a tad slow)
All in all a big thumbs up. I think that only the loops (and how the ball comes from the left loop in particularly) are a gamebreaker for me, the rest is more a taste thing.
Looking forward to the next project!
Slam23
Absolutley agree!
I noticed some other things:
-Sometimes the game did not register the left ramp (more often in "cross the bridge" mode)
-Cant get the PoA Extra ball (when get the ball to the hole nothig happends)
Dont get us wrong Lord Hiryu, the table is amazing.You did a very good job and i cant find the right words to thank you for making this table.
Thanks again