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Terminator 2: Judgment Day VP9 v1.1RC


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#61 evan

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Posted 01 April 2010 - 09:16 PM

This is great. Can't get it to work on my PC though. Could have messed something up on the install. I'll have to use my other PC when its fixed(Motherboard is done for). Didnt have any problem with VP on that PC. Anyways confused on what rom to get for this. Do I need to get them all for just the latest released?

#62 Noah Fentz

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Posted 01 April 2010 - 09:21 PM

http://www.vpforums....u...l&f_id=1146


I forgot to mention this table is best suited for use with VP9.0.7.

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#63 d3xtro

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Posted 01 April 2010 - 09:30 PM

Thanks UncleReamus and Noah Fentz for your hard and continued work !!!

Worship.gif

Much appreciated !!!

Do NOT forget to take a break once in a while guys ...

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Cheers,

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#64 Debbus

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Posted 01 April 2010 - 09:37 PM

Nice, nice, nice! Can't wait to play it!

Thanx for the hard work! cool.gif

#65 pinball buzz

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Posted 01 April 2010 - 09:37 PM

Thanks Noah and UR, for your release guys.
Your hard work and effort shows in the release - and the new flippers are great - just like you have rerubbered them cool.gif
You had me confused though 1st off Noah when I saw the black rubber, that played like red LOL.
I can do great flipper passes now guys happy.gif

The FS version will be awesome I am sure.
Good to here you started on your cab Noah BTW.

Best Easter present I got !!

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#66 luvthatapex

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Posted 01 April 2010 - 10:55 PM

Excellent lighting and nice detail to collisions and playability. I can really zip up and down those ramps! This is the T2 we have all been waiting for! Well done!

Congrats smile.gif

#67 Lord Hiryu

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Posted 01 April 2010 - 11:11 PM

Holy Jesus!!!!
3 days out.....and when I come back I see this fab release!!!
Thanks UR and Noah.....downloading right now!!!!

#68 Shockman

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Posted 01 April 2010 - 11:30 PM

The more I play the more I like.

Have you guys tried this in 16 bit color? On my system the flashers are the only lights that work. All the regular lights don't work at all. Not a big deal. I looked at the editor, and the script, and tried different settings with the editor like HD render and stuff, then thought just a bit ago to try in 24 bit color (I run mmpac). It worked.

We can force resolution, including color resolution with the script, can we not? I have not tried, but thought I read about someone doing it.

It's funny. I was checking out physics, graphics, and stuff and did not notice that none of the lights were working when I first played it. Now that it is sorted I'm going to go back right now and play it.

I played this table (a real one) quite a bit.

Thanks again.

I have a whole bunch of tables updates I want to try, but have been so busy that I have not even gotten my 5 on any day so far I've been here.




#69 yogiholzer

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Posted 01 April 2010 - 11:42 PM

Thank you very much for the table. It's one of the few tables I had the chance to play in real life back in the 90's not only a few times, but regular once a week for about half a year at the arcade where we met to play billards until it was replaced with another table, either Dirty Harry or STTNG. Because of that it's one of my few prefered and all time greatest tables in any VPM version. I still have to dl and play.

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#70 Mudfinger

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Posted 02 April 2010 - 12:07 AM

Thank you very much Noah and Uncle Remus.
This table is a blast to play!

I really appreciate your hard hard work and I am glad that you guys are doing
these 90's tables in VP9
It gives them a new life
and maybe the younger generation(s) will be turned on to Pinball
by playing wonderful recreations such as these.
These 1990's machines are becoming harder to find out in the real world,
and when we find them, they are often in such disrepair that they are no longer fun
and....................YOURS IS BRAND NEW! biggrin.gif

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#71 humid

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Posted 02 April 2010 - 05:04 AM

Finally had time to play a few games tonight. It took very little time to get all smiley over the work you've done on the flippers Noah. Can't understand why some would have a poor reaction to an obvious advancement in the reality factor.

The playfield is not too dark, just slight. Very nice to have the chaotic bounces and trajectories one finds on real tables. Really like it as is, but I know you'll tweak it to your high visual lighting standards.

Very disappointed that one of the better authors here believes 'wider' means better. Just as some have learned from his techniques, well, one should should never assume they have finished learning. Your flippers have certainly presented a new lesson worth noting.......not knocking. It was worth the wait.
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#72 glassmanipulator

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Posted 02 April 2010 - 06:24 AM

I made a bright version of this if anyone wants it, also slightly tweaked the flippers just a tiny bit. I will post a megaupload link to it in this thread with authors permission.


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#73 Noah Fentz

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Posted 02 April 2010 - 06:42 AM

A MOD after only 24 hours of a release? Are you kidding me?

Permission denied.




IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
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#74 glassmanipulator

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Posted 02 April 2010 - 07:01 AM

heh that's why I asked !! Youre right tho I was gonna edit my post but you read it so fast I didn't have time lol.

Anyway great release Noah, a lot of people appreciate it, don't let a few complainers (me included) get you down tongue.gif

I hope you continue working on the tables you are a great author and im looking forward to your next release, you have a lot of great WIP's going dont abandon them ! <3


"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. ... God forbid we should ever be twenty years without such a rebellion; what country can preserve its liberties if their rulers are not warned from time to time that their people preserve the spirit of resistance? Let them take arms." -- Thomas Jefferson to William Stephens Smith, 1787

#75 Noah Fentz

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Posted 02 April 2010 - 07:03 AM

C'mon! I gave you 18 minutes!

laugh.gif

But, seriously, nowadays, I would say that in any author's topic, not just mine. Let's just leave it at that.

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.


#76 UncleReamus

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Posted 02 April 2010 - 07:20 AM

I really appreciate all of the positive and constructive comments from everybody, it really does mean a lot to see that our time and hard work gets appreciated.

As for the mod request, I'm definitely going to have to agree with Noah on that, not a chance. We've worked too long and too hard to have our work changed so drastically.
Those who have complained about the darkness or the viewing angle, we chose for those elements of the table to be shown or presented as such. I expect comments like that in a WIP thread, not a support topic, especially considering this table was in development for the better part of a year, and these 'issues' are key components to our style.

As far as the flippers go, I was expecting people to dislike them and be a bit close minded, seeing as they are a completely different feel. I didn't like them at first either, but after a few games, and a few games on REAL pinball, I'm in love with them. All I'm saying is give them a shot, actually finish a few games before terminating them. laugh.gif

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#77 pinball buzz

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Posted 02 April 2010 - 08:32 AM

I love the new style flippers Uncle - well done - I am sure other authors will be using them soon biggrin.gif

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#78 realitybytes

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Posted 02 April 2010 - 08:48 AM

Thx very much for your tables guys, iv been waiting for a vp9 version, the only real Pin i got chance to play on a regulare basis at my local snooker hall.

The flippers are great and far more realistic, i do find if the flippers raised it bounces allitle much off the end sometimes when it hits it relatively slowly, maybe just not used to it.
the ball seems to stick to the bottom of the flipper, possibly wont effect my scoring smile.gif but allitle odd, maybe a common issue that iv not seen before.
seems to me the flipper rebound effect is allitle too frisky, rebounds if the ball hits it at fairly slow speeds when raised. I will be putting many more hours testing in though maybe i'll change my mind.

I like these viewing angle's i find the shots feel more intuitive and i can see the hole playfield easyer

Thank You.

Edited by realitybytes, 02 April 2010 - 09:02 AM.


#79 slam23

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Posted 02 April 2010 - 09:03 AM

Hi guys,
I gave the table a few spins and was fast impressed with the overall quality! But I got really blown away by the flipper feel! I don't know how I did not miss that before in other tables! The bouncy, springy feel is really close to the real thing and I look forward to see that in more tables. I can't wait for the next releases but will be happy to play T2 in the mean time,
Slam23

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#80 Satch

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Posted 02 April 2010 - 09:16 AM

Another great release! I like the way fllipers behave and there's no difference between this table and the real T2 pin. Last time I've played it, it was 2 years ago...