- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Cueball Wizard VP913 FS
Started By
jpsalas
, May 07 2010 05:34 PM
71 replies to this topic
#62
Posted 19 May 2011 - 03:37 AM
As always, great work JP!!!
-Can't seem to get the UVP backglass working on this updated version. It works for me on the previous version. Is there something in the script that I need to adjust, other than adding the usual: set controller = create object ("ultravp.backglassServ") and commenting out: set controller = create object ("Vpinmame.controller"). I checked the spelling on backglass image, uvp and database, and everything matches up.
update: just went back and tried it again without changing anything and now it works. I hate computers.
-Can't seem to get the UVP backglass working on this updated version. It works for me on the previous version. Is there something in the script that I need to adjust, other than adding the usual: set controller = create object ("ultravp.backglassServ") and commenting out: set controller = create object ("Vpinmame.controller"). I checked the spelling on backglass image, uvp and database, and everything matches up.
update: just went back and tried it again without changing anything and now it works. I hate computers.
Edited by DJ Wheels, 19 May 2011 - 04:19 AM.
Quit talking and start chalking!
#63
Posted 23 April 2012 - 10:59 AM
hello JpSalas, to answer another thread, this table is my favorite recreation, i played a lot in real life and your recreation is as fun as the real one, I'm sure there was a lot of work involved in this table, but i think there is something missing, after doing all the tasks including Pinball Mania, we should get one final extra bonus called nine ball by making the ramp and hitting the nine ball target to get half a bilion points. the ramp lights up to start the nine ball but after making the ramp the nine ball doesn't lit, and if we hit it we don't get the bonus. If it isn't too much trouble can you look at it? if not it's stil my favorite recreation. Thanks
#64
Posted 10 November 2012 - 02:54 PM
1.3 Update for VP913
- added new HD graphics, new sounds, changed several settings, added support for analog plunger and B2B collision sounds and most of all added support for the new collision mass for VP913 (thanks cupid for that feature).
This version must be played with the new VP9.1.3
- added new HD graphics, new sounds, changed several settings, added support for analog plunger and B2B collision sounds and most of all added support for the new collision mass for VP913 (thanks cupid for that feature).
This version must be played with the new VP9.1.3
#65
Posted 24 March 2015 - 04:58 PM
I was just watching a TNT amusements video of this table that showcases the features and I'm thinking this is a table that could greatly benefit from some primitives. This current version seems to be missing the 8 ball I'm guessing because it was too difficult to simulate at the time the table was made. I'd be willing to make the primitives for this provided some one is up to the task of doing the script work to make it happen.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#67
Posted 24 March 2015 - 06:00 PM
YES Dark...DO IT...i love that table!
The prims should be easy, it's finding someone who is willing and able to code it, particularly the 8 ball.....I'm guessing it would be similar to the large ball in C.V.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#69
Posted 24 March 2015 - 07:02 PM
Cue ball should go on bottom, 8 ball on top. http://www.ipdb.org/...cno=5185&zoom=1
#70
Posted 24 March 2015 - 10:50 PM
Isn't the cueball in CV just a big regular ball?
hmmm if that's the case why couldn't that just be done for this?
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#71
Posted 24 March 2015 - 11:37 PM
I think the brochure is wrong, Todd is right:
minute 3 up
#72
Posted 25 March 2015 - 05:58 PM
I think the brochure is wrong, Todd is right:
minute 3 up
Yes Todd thinks he is right, but I think he is on his own. Every CBW I have seen has the cue ball on the bottom just like the digital recreations from Microsoft and Pinball arcade. During Side Pocket mode the quote is "shoot the cue ball" not shoot the 8 ball.
Edited by TedB, 25 March 2015 - 06:09 PM.


Top






Contributor











are all trademarks of VPFORUMS.